Jump to content
The Dark Mod Forums

pakmannen

Member
  • Posts

    1743
  • Joined

  • Last visited

Everything posted by pakmannen

  1. I demand that Sweden be added to the list. I also happen to have the perfect location for a map: http://www.cc.jyu.fi/~pjronkan/SM/dalahast.jpg There should also be plenty of elks running around, causing mayhem! (think Serious Sam) It dont get any more Swedish than that!
  2. Ey drumple, you got my last PM with the image?
  3. Well almost. Got some new sounds anyway. eerie01_loop straightforward loop eerie02_loop another one eerie03_loop aand another one eerie04_loop one more to go! eerie05_loop finito! water_drips03_loop From the independent recource previously mentioned water_ocean05_loop Experiment. A buzzing sound fading in and out. Pretty convincing!
  4. Heh, I already admired this back when I helped you with your homepage. Even read the little walkthrough of how you created it. Good read!
  5. Hehe, that's crazy detailed. Good work BT.
  6. Things have been turbulent to say the least, but we're dealing with it. I'll PM you the details once we have a plan of how to proceed. Sounds good?
  7. pakmannen

    Werewolf

    Ooo, this is gonna be good
  8. Clock looks pretty good Oddity, but these last screens with the ingame shots on the sides are not that great. The forest/city got way more character. (Also, why are you using the low-res parchment backdrop? There is a high-res version in the first post of this thread) Also, I'm still not convinced doing the GUI as a video file is at all a good solution. Explain to me how the FM author will customize the level loading GUI with his own screenshot? It's simply not possible. There is not one GUI in Doom made like this, so why are we doing it? A simple animated model of the clock would be better, wouldn't it? It would also not be restricted to 512x512 res, which, no matter how you do it, will look pretty crappy.
  9. How much of the "world book" is currently accurate information anyway?
  10. I still wanna see a gypsy like faction, but maybe it would be better to keep them separate from the "pagans". I dunno.
  11. I'm not really sure what you're talking about, but what I wanted to say was basically: - I think Napalm did import the Carleton font - I think Napalm changed the mouse cursor I don't remember the font being blurred when I looked at the GUI he sent me, but I might just be remembering it wrong. Anyway, I merely suggested trying to find his files and see if he perhaps managed to get the font ingame without making the text that blurry. And also to find out how he switched the cursor, since you seemed to want to know that. I wasn't aware Doom already had the Carleton font? Edit - I see your response 3 posts up was directed at Springheel, not me. Might be why things got confused.
  12. Yes, I know all that. Maybe you are not aware that we had another guy who worked on the GUIs before? Anyway, I was talking about things he had gotten ingame, nothing else.
  13. Again I ask: Can we just move on already and find the images nessecary to do a similar clock?
  14. I think Napalm already imported at least the Carleton font, and I don't remember any smudgyness, but that might be my memory failing. I think he also switched the mouse cursor. Might be a good idea to get in touch with him and see if still has these things.
  15. I noticed that too.. Disturbing..
  16. House of flying daggers has that swordrun as well. I actually thought of this thread when I watched it. @Odd: House of flying daggers is similar to crouching tiger, but a lot worse I'm afraid. I was disappointed. Check out "Hero" instead. Very impressive.
  17. I think these are the fonts we're "using": - Carleton - J.D. - Dark11 (or Mason?) Other than that, should we start assembling a clock or what?
  18. Yep, also a fan of the first game. Let me know if this one's any good.
  19. I think it'll probably turn out good once it's textured. It definately looks freekish enough. Maybe just move the hair stripe and make it not so zigzagged (like Gildoran suggested) if it bothers people that much.
  20. About the swooshes is general. You don't actually HEAR an arrow swoosh sound unless it flies right past you. Guards hearing this sound is something we should include, me thinks. I don't understand why we shouldn't?
  21. Sure, if he wants to. Maybe someone should inform him about the difference first? (Someone who actually knows what that difference is, ie, not me..
  22. - Professional 3D/2D artist - Familiar with DromEd - Familiar with Radiant - Creates his own textures/models Hello ideal beta mapper!
  23. Right. Anyway. Like I said I did some tinkering with the forest parts, so I merged in your changes to the cathedral and the houses: Background. Looking pretty okey now I think. About the title. If we're going to do it as a Doom 3 font, I suppose we are quite limited in what we can do in terms of effects/shadows etc? We've got a Light logo concept and a Dark logo concept but I don't know. I think I prefer the light one though.
  24. I never said one was supposed to have perfect memory. But is it really too much to ask of people that they at least know what thread they are posting in? I mean it's right up there in the title of your browser. I'm sorry if it came out as overly harsh Sneaksie, that was not my intention. Peace brother!
×
×
  • Create New...