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TwoFootAfro

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  1. Add the gear to your map somewhere, usually a hidden caulk room used for holding entities not meant for the player to see. So add a new entity darkmod/weapons/melee/atdm:weapon_shortsword and then give it: inv_map_start 1 and inv_no_pickup_message 1. Inventory Wiki
  2. Change the gravity to 0, speed to -500 and the z offset to 240. Now the patch is in the middle of the rain instead of the very top, this makes it harder for the patch to go off screen while looking at the raindrops. And since it is the speed of the particles making them fall and not gravity you can angle them for wind effects.
  3. The smaller you split up your rain patches the easier it is for them to get culled by the view frustum, once your rain patch is out of view it stops drawing the particles too. I think using emitters is the better way to go. I did tests and the performance is better, they don't get culled and they keep the correct rain density. The problem is you have to place one every 100 units so I was going to make new versions that are larger so you don't need to place as many.
  4. And it looks like it is still 1.02, maybe something didn't get updated?
  5. Which FM do you have currently installed, this sounds like a crash that was happening with Thieves! Go to your Darkmod folder, open currentfm.txt and delete whatever is listed. Save it and try to launch TMD. If it is the Thieves crash there is a new version of the map. Hope it works for ya.
  6. Yes, the updated version works. Really like the new in game download list
  7. Tried and got the same result, had to edit currentfm.txt to get back into the game. I am missing moon and light rays, I've tried different video settings but can't find a combination that brings them back in 1.03.
  8. I would love to help test 1.03 and contribute something back to this project.
  9. I have the atdm:target_addobjectives from the start pack and I also get the "Exception occurred: Specifier Type name not found." error. If I delete it or if I open a new map I get a crash when trying to add a new objective. The crash happens when I click on "1 Kill." to modify it.
  10. Leaks were a headache when I started mapping. If you scroll the console up it will tell you which entity is involved in the leak. In this case it is func_static_76, a roof gable. It is weird because the gable itself is in-bounds but its origin is outside. The other gables right next to it have the same problem. You can fix this by selecting them and then right click somewhere and revert them back to world spawn. Then turn them back in to statics and their origin will be in bounds.
  11. What I do is make a temporary brush next to the patch you want to texture. Texture the brush the way you want and then copy the shader over from each face of the brush. Ctrl Shift left-click to select the individual face. So for the top of the cylinder copy the top face of the brush. Hope that makes sense.
  12. Thank you, Ungoliant. I've been lurking for about a year and I hope to release some maps eventually.
  13. I didn't have any crashes today with the pre11 build, Windows 7 x64.
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