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pakmannen

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Everything posted by pakmannen

  1. Yes we should hire him. (Yikes, some fantastic things there!)
  2. Phantastic. Great work as usual Spring!
  3. Great. Then here we go.. First, I commited the chants to CVS some time ago, since they were good to go. mb_ambient01 Good. I'll upload this one. mb_ambient02 This should be made a short loop instead since it just repeats one pattern. I can do that myself though, and then commit it. mb_ambient03 Ok I guess. Could also be shortened. mb_ambient_alienbirds Cool sound. This one's ready to go. mb_hum1_LP Ok mb_hum3_LP Ok mb_hum_intense(1-5) 2 and 5 are good. 1 and 4 sounds a little too much, and 3 is just.. not very hummy. mb_hum_medium(1,2,5 (three and four corrupt!)) All good hums, I especially like number 5. mb_subtle(1-4) Nothing to complain. Good good. Then we have the themes: - Bell banging - Creepypiano - Musicbox I am not sure how to handle these partly "empty" files. I'm wondering if that could be done with a soundshader instead of wasting filesize like that. Or whether it's better to have them empty and the author adds a hum or do it the Thief 3 way with "full" themes. This: is a theme from Thief 3. Check it out and think about what way would be best. More musical criticism: Bell bangings - The bells in the beginning sound a little too fake. Maybe you can find some better samples of real bells? The background bangings are great. And the string/synth part have Thief all over it. Creepypiano - Again, it (the piano) sounds a little too much like a synth. Check out the Thief 3 sound I linked to. That's more like it. Are you using a VST plugin or just midi? I don't know but you might be able to improve the sound with the right effects, or get a better plugin. Steinbergs "The Grand" is supposed to be really good. Pretty expensive though Musicbox - The "sound" is perfect in this one. And the melody is perfect until 0:49 where it seems to disappear. It ends quite abruptly right there. Then there is a short thing between 1:00 and 1:10 which is good. Then it starts again at 1:19 with something that sounds pretty strange. The "effect" kinda takes over here. Then it plays the first part again (which is great). I think that's pretty much it, hehe. Keep up the great work!
  4. You know, this project management thing is PERFECT for audio. Models and code go through a lot of changes and some parts are more time consuming than others. But for soundfiles on the other hand, it's much easier. Once it's done, it's pretty much done. Not much to change. So this actually gives a pretty good estimation. Also, it's great for seeing what has been done already, of course.
  5. But it's looking good. I'd like to see a full picture though. I'm guessing that's one of the versions that are coming.
  6. Look! He stole Springheels hat!
  7. Sound: 23.6% finished. BEEP!
  8. For fuck sake Renz, you can't link propery.. First of all, it's HTTP instead of FTP. Then it's "208.49.149.118" not "208.49.149.126". Then "thedarkmod" should be "TheDarkMod" and t3_tex.jpg should be "T3_Text.jpg". Yikes. Here's a workin link: http://208.49.149.118/TheDarkMod/screenshots/T3_Tex.jpg
  9. CVS'd new sounds. Yay me. Still not started on the doors, but I'm getting there.
  10. sfx/tools mine_explode - pak sfx/world material_explosive_destroyed1 - pak material_explosive_destroyed2 - pak material_explosive_destroyed3 - pak material_glass_destroyed1 - pak material_glass_destroyed2 - pak material_glass_destroyed3 - pak material_glass_destroyed4 - pak
  11. Glass destroyed sounds: Sound 1 Sound 2 Sound 3 Sound 4 I'll put everything except the firearrows on CVS.
  12. What's up with your writing lately spar? It's been getting steadily worse.
  13. Yeah, if you're using GTK that wont work. How come Doom's own editor aint running under Linux?
  14. I think it would be better to play both a glass breaking and a firearrow sound at the same time. And a wood break and firearrow when you shoot at a wooden chair etc. This will be possible, right programmers?
  15. Very nice indeed! Great work (as usual)
  16. Finally! So where are ya from Zacc? Swede myself.
  17. Ha den äran och gratulerar!
  18. Hehe, yeah. I'll work on those ones. And prepare some glass destroyed sounds while I'm at it. And the other ones?
  19. This has been fixed, the new version should be on CVS. But anyway, about swords (yeah, the ones on cvs right now are temporary). Are all characters going to use leather sheaths? Or will the guards have metal ones? I'd prefer metal sounds for the sword (un/)sheathings since they are pretty distinctive. You know what makes that sound, and also, they are much louder than a leather one would be and thus could be heard.
  20. Oh, there is no need for a full animation, a cd-cover isn't usually animated you know. A simple still image ought to do it! For a little music video though, how about this: a builder dancing ballet to the Victrola music. (Yep, really bad idea..)
  21. I have been thinking about releasing something to the public from us here at the audio department. They have seen screenshots and read about features. They still haven't heard any audio (apart from Tyrots teaser music!). So when I feel we have enough good material for a little compilation, we should release it. I had some ideas about album covers too. Oddity, when you get time (I know you're busy with like 100 different things, and this is NOT a priority, but when!) you could perhaps do one of these character poses: 1. A haunt moonwalking 2. Three builders in a row doing either can-can or cossack dance. (I'd go with a moonwalking haunt myself, but I'm not sure if we decided to release that model or not) Any more ideas?
  22. Made new sounds: Thunder 2,3 Arrow broadhead wood 3,4 Arrow Fire 1,2 Material Explosive Destroyed 1,2 Mine Explode See CVS thread.
  23. I'm not sure the firearrow ones are any good. Maybe I overdid the breaking crystal part or something. Comments? Firearrow1 Firearrow2 Explosive material destroyed 1 Explosive material destroyed 2 Mine I also uploaded these to CVS earlier, they are just more of the same stuff we already had: Broadhead wood 3 Broadhead wood 4 Thunder 2 Thunder 3
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