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Posts posted by Airship Ballet
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Thanks Vozka, glad you had a good time!
I've actually gone back and made more new ambients for where I'd used stock ones here: you're right in that they're great, but we've all heard them by now. New ones will be in this mission when the next one in the campaign hits shelves worldwide, and I'll probably post a compilation if others wanna use them for variety!
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7 hours ago, AluminumHaste said:
Harder you say? Sounds like a direct challenge to my manhood.
Longer too
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"What? You again?!"
Yes, I'm afraid so! After 60 hours of mapping in just under 2 months, Chase Mercantile's remake is almost ready for beta testing! It's bigger, better, harder and more complex than LBB's remake, so this time around I'm opting for a closed beta. If you've the time and inclination to spare, sign my GeoCities guestbook below and I'll send some DMs in a day or two!
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Could you not put your map in its own thread, or one for your patch as a whole? This is @Kukutoo's thread for his work.
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11 minutes ago, wesp5 said:
you can clearly see its Avignon .
Can you? I could swear the map says Bridgeport.
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I still remember that time in Rome ages ago where the Pope shot force lightning at this Ezio guy, who then decked him in the face and went to speak to space aliens. Happened in Rome in a video game so I can only assume that was real.
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The map that Kukutoo's working off has been on the TDM wiki since I first got here. He's done a lot of work on it and it looks rad!
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43 minutes ago, Wellingtoncrab said:
Are you considering doing Bridgeport and all its wards as well? That would be quite interesting.
Seconded! The map of this corner of the world is great; I wanna get out of the city and do some big secluded forts and esoteric wizard's towers in the wastes at some point, but it'd be cool to see all the locations within the city marked on a cutaway too.
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30 minutes ago, Thiefette said:
Looking forward to the next installment
Thanks Thiefette, glad to see you're still around and enjoying the missions!
The next instalment might be coming sooner than you'd think
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Congrats on the release, it's a certified banger!
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Robbing a bank and forgetting to take the bag sounds like something I'd do
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Bit a glow-up to show off!
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So long as all your objectives are done, the front door where you start is the way out! I'll be making the location volume bigger for next go round as a few people mentioned it's fiddly. Have to make sure you're carrying the loot bag too, that's all I can think of!
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27 minutes ago, Marbrien said:
OK, in my haste to get started I didn't spot on the Objectives screen that's there's a total of 1K of rewards to be had from three optional tasks, all of which I have done. But presumably you have to "purchase" them, even though they don't cost anything, in order to receive the rewards.
I know at least one of them won't spawn an objective item if you don't opt into the objective in the shop. (That is, unless you noclip past the triggers that delete them).
But yes, the reason I did it that way is because the objectives are mandatory once you agree to them, no backsies!
44 minutes ago, Dahenjo said:I made a playthrough with all loot on Expert, may help track it down:
Lovely, thanks! Very comprehensive, way to notice everything
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Thanks guys! Much more to come, yes
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Part 2, baybeeee!
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Yeah, I should say I've left everything stereo, but there are definitely lines in there that just totally prevent anything from playing in-game if you don't follow them. I haven't taken the time to see which is which, just done everything it says there but left it stereo.
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The Dark Mod is using the following standards:
- SFX: Ogg, 44100Hz, 96kbps, mono
- Ambient: Ogg, 44100Hz, 160kbps, stereo OR Ogg, 44100Hz, 96kbps, mono. (Does the sound really benefit from stereo format?)
Doom 3 supports 1 or 2 channel, 16 bit OGG or WAV files at 11025, 22050 or 44100 Hz.
If making your own recordings use some lossless format like FLAC and only then convert them to OGG. Converting them first (with probably bad compression options, too) to MP3, then recompressing to OGG will introduce unnec. compression artefacts.Ello!
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48 minutes ago, OrbWeaver said:
too heavy on the bass
Yeah you're right: I tweaked it to how I liked it sounding in-game, but when I listen to it on its own it's very bassy, I'll add it to the list
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Thanks for playing! I'm a total DAW pleb, but nobody's said they hate the few loops I made so I'll take it!
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9 hours ago, tapewolf said:
Again, don't take this the wrong way, I love that you've updated it, I'm just giving feedback on why I prefer the original.
Not at all! Like I said in the OP, I'll attach the old pk4 when I replace it on the downloader.
All the puzzles and whatnot are coming back: the missions will get exponentially bigger, complicated and rewarding, just starting smaller than I did initially so that I don't write myself into a corner!
Thanks for playing, past and present!
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Lovely Beta Testers Apply Within 2: Electric Boogaloo (please thank yougaloo)
in Fan Missions
Posted
Okay DMs sent! Happy to let anyone else on between now and the first revision. (also I wasn't sure if you wanted in or not @AluminumHaste)