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Nico A.

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Status Updates posted by Nico A.

  1. I recorded a video of my mapping process. More than half the time went into scrolling through the assets, models, entities and textures. If there was a way to view many textures/models of a category simultaneously, I could have saved maybe an hour today. How do you do that efficiently?

    1. Obsttorte

      Obsttorte

      After a while you know where you find what. It's a matter of experience.

    2. Spooks

      Spooks

      coupled with that, just type into the model/entity/media browsers and you'll probably find your search term. That's how I get through life.

    3. Nico A.

      Nico A.

      Well, I guess that is better than nothing

  2. I went ahead and made an awfully german accented and "grammared" video tutorial for mapping starters. I don't know if this is helpful but I somehow missed a comprehensive vid tutorial for complete beginners, showing how to make a map from start to finish.

    1. Show previous comments  11 more
    2. Nico A.

      Nico A.

      Thanks for pointing it out! I'll see how I can correct that asap...

    3. Bikerdude

      Bikerdude

      No worries, more of a heads up than anything else.

    4. Obsttorte

      Obsttorte

      I create a simple light and rename it to ambient_world, too. So It's a bit more time consuming, but not neccessarely wrong.

  3. There was a thread somewhere, something about "the 5 most important things you need to know when starting to map" where, obviously, you could discuss what skills beginners should know. Does anyone know what I mean? I can't find it and since I want to start mapping that would be a great read

    1. Show previous comments  9 more
    2. Nico A.
    3. SteveL

      SteveL

      My top tip: use google to search for info on both wiki and forum together, instead of using the nearly-useless built-in search boxes. Add

      site:thedarkmod.com

      to your search terms.

      Also, ask in the forum. Lots of people here are happy to help make up for missing documentation.

    4. Xarg
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