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revelator

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Everything posted by revelator

  1. It will come but how do we make sure the same a..beep dont fuck up things again ?, that is the problem they will face (im probably to old to see that day). Atleast there is a growing concensus amongst the avarage man that we cant keep just using the ressources of the world faster than they can grow back, as for the policy its the same bullshit just covered in promises they will newer keep (to scared to loose voters) and they probably will, but it has to stop or things will end very badly. It will get expensive as hell to put the genie back in the bottle and science is not going to rescue us, we have to do that ourself. As for the victims of said governments i can only say what if anything do they get out of treating people that way ?, we are all different but we all share the same dna, mixed heritages nailed that in iron so long ago it should'nt be any surprise. Is it religion or politics ? who the F... cares, if i believe in anything it shouldnt matter to my neighbour as long as i dont try to convert him / her, and i seen nothing of the sort from either of those groups. So my guess is its because they can and these groups have something the others want. Im from denmark, and the avarage dane does have quite some misgivings about our own politicians supporting governments like that and then trying to cover it up as was shown the last time china visited and several protesters where illegally arrested. The shitshow resulting from that move is still running here and blame gets thrown around like last years rotten fruit.
  2. The problem with communism is not that it is evil but that it is far to easy for some ruthless people to exploit (see above examples). Democrazy (not a typo :P) also has its flaws and while i myself a subscribe to it i cant overlook its shortcommings which have been made all the more visible in the later years. Liberalism well the idea sounds sympatic but has the same flaw as communism it is to easy for people with no consience to turn it into a stinking pile of crap where liberty is only for the wealthy. We need an upgrade PRONTO!. In all honesty it is time for some change, the world as it is is fragile and we stomp about on it as giants on an anthill. Warning number one has allready landed way before corona, but we dont seem to get the message.
  3. I can dream sadly i sometimes wish i had any skill in mapping (usualy end up breaking both pen and paper when drawing something). But maybe someone with the same wish comes around and decides to take alook at it.
  4. Knew i hated it but yeah the boat has sailed and thats a damn shame.
  5. Might not be the most known game but call of cthulhu dcote could be a good candidate for some TLC with this engine. https://en.wikipedia.org/wiki/Call_of_Cthulhu:_Dark_Corners_of_the_Earth The story in the original was really good and closely followed hp lovecrafts though it used elements from a few different novels (shadow over insmouth / dagon etc.), unfortunatly the engine sufferred some serious bugs due to the studio going bankrupt and the lead dev being the only one left to finish it before the lights went out. Though not as sneaky as amnesia it does pay off to stay away from plain sight. If you go insane in the game because of the things you encounter you would most likely blow of your own head with a gun (game over man) Also there is no healthbar and if you get injured you will need splints for broken bones medkits and time which made it insanely hard at times if you were hunted. Using morphine to dull the pain also has serious drawbacks as even though you might get away this time it will deteriorate your sanity so you have to be really carefull using it. The sanity system also plays in here as if you start to go crazy it will blur your view and make you walk like your drunk which makes it even harder.
  6. Cool allready done some work on HPL1. As far as i can glean you are free to do whatever with the code but the game assets are proprietary so much the same as with idtech. Code could be used for a game but we would need to create new assets for it. The HPL engine itself is just a framework much like irrlicht engine so custom game code is doable.
  7. Ah you ment after idtech 4, well theres some parts of idtech 5 in bFG but that one was the last indeed.
  8. Well the upcomming horizon zero dawn forbidden west sequel might spur some interrest with ps3. I doubt ps3 is going away any time soon, to much invested in that platform to scrap it and they just released a new console. Still since horizon recently came out for pc as well i kinda hope the ps3 sequell will also have a pc sequell.
  9. Huh something else i did not know, human head studios was aquired by bethesda last year after the release of rune 2.
  10. Sin 2 or Sin reborn as it would have been named is at the end of the video. Looked kinda crap considering it was running on the idtech4 engine but early alpha footage was nice to see idtech 4 running somethings else than a corridor shooter though.
  11. Ah hard to find but here https://www.game-debate.com/news/28578/3d-realms-releases-video-of-their-cancelled-prototypes-including-sin-2-and-bombshell-fps
  12. Atleast thats what wikipedia claims https://en.wikipedia.org/wiki/Id_Tech_4 though i newer seen any mention of it either.
  13. Well that would suck though i doubt they would go that way, i have a feeling they just want to rein in some succesfull game developers to promote there own streaming platform.
  14. idtech 1: quake / hexen2 / (commercial modified idtech 1) half-life 1 and source engine (yep the original source engine used an enormously modified quake 1 engine). idtech 2: quake2 / (commercial modified idtech 2) heretic 2 / Sin / kingpin life of crime / soldier of fortune / daikatana / anachronox / and kingpin reloaded idtech 3: quake 3 / (commercial modified idtech 3 not open sourced) return to castle wolfenstein / american mc gee's alice / star trek voyager / soldier of fortune 2 / star wars jedi knight / resident evil dead aim / wolfenstein enemy territory. And many many more. Probably the most used idtech engine out there. idtech 4: doom3 / (commercial modified idtech4 not open sourced) quake 4 / PREY / enemy territory quake wars / wolfenstein 2009 / brink / (canceled) Prey2 / And (canceled) Sin2 idtech 5: (partial code) Doom3 BFG Then there are the pre idtech doom engines which used sprite models (wikipedia seems to think this one was idtech 1).
  15. Pretty much any idtech engine since idtech 1 have been opensource
  16. Yeah i use open shell menu so there are workarounds, but it has become increasingly hard to keep windows from changing settings whenever theres a major update. I have to use several tools to hammer it into submission so that it does not revert to what microsoft thinks i should use.
  17. Heh i find myself in the akward situation that my ass old mainboard asus rampage iv extreme actually works better on win10 than on win7 Oo. Lots of other bugs with current windows but they do seem to have the driver support down with win7 i have to use a really old usb3 driver or the OS would crash to no end when i plugged something into the usb3 ports, with win10 it just works. Id still prefer the win7 interface though, the weird metro interface has allways struck me as something they should have put back in the drawer.
  18. Not the best examples with zlib and png agreed though i do seem to remember one of them used to be GPL, still id call it a valid concern and if you newer see the internals of of a game anyway you would have a hard time convincing any court that they broke the rule. Personally i have nothing against them using opensourced code, a little thank you to the devs would be much appreciated though .
  19. Heh yeah thats true. Also GPL licensing has become a joke, if all code was open companies could use whatever fix some poor slob who happens to have the right solution for something they broke and not pay a dime. Does this actually happen you might ask, well go through some of the engines that did happen to go opensource after they where no longer viable income sources and have a look . Also a lot of corps do in fact use opensource libraries like zlib / png and a whole ballpark of other free code disregarding the GPL rule that once you use these you have to opensource your own code pronto (you could get around that rule by linking to a shared version though they dont even bother to do that).
  20. I know bethesda is no saint in that regard i just abhor monopolism and while it may seem like a good thing to some to as you say put all your egg's in one basket im not sure it will be in the long run. Actually carmack had pretty much promised that idtech 5 would also be opensourced someday before he left id but bethesda reneged on that as they took over, hence why im having a hard time seeing it getting any better. EDIT: at least we got parts of idtech 5 with BFG (multithreading for instance) would have been cool to get a look at the internals of the new megamap code though.
  21. Well that puts the nail in the coffin for id software omg... We all know microsofts stance on open source right... not that there was much hope that any code after idtech 4 would ever see the light of day after bethesda aquired id software, but with ms at the reins theres is no chance at all.
  22. Btw. a shoggoth looks like this or pretty close (up to the artist to interpret from HP lovecrafts description) https://lovecraft.fandom.com/wiki/Shoggoth Quite a horrific creature bit like black goo with multiple eyes and fast as hell.
  23. Lawl xD yeah can be pretty funny.
  24. Actually found a mod for doom3 with raindrops so it seems to be possible Also toying with taking a look at the megamap code and maybe replace it with a sparse virtual texture mapping technique from sean barret.
  25. Hehe yeah the stink from that one might turn some heads Should take a view on the news pages here in denmark... Could just have written all over them that google translate was here. Some truely cringeworthy examples on them sometimes.
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