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grodenglaive

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Everything posted by grodenglaive

  1. Stim/Response confuses the heck out of me.
  2. @MirceaKitsune Is that v1.1.10 of the fm and what version of TDM are you running? Your screenshot does not look like what I see in the game. I just re-downloaded it to be sure. It appears as though your stove has been displaced to the right, which is damn peculiar.
  3. Excellent, congrats on the release - I'm really looking forward to playing it!
  4. Thanks Mircea. I've noticed a number of prefabs and assets that have issues. It's funny, that drawer sound has always bugged me in other missions I've heard it in, but I didn't even notice it in my own.
  5. Thanks. Outside the mansion is the slowest area for me too, although my crappy old laptop still manages >30 fps. I haven't tried Linux though.
  6. Using the newspaper gui definition (guis/readables/sheets/newspaper_bridgeport03.gui) on a readable creates multiple warnings in TDM console. It still works fine, but there is a wall of text: The same is true for the other newspaper guis. Full info: to create a readable newspaper I used the model newspaper01.iwo and then changed the class to atdm:readable_immobile, then edited the info using the Readable Editor - I assume this is the correct way to do it. I also tried using one of the other readables such as atdm:readable_immobile_paper01 and selected the gui definition of a newspaper, but got the same result.
  7. glad you liked it teknokrat and thanks for the suggestions.
  8. Possibly the spider got stuck on something if it stopped moving, I'll take a look at that.
  9. Thanks STiFU. Yes it's easy to aggro all the guards. Thanks for the suggestion, I'll definitely keep that in mind for the next one.
  10. That would have been a great way to handle it, I wish I thought of that.
  11. Wow, that is supreme ghost! I am not so stealthy.
  12. sorry, I missed your post! I hope you haven't given up. hint2 @Kae
  13. Minor update to fix a light leak.
  14. Thanks, I'm glad you liked it. Well the beta testers kept me busy making sure it didn't suck. A surrender option would be a cool thing to implement. I'm not sure if I've seen it done before in TDM, but I think it should be possible to build that into a mission.
  15. That's awesome, thank you. It was fun to learn how to do this. It often felt like I didn't know what I was doing, but I've played every single FM, so I must have picked something up along the way
  16. I'm glad you are enjoying it so far. You are the second person to mention arachnophobia, I guess that is not uncommon.
  17. Thanks Zerg, I really appreciate the input. I agree, "use item" would have been a more intuitive way to handle the potion.
  18. Thanks Kopfrkingl, that's very reassuring to hear.
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