Hello, I've quite recently (only a few days ago) decided to give Dark Radiant a try. I am now busily working on a (Scandinavian style?) mission that I am constantly evolving. I do have an array of questions (1 per paragraph), however, and I would appreciate an answer to any one of them. First of all, I have a few textures that I'd like to add. I tried finding a textures folder, but all I found was a long list of .dll files. My search of the internet has not revealed any results. I'm quite new to this kind of editing - DR is my first - and a short set of instructions would be nice. I'd also be extremely interested in having a snowstorm (this is absolutely perfect http://www.youtube.c...h?v=dotGqox6QeM). I think having that would be monumentally important. Would that be technically possible in TDM? Does it already exist? To add to that snowstorm, I'd like to have some flags that rapidly/violently twist in the wind (not the white poles, but the red fabric). I've tried to make such a model in Blender/UnrealEd, but all that my skills could come up with was a badly textured cylinder with a cone on one side. Could there be a place where I could get such a thing from? I have also come across a few problems. In some places (2 so far) I "lose" slivers of my brushes, making it possible to look at the brushes behind. From the other side, they look completely normal (in the case of the attached image, from under the house). These slivers cut across several brushes at the same time, and when I stand on them I get no sound of any kind anymore. I have tried duplicating and moving the entire house to a fresh space, and this has reproduced the error. I'd like to know if this is a bug, or if it is just a fault in my mission design. Could it be solved? Should I worry if I have about 30 lines of "Warning: Backward triangle in input!" whenever I compile? Perhaps it may be related to the last question. Lastly, I have an issue with what someone on this forum called "twinkly stars". Apparently it is due to disaligned diagonal brushes. However, I get this on perfectly rectangular brushes with nothing else behind them (apart from my patented LeakProtectorEncasing ). Again, could it be a bug or is it time for me to go back to the drawing boards?