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Arcturus

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Everything posted by Arcturus

  1. Ok, I uploaded wood\boards\worn_03_long. I also made one darken version: I can't promise anything, but I'll see what I can do about improving some of our textures.
  2. New door - boards_2diamonds_worn: Do we need more rough boards like these?
  3. I took photos on Sunday. On Tuesday and Wednesday I worked on the diffusemap. I had to join few pictures of small pilars: I made normalmap On Thursday. It all took me quite a long time, about four hours each day. Thanks! For a start, I was thinking of making a more regular version of stone wall: It's something with the map. I'm using modified city area, but in original I don't see this. It's moving with the camera:
  4. I uploaded new stone texture, stone\cobblestones\blocks_mixedsize02_multicolour
  5. And they didn't crumble for over 400 years untill the second world war when the city was raided by Soviets. Upper parts of the church were damaged. Lot of what you see in pictures is actualy a reconstruction. Here you can find photographs made between 1945-1948 in Gdansk: http://sabaoth.infoserve.pl/danzig-online/1945.html Well, the architect of Saint Mary's church was german... but who cares The city was multinational untill after the WWII. By the way, you might be interested in the largest brick castle in the world. It's situated in the small city of Malbork not far from Gdansk: http://en.wikipedia.org/wiki/Malbork_Castle http://images.google.com/images?client=ope...sa=N&tab=wi Unfortunately, it wasn't built by Poles It was highly damaged during the war too. There was also a castle in Gdansk in 15th century, also built by teutonic order. When teutonic knights were driven away by Poles, angry citizens pulled down the whole building. Cool Red brick was more popular in Poland and Prussia than Western Europe: http://en.wikipedia.org/wiki/Brick_gothic Cheer up While the old town is truly beautiful, it's surrounded by ugly blocks like we have seen in half-life 2 http://en.wikipedia.org/wiki/Zaspa
  6. In the 3rd post you can see St. Mary's Church http://en.wikipedia.org/wiki/St._Mary'...ch,_Gda%C5%84sk the largest brick church in the world. I've used one of it's door to make a wooden panel texture (one of my early textures from last year).
  7. Uploaded. It looks better when it's lighted like on the screenshots, but usually there's not much difference, like in tosl map for example. I'm concerned about performance, because in tosl I have quite strong lags when walking into new areas. I have 1gb ram and 512 mb on graphic card and it seems that it's not enough to run smoothly. Changing seta image_useNormalCompression to "2" doesn't help much for me.
  8. I've made a highres normalmap for rough_brick_grey. old: http://img373.imageshack.us/my.php?image=87984294bj0.jpg new: http://img373.imageshack.us/my.php?image=60475762dn2.jpg old: http://img373.imageshack.us/my.php?image=95500500xh3.jpg new: http://img373.imageshack.us/my.php?image=75381820yr2.jpg old: http://img373.imageshack.us/my.php?image=14376459pt6.jpg new: http://img373.imageshack.us/my.php?image=52198888cf2.jpg I can upload it if it's worth this 2,3 additional mb.
  9. Ok, I modified the normalmap.
  10. That depends.. I wanted the pieces of glass to be convex. I just thought it looks good, but it can be easily changed.
  11. ...and some simple windows using the same method: http://img147.imageshack.us/my.php?image=windowslitnc9.jpg http://img147.imageshack.us/my.php?image=windowsuc3.jpg
  12. Thanks Funny how some unexpected things become usefull. I made this photo some time ago in my basement: http://img208.imageshack.us/my.php?image=win6vw8.jpg It's a very dirty small window with a metal net between two pieces of glass Effect reminds me a little of Thief 3 windows.
  13. I made a new group of church windows - pointedtop_big01: lit in three different levels of brightness (I used rgb values), moonlit in 2 versions and unlit. I packed it all under a one subtree in editor. I think this could be done with all window textures to avoid a mess: http://img177.imageshack.us/my.php?image=treeua0.jpg screenshots: http://img166.imageshack.us/my.php?image=win1dp8.jpg http://img177.imageshack.us/my.php?image=win4st2.jpg http://img166.imageshack.us/my.php?image=win2ch4.jpg http://img166.imageshack.us/my.php?image=win3my9.jpg http://img177.imageshack.us/my.php?image=win5ux9.jpg
  14. Story is important in my opinion. I enjoyed original missions more than any fan mission because they were linked together. In Thief 2 in the second mission your goal is a classic "find a certain amount of loot". But as an addition you overhear conversations about mechanists new inventions, one man is talking about the Angelwatch casting shadow over his house and that all trees and birds are gone of his neighbourhood. In next missions you learn more about Karras and what badass he is. You meet the frozen pagan saying something like: "you have to stop them". In the final I really wanted to see Karras dead. Last mission wouldn't be such fun without the story it was preceded by.
  15. I replaced normalmap for old_blocks_wornsmooth_dark with high res version: old http://img245.imageshack.us/my.php?image=lowcl2.jpg new http://img245.imageshack.us/my.php?image=highqh5.jpg
  16. I'm glad you like it, but you don't have to thank me We all have the same goal here
  17. Pine family of tree models was using 256 x 256 and 256 x 128 textures. I replaced sequo1.tga with tree_branch_03_pine.tga and seqbrch1.tga with old_rough02.dds. I placed the second one under dds\textures\darkmod\nature directory as it can be used as a normal texture. old: http://img144.imageshack.us/my.php?image=pineold1th5.jpg http://img144.imageshack.us/my.php?image=pineold2wu0.jpg new: http://img144.imageshack.us/my.php?image=pinenewqz2.jpg http://img144.imageshack.us/my.php?image=pinenew1lo4.jpg http://img144.imageshack.us/my.php?image=pinenew2cd3.jpg
  18. I'm trying to improve a look of tree_dm models. Original texture is 512x512. It's highly stretched which makes it look bad. I was aiming for more photo realistic appearance. New version is 1024x1024. old: http://img254.imageshack.us/my.php?image=old2ay5.jpg http://img254.imageshack.us/my.php?image=old1lm0.jpg new: http://img254.imageshack.us/my.php?image=new1bn4.jpg http://img254.imageshack.us/my.php?image=newhm8.jpg http://img237.imageshack.us/my.php?image=new2ql6.jpg If you think it is a real improvement, I'll upload it tommorow.
  19. Thanks guys. I used fragments of a photo I made last year: http://img246.imageshack.us/my.php?image=szwedlp5.jpg Yep I always try new textures on existing maps. Well, it's not perfect, but I spent enough time on it already. Sorry edit: Ok, maybe I'll remove some more shadows from the diffusemap.
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