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Noisycricket

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Everything posted by Noisycricket

  1. Uploaded the initial version to my model_src folder....and just remembered the clipping....ugh.
  2. Ah, i didn't even think of animating the cloth to get rid of the clipping, looks doable. Don't know how i would get good result animating the cloth though, the entire front half is linked to one joint. PinkDot, good point about it looking like "walking to a search spot", I've got one that is slower than that. I've probably got just about 25 hours into this already and im a little burnt out, so im going to take a little break [i think], but i'll look into the cloth animations later.
  3. I went back and forth between Vista 32 and 64 bit from having it on my laptop. I never noticed any difference and ran into a lot of troubles from using not-so-mature 64 bit drivers. I'd guess a graphics card would help the most, but thats just a guess btw: are you using 3 megs to solve issues with the 4 megs + X-fi? If so, give this technique a try, it solved my x-fi problems. http://forums.creati...Fix/td-p/539004 EDIT: Oh, your probably using that because its 32 bit......I forgot about that. Oh well....
  4. http://www.mediafire.com/?w4c42zw2cg3 Ok, heres a video of the difference with the transition between combat_idle and search. For this one in particular i have it set to start at frame 26. The reason is because the search code has the searching A.I. turning about right as they start to move and having it start at frame 26 gives the illusion of the A.I. planting his feet to make a turn... So im not sure exactly what frames to start the cycle on for walking or running yet, but anyway, that gives you an idea.
  5. Im using Win 7 64. Have for about a month with no problems i didn't have using Vista 64. Everything is noticeably a little snappier.
  6. I finished a new search animation finally. This one looks great in Maya, but only ok in-game. Its exported to start at frame 13 26, which gives it a similar pose when it start to that of the combat idle. I'll be uploading a couple of versions to vary the speed of the walk and thus the difficulty of evading or getting around searching guards. Heres a video of it. http://www.mediafire.com/?zzziwgjoiwu
  7. Its Alt+Control+~ (or Alt+shift+~) One of those....
  8. wow Springheel, that took a ton of work there. Before i say this, note that i love the vocals done thus far and am surprised at their over-all very high quality! A couple opinions: 1. please have the actors throw a touch more anger into their voices where appropriate, like when trying to find the player for example. 2. I also notice that actors in [major films too] have a tendency to over-pronounce unfamiliar words like "hath", "thy", and "thou" and spend too much time pronouncing them in a sentence, where i would imagine they would have spoken much more quickly having used the term all there lives. 3. You have to record a "Where is that motherfucker", just for april fools day.... (just kidding!)
  9. I thought i'd inquire about this before i build it.... I was thinking about building a search animation where the guard would look around in place. It would look good going straight from the combat idle pose because there would be no jump in position (im assuming), like an idle animation. I'd add a couple different ones so it wouldn't look the same every time. This would require some coding support obviously, so i'll hold off on it until i get the ok from a willing programmer. It would be nice [in a perfect world...] if the vision of the guard followed his head movement so he could catch the player outside of his normal routine. But it would also just look nice, so if that doesn't pan out, i'd still be happy to make the animation for aesthetics. Im about a 1/4 done with another walking search animation.
  10. What an f'ing pita. Ok, its uploaded. Do we need both the blackjack AND the blackjack_view folders btw?
  11. Oh... Ok, i'll be uploading this shortly.
  12. Can you extend the animation on your end following the directions i gave? (assuming that is the correct arm skeleton and mesh.) Or Greebo or Squill?
  13. I guess im not set up yet. I couldn't get in using your name or greebo's either nor with puting a 0 at the end of the name as seemingly indicated by the directions.
  14. I can't seem to find the animation, anyone know which it is? EDIT: found it, i'll have it uploaded in about 5 minutes. Hmm, i'm counting 8 frames in the current version, not 4 (im assuming its swing.md5anim). I extended it to 16 frames, but im having a problem exporting it. It complained about not finding a mesh. I could never get anything but skeletons into Maya8.5 so i didn't bother even trying with 2010. But i tried and its actually going farther than 8.5 did with other files. But now another hurtle to overcome. When trying to import the animation, using the "skeleton and mesh" option, the "building baseframe" window goes to 100% and asks for mesh file. I tried opening blackjack.md5mesh and Maya hangs (like 8.5 used to). If someone with maya can try importing it, converting it to a .mb file, then upload that, I can use that. I'll keep trying for a bit on this end, but i think someone is going to have to do that conversion, if im going to do it. ----------------- I'll also explain how to extend the animation for those that can import it, its very very easy. Once the objects are in Maya: -Extend the visible range of the timeslider to 20. Which you can do my entering a value of 20 into the first box to the right and under the scale. -select all of the scene elements by right click in the window and selecting "select all". -select all of the keys in the timeslider by shift+drag selecting along the timeslider window. Leave part of the timeslider near the end un-selected. -extend the selected keys by dragging the arrow at the end of the [red] selected region. Move it so that the last key is now near 16. While it is still selected, right click in the selection and choose snap. -Change the timeslider window back so it again shows only 16 frames. -save the file and its ready for export.
  15. I'll make it 2x slower and i assume you'll be able to then fine tune it to your needs. Is there a Maya file for this animation? I only see sword combat animations.
  16. Seems like the spec to the guard chainmail is too low as well?
  17. I forgot about this, ill get get some videos up here pretty soon.
  18. Im doing another search animation for fun and for my own game, which i'll offer up to anyone when its done... My question is whether doing 2 different animations, one for the sword, and one for the heavier hammer can currently be utilized. If so, i'll give the one for the hammer a more weighty look for the right arm.
  19. Well that is strange. Well, heres something i found searching for"dancing ask.com add" on youtube, hopefully this makes up for it. http://www.youtube.c...h?v=XQM2VYaWzSs
  20. Thanks everyone, much appreciated. I am thus far surprised at the quality of the sounds im able to get with the XtremeMusic, albeit at a low volume, with noise. Im probably not nearly as picky as Gold (yet i am slowly starting to spoil myself after having a pair of Audio Technica ADH-D2000's and Beyerdynamic dt770's and soon to be a pair of Denon AD2000's). @Greebo: Ah, I see now i need to make the levels the same. I wish there was a way to zoom in on 2 areas at once... @Mortem: Some of those pops are from the stove metal shifting and creaking as its expanding and contracting, which i made seemingly decent recordings of . As well as a popping/frying sound and boiling, for kitchen stoves and cauldrons. @Goldchochobo: After reading as many reviews as i could stand, i went ahead and ordered the Auzentech Forte 7.1., which has a built in and separate headphone and mic amps, something i need anyway. I thought about the Xonar STX, but i really like EAX and some people were saying its reproduction of it was sub par. It also allows balanced mic operation through the use of an adapter (which i need to remember to order). THEN, I immediately found a forum full of people having problems with it.... so we'll see i guess. Speaking of mics, the mic is a used $40 Yamaha Mz102Be, it says "Beryllium Diaphragm, Cardioid Dynamic, IMP. 250 OHMS". *Redneck mode on:* Its made in Japan, so you know its good....*Redneck mode off:*. Anyway, thanks for the info on the cross-fade. Do you interleave the two separated segments together after cross-fading, or attach them at there ends?
  21. Those types of games are my favorite. I played the original on and off for years. If you havn't played Chronicles of Riddick: Escape from Butcher Bay,(prob $5 on Ebay or Direct Drive) it has a good atmosphere, good story and cautious, stealthy gameplay. Theres a new version thats been put out to get console gamers up to speed on the storyline. If your really hard up, I used to find playing puzzle games, like Riven/Myst with just a notepad and my brain very satisfying. I've heard good things about Advent Rising, but havn't played it yet. Raven Shield is another "one shot - one kill" game you *might* like, but i kind of doubt it.
  22. Consider yourselves...........SPARED BY THE GODS. Your supposed to see people 97% dancing, 3% uncomfortable. In the Ask.com add top right column[/size]
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