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Everything posted by grodenglaive
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I haven't played any Thief mods before or even looked at the game since probably 2000. Going back to the old Thief graphics was a bit of a turnoff at first, but the gameplay more than makes up for it. Wow, this mod is massive. I'm over 20 hours in and just started The Jaws of Darkness (mission 8 of 10). Really enjoyable so far, great maps. It can get pretty intense at times, but in a good way. I ran into a couple of frustrating places where I couldn't find the objective and resorted to google (that sprawling mansion early on was easy to get lost in). Overall, very fun though.
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also @HMart who suggested moving outside the 2nd bracket, which I would not have thought to try.
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I got it! Just needed to move the ai_see out of the brackets. lights/biground1 { description "Round point light." { forceHighQuality map lights/biground1.tga colored zeroClamp } ai_see 0 }
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fwiw, I tried cloning the material def for lightbiground1 (materials/lights.mtr) and added ai_see 0, but that gives an unknown token error. lights/biground1 { description "Round point light." { forceHighQuality map lights/biground1.tga colored zeroClamp ai_see 0 } }
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Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
Yes, it would be good to have a warning on the installer. FWIW: unless you have already revived Astrid, I'd recommend starting over with the latest version. -
Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
It sounds like the saves are tied to the game version. I know if you update the game engine the older saves are no longer compatible as well. @nbohr1more is there any thing Crisius can do to use his old saves? -
I couldn't figure out how to use the S/R spawn function, but Teleport worked fine. https://youtu.be/E856ePPCyMQ
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I also tried to deactivate the inherited water S/R (right-click on it to select that option), but that didn't have any effect. For a workaround, I guess you could apply the S/R to the whole torch and then add a third response to spawn an unlit torch model in it's place.
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OK, if I put the response on just a torch flame, it doesn't work (the script doesn't run). Maybe the inherited water response is overriding it.
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It's working for me. (edit) oh, wait. I put the Response on the torch itself and the whole torch obviously disappeared. Let me try on just the flame.
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Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
Thanks chakkman. I would like to do another - I think something in the city. -
Interesting. It would be fun to take some time and play around with it.
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Thanks, that should come on useful.
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thanks, I don't know how I missed that
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Well, this has been quite the ride! Great map layouts and I loved the obfuscated clues in the cathedral. It was a huge gauntlet-run getting to where I must be close to the end of the mission. But now I'm stuck What did I miss?
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Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
Mission has been updated to version 3. Fixed a bug where the optional loot option objective was not actually optional. Updated the animations for Astrid Added a hallway door so the guards are less likely to be aggroed en masse. -
Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
thank you -
OK, I got it working now
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Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
Good use of the closet. I considered putting no KO and no kills in the objectives, but decided to leave it unlimited for a change. -
Perfect, thank you Frost!
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Scripting help How do I query whether an objective has been completed? The wiki shows: but this is just gibberish to me. How do I actually write it as a script? I want to use it in an if statement, for example: if (Obj1 = 0 && Obj2 = 0){ sys.trigger( $thing1 ); } else {sys.trigger( $thing2 );}
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I just finished part 1. That was excellent - A non-mission-breaking bug I ran into with the blackjack: Cheers, I'm off to tackle Part 2
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Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
interesting, thanks! -
Fan Mission: The Spider and the Finch, by grodenglaive
grodenglaive replied to grodenglaive's topic in Fan Missions
That's a real head-scratcher! Is it possible for the menu-installer to not have the same version as the direct download link? If you check the read-me file it will show the version#. -
I think your problem is not the water patch itself. I just tested this and a coin is frobable by default though a patch with a water texture (even if you made it a func_static). My guess is your fountain has a clip box that is covering the coin. What JackFarmer or datiswous suggested would likely work. (edit) Also, make sure the coins are actual loot items and not just a func_static, otherwise they are not frobable! [Use Create Entity to add loot items to the map, don't use the coins found in Create Model as they are not frobable].