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Goldwell

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Everything posted by Goldwell

  1. I just realized the meaning behind a line from the E3 trailer...
  2. Oh ok, well I thought it was the desired effect as it looks like a foggy cloudy attic and the effect really gave me this feeling of a desolate place. Maybe keep the foggyness and add some cobwebs in the corner of the rooms or something? Either way, looks great and cant wait to play edit: It reminded me a lot of this (Screenshot from the new Thief)
  3. Wow that looks fantastic Kvorning! Do you have an ETA on it yet? edit: I especially love the foggy clouds in the attic btw! Very nice effect
  4. Although I still remain confused on the new Thief due to hearing awesome/terrible things about it. This video was posted on Reddit called RIP Thief.. I got a kick out of it, so I thought I would share it http://www.youtube.com/watch?v=l8pImL1FeaE
  5. I think you misunderstand that website sells the CD-Keys it's instant. You buy the game you want and about 10 minutes later you get a CD-Key and enter that into Steam and boom off you go. Although if you wanted a physical copy of the game (I always do with my favorites) then yeah it's no good of course. But if you want to buy a game for cheap and instant I really recommend that site. Either way I bought Deus Ex HR when it first came out at full price and it was worth it then, if you haven't played it yet you are in for a treat because it's fucking awesome
  6. http://www.kinguin.net/deus-ex/deus-ex-human-revolution-steam-key.html I found it for 6 pounds! I have been using Kinguin for a while and it's great for buying legit game cd keys for Steam. And really cheap as well! I have picked up some amazing bargains from that site
  7. Just a quick newbie question I should be adding Visportals to pretty much every door and room right? (including crawl spaces) I mean I assume it wont hurt to have more than less
  8. Wow well as a fellow newbie mapper I am very jealous of your skills! Also... I cannot wait to play your mission! If you ever need any vocal acting for it I would love to help out Just send me a msg with some lines and I will record them for you!
  9. Moonbo you are fucking amazing! Wow those screenshots!!! And this is your first map right?
  10. Just read a couple of interesting bits I read from people that played the demo at E3: http://forums.eidosgames.com/showthread.php?t=138032 Rope arrows are limited to some hot spots, yes. XP goes towards upgrades for Garrett's equipment (arrows etc). That said it played a nearly non-existent part in the demo. The hands are here to stay as they are extremely important to characterization of Garrett. The "shroud" we saw in the gameplay was a placeholder version. The final UI is not complete and expect there to be some changes in the final game.
  11. And I absolutely love that about TDM, I love to relax and have a nice glass of scotch at the end of the day and play TDM and I find it really pulls me into the environment it's fantastic. I have never thought about what pulls me into the world if it's the FM or the game but but yeah I guess he minimal UI is a major factor because the only thing I look at are weapons or inventory items and even then it's an occasional glance but in it's own way I find it to be a very immersive experience. I remember the first time I got into it and I was playing a couple of FM's (can't remember the names) but I remember I really felt immersed into the game and fuck it was an amazing feeling, I actually felt like I was a Thief.. I dunno if i'm crazy or I had too much to drink but I do remember the great feeling it gave me and that's what actually led me to here but yeah trailing off a bit... I guess what i'm trying to say is TDM doesn't have all the UI "features" of Thief yet achieves the thing they want (immersion)
  12. Oh I see... Well hopefully EM does the right thing and gives us an editor! I think it would be fantastic if they did this and allowed you to share the maps through a built in online component but I guess that's just wishful thinking.
  13. I thought TDS did not support mods/fan missions either but there are plenty around. I guess if the community really wants it they can make it happen themselves, I don't know how the TDS community did it but they did.
  14. I am unsure about this but what is the major problem with a scripted world? aren't all game worlds scripted technically?
  15. But Sotha I thought seeing as you're so far up north you are meant to protect the rest of us south of the wall from day walkers?
  16. I think that was the bordello level if memory serves me correct.
  17. I work from home and for private companies who source out to me for a variety of projects. Currently I am working with a rather large multi national company but due to my NDA I cannot discuss which company it is or what I do for them but the pay is great so I can't complain Working from home can be very nice as you don't have set times to be at work, you only have to make sure a project is completed by the due date. Occasionally clients check to see how progress is but usually they let you do your own thing as long as you keep producing quality results they won't care, also being able to sit around drinking soft drink, eating potato chips and getting paid to just work in your boxers is great too! However like all jobs it does have some negative sides such as constantly having to fight distraction, when you're at home it is very easy to get distracted from your job (like what i'm doing now) also if you don't have good time management skills you will run into many problems as all projects have strict deadlines that need to be met and if they aren't you can run into many problems. Outside of my job which usually takes up between 20 to 40 hours per week (depending on the scope of the projects I am working on), I still find time to sneak away and play some FM's and also record vocals for people here and there. I just recently finished up recording a new guard voice set which took a while but was really fun and also doing some voices for Sothas FM the Lich Queens Demise which was also really fun. I guess you have to work/study of course but you also have to make time to live, not many people on their deathbeds say they wish they spent more time working and less time having fun so enjoy life while you have it! I once saw on a youtube video a great quote (which rarely happens in youtube comments) but a pretty good guitarist was covering a whole music album start to finish just playing along to it in the background and it was really good and most people enjoyed it but of course there was a negative person saying "wow you must have too much free time on your hands to be doing this you need a job!" and someone responded with a great response "if you don't even have enough spare time to play guitar for 45 minutes then YOU have no life and need to make more spare time" which is true I guess it's all about balance.
  18. I thought that was very cool as well but personally I would prefer to see inside the lock when lock picking, I thought it looked really cool and to me it looks harder than whatever else they were doing with the circles (but that is just a matter of personal preference I guess). WHAT?! pre-alpha? how far behind on this game are they? :/ I don't know that much about game development but is it possible to take something from pre-alpha to release within 6 - 18 months? And it be good/not rushed?
  19. http://www.youtube.com/watch?feature=player_detailpage&v=7oxBGng_Xmw#t=9444s This is very interesting basically they say that the side screen fog is still in development so I guess (I hope) they will tweak that, the red eye that pops up over alerted guards can be turned off completely so you can listen for the sounds and watch their body language, focus can be turned off completely as well. I have to say after learning about all of that I am feeling much more excited for the game, at first I was rather disappointed but it could actually be a really good game. I know a lot of people didn't like Thief 3 that were fans of Thief 1 and 2 but I actually really enjoyed all of them equally so I guess you have to be a little bit open to change and it seems like the people working on this Thief reboot are very passionate about the game so it could turn out quite well. I guess time will tell
  20. I have very mixed feelings about the game myself. Part of me struggles with the bad AI, extreme fog, obvious alerts over guards heads (I mean that was a joke a massive red eye which is visible through walls), the fact that the shadows in the levels are replaced with this weird fog stuff and of course no Stephen Russell. One thing that really put me out of place with the game was simply just the fact that takedowns exist :/ I mean it's a Thief game where you should be sticking to your shadows and not being seen, sure if you get caught in by a guard it might ensue in a little bit of fighting and/or fleeing but to actually jump down onto a guard and start punching him in the face felt very unthief like for me. But with all that said there are certain things I do like about it such as the environments, the music, rope arrows, also I liked the overall visual feel (minus the fog) of the game too and I do like the new voice however Stephen really was Garrett just his smooth lines and incredible deep baritone voice I loved it and it will be missed, I think the reason they gave for replacing him the mo-cap thing was bullshit as other games such as Bioshock Infinite for example had different physical actors than voice but I guess it is what it is. I guess we will have to wait and see how many of these "features" you can disable in the final version which hopefully dont make gameplay ridiculously unbalanced. If you could completely turn off that screen fog when you're hidden, focus and those visual alerts it would be great! I am a bit confused about focus though as he did say you could turn it off and ghost through the game etc but they also say that focus is an integral part of the storyline... So if you can turn off a part of the storyline, how would they fix that? it just doesn't make sense that part.
  21. Also there is some new footage of the game http://www.gamespot.com/e3/thief-e3-2013-stage-demo-6409869/
  22. "While an arrow to the knee can cripple" *cringe* I thought we were done with that "joke"?
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