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Duke Lebowski

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  1. Got the latest version and i'm having the same issue as DeusX. The typo is still in the shader files. I need that sweet bubbling cauldron sound. I tried doing what you suggested, grayman, but I can't seem to make it work. Is the name given to the new sound shader file of any importance? There is something I am not getting. I created a new "bubbling_caulgron.sndshd" file in a "sound" folder directly in my mission folder.
  2. Tips on making realistic forest ground and not just flat grass?

    1. Show previous comments  5 more
    2. ERH+


      "floor""1" worked without problem for me. You also have "sink_min" and "sink_max" and (for non solid) "scale_min""0.x 0.x 0.x" and "scale_max""y y y"

    3. Duke Lebowski

      Duke Lebowski

      Will try patches and SEED. Thanks for the input!

    4. Bikerdude


      Have a look at Alberic's Curse young man. I created hollow/dips in the ground for grass to grow etc

  3. Thanks for the help guys! So i found the solutions to my problem, still i don't know the exact cause. The black room was caused by 4 pillars (worldspawns) i copied and pasted there. I Just created new ones the it didn't cause the glitch. The see-through wall was caused by weird-ass brushes i made to give shapes to my cavern walls. It seems DR really doesn't like off-grid and weird shaped brushes. These didn't even collided with the wall at all. On an other note, i need an other way of giving curves to my cavern walls. How can i do so without creating weird brushes?
  4. Hey guys, So i have an issue that keeps happening, and after investigating all the logic possibilities, i have not clue what this is about. First, there is a room that all the inside walls appear void when looking from outside of it. When i get inside, the surfaces are rendered, but the place i come from becomes void (black). I removed ALL the visportals from that region. (From outside) (From inside- Lighting adjusted) Second, a wall used by 2 rooms also becomes invisible, but you can see the inside of the rooms from outside. When inside these rooms, everything is just fine. Then again, no visportals. Any clues? Thanks!
  5. Alright thanks for the support guys ! Understanding visportals better now, and it was indeed a little sneaky leak. Pretty excited to show to that awesome community what i've been working on,altought the release might take a while. Cheers!
  6. Hey taffers, So here i am mapping my first map, but i'm having a real hard time placing functional visportals. Some of them work ( r_showportals 1 ) but others just won't be active, and i don't know why. For instance, i have a specific room that is splitted in two by a wall in the middle with no door, just a gap. One of the room's part gives to the main hallway by a door( with a functional visportal) and the other room's part has a trapdoor ( with a functional visportal). But when i try to place a door in the middle, it's visportal just won't activate. I don't see it at all when using r_showportals 1 . I'm pretty sure the room is leak-free, as the other accesses have their visportal active. Any clue ? Thanks !
  7. Thanks for the reply Springheel, i loved A score to settle btw, i'm looking forward to play one of your future maps! But there is no horse ragdoll : (
  8. Hello fellow taffers, I am Duke Lebowski, i discovered the dark mod two weeks ago, and i was blown away. I've played merlan's man, grayman's map and others, and i was impressed by the possibilities the dark radiant editor has to offer. So i decided to give it a go ! I've followed the A to Z guide to mission creation, and i started my own after that. To make short, i want to make a dead horse, but i don't know how to spawn a dead AI ( ragdoll ). Thanks for the help!
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