Jump to content
The Dark Mod Forums

DeTeEff

Member
  • Posts

    1237
  • Joined

  • Last visited

  • Days Won

    31

DeTeEff last won the day on October 16 2024

DeTeEff had the most liked content!

Reputation

473 Legendary

6 Followers

About DeTeEff

  • Birthday 01/01/1983

Profile Information

  • Gender
    Male
  • Location
    Sweden

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by DeTeEff

  1. Are there any risks to merge vertexes on patches in one? Like, taking the corners of a square patch and make a triangle?

    1. nbohr1more

      nbohr1more

      Patches don't seal so even if you create a leak somehow, it would've leaked anyway. The only issue is shadows. If the patch casts shadows the leak would make shadow silhouette calculations more complex.

    2. Dragofer

      Dragofer

      The only downside, minor, I've seen is that the polygon normals get a little glitchy (darkened) towards the fusion point. In terms of texturing, you'd need to paste from a brush to avoid massive distortion.

×
×
  • Create New...