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lowenz

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Everything posted by lowenz

  1. The release of *CULTIC* first chapter is set for October It's literally what Dusk would have been with more design competence. Cultic is TOTALLY recommended, the perfect boomer shooter and homage to those good old times of Blood.
  2. No difference, but I see they reset to their default values (3 / 1) every restart.
  3. Of course stencil improves, from 15 to 19 as expected And single pass doesn't make any difference. No, the problem is somewhere else (related to the new OpenGL Radeon drivers)
  4. Pretty standard: https://pastebin.com/24PcxhFe
  5. Still having the same problem, RX 570 with 22.9.1 (yesterday) drivers, REALLY low framerate (15 FPS). No problem in the menus
  6. lowenz

    Monomyth

    https://rpgwatch.com/show/newsbit?rwsiteid=1&newsbit=48231
  7. lowenz

    Gloomwood

    Now in early access
  8. lowenz

    Monomyth

    Just think it as an Arx Fatalis 2.0
  9. lowenz

    Monomyth

    Oh, there's a demo?!
  10. Uncapped (set to 80). But that's not the culprit (already tested). RBDoom3 (not Dhewm): https://github.com/RobertBeckebans/RBDOOM-3-BFG Perfectly flat 120 FPS.
  11. It's ALWAYS off Re-generated the cfg, abysmal performance remains. TDM-specific issue, RBDoom3 (OpenGL) has no problem at all......
  12. Radeon Software 22.8.1 -> massive performance hindrance somewhere (AMD has modified something in the driver this time too). There's no specif option - resolution apart - having influence on this
  13. I'll wait. In fact, it's NOT working with the dev assets (just tested)
  14. Oh, the assets/GUI ! Where I can find the them? Via TDM installer?
  15. Compiling the trunk of course (to have the SSAO fix)
  16. Issues: 1) Objectives/Difficulty text not showing: https://i.postimg.cc/gJpKVgnj/The-Dark-Modx64-2022-08-10-00-49-28-058.jpg 2) Controls Menu labels overlap: https://i.postimg.cc/Wzb6KtmP/The-Dark-Modx64-2022-08-10-00-51-25-040.jpg
  17. New version has SSAO working on Radeon GPUs with lastest drivers
  18. Any news about the SSAO fix in the master trunk?
  19. But doomx64 is not an ID4 Tech game (like TDM), so maybe you'll have some issues with that specific forced optimization.
  20. Yes, it is the SSAO. Thanks! I think it's important that you devs are in the know of the new AMD OpenGL driver, it's amazing how it's fast (and I hope compliant to OpenGL). +50% on GCN-era GPUs is simple a gift from the (graphics) heavens
  21. Well, in the savegame screenshot the gamma/brightness is right! https://postimg.cc/WhKSHvGf https://postimg.cc/grjVF729 But there's a black box down&left (2.11 SVN)
  22. It happens the same with the 2.10, so no problem with the build. It's the new driver
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