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DeTeEff

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Everything posted by DeTeEff

  1. I have discovered something unsettling i've not seen before. If I creep really near the walls and look where two brushes are flush agains each other, the seams between can be seen in the 3D-view...is this normal? I cannot remember I've seen it before? I've tried to use the clipper tool to be really sure there is no gap, but no luck...there is no leak...
  2. Oh lord Sotha! Almost done already? I've pushed myself into a corner and I'm having a quite hard time figuring out a nice/believable story
  3. That is a darn smart solution! No mumbo jumbo, just a simple door! The premade lamp in this case is the "models/darkmod/lights/non-extinguishable/grill_light.lwo"
  4. Ahh, thank you! Any ideas on the other one?; "Is it possible to link the light to the window of the outside material shader? When the light is on, the "brightly lit" texture is on, but when the light is out, the window is changed to a dark/unlit one...?" And some more when the wheels are turning How are the premade light-entities constructed? They are green in the editor...I would like to disconnect the "lightbulb" from the light because it turns when I turn the light and that is not desired in this case... How do I make a window/pane of glass breakable? I guess it has something to do with health but I can only make pre made stuff like the bottles, wich have the flinder properties allready set...Must I make lots of shard-entities that spawn when the window breaks?
  5. Thank you! It's my fault the thread went a bit off Grayman had problems with rotating things in the editor and with entities rotating around their own axis rather than keeping the internal orientation, among the entities rotated, correctly...
  6. Is it possible to bind lights together? Example: A torch on the wall WITH shadowcasting and In the center of the room there is a ambient light without shadowcasting. May I link the torch to the room ambient light so when the torch gets extinguished, the room-ambient goes of also/relights if you relight the torch...? Is it possible to link the light to the window of the outside material shader? When the light is on, the "brightly lit" texture is on, but when the light is out, the window is changed to a dark/unlit one...?
  7. When I rotate things it often happens that I will jerk about a lot with the Rotation-buttons before the stuff end up the way I want...and I love the Undo-button BTW, (Sorry for Off-Topic) the Rotation-property, (or is it Rotate?) which of the numbers is which? I often need to test "Rotate(ion) 90 0 0" and play..."nope, wrong rotation..." 0 90 0...Nope, still wrong...
  8. Will it work if you merge the entities?
  9. Congratulations! Take one day off, from the Vertigo-competition
  10. I had an idea of dabbling with the ambient world and change that to some kind of foglight at certain areas...but that wouldn't look right eighter because if you're standing in the house and look outside, the outside will look clear, and when you go outside the fog like creaps all around you AND into the house...
  11. When I jump into DarkRadiant and look at maps made by you fans, they are always pressed into one layer. Is this some kind of standardization that just may happen or don't anyone besides me use the layers? Or do you merge the layers before release for some reason?
  12. Hmm, don't think that would be suitable, because the fog I would like to add is around a TALL, complex building in the middle...so when I don't want fog inside, I will have to put one light at every side of the building and it will cause long seams :/ I would like some kind of anti-light, a light that just negates/overrides "the other" light ..............Or If you could...hmmmm, I think I got a solution After work I will test and then I will share the result with you
  13. The beginners tutorial states that you may NOT put two fog lights next to each other without the ugly "seam"...is that still so or has anyone got around this? In Heart, Fidcal seems to have chosen to build the manor so that there must be only one fog light...but it grinds my gears that it's so restricted!
  14. I also get a lot of "generic warnings" when I play...In-game all is well, but if I take a look at the console when I play (even others FM:s), there is a load of Warnings and Errors...I'm not at home at the moment so I can't name any specific Warnings but there are lots of them about...
  15. Serpentine! How is it hanging? I believe the gleeful\daysky-texture is a rudimentary texture, lurking in the Startmap rooms somewhere... Any progress on the wooden step sounds? It may very well be as it is thought to be, but I just find it funny that the footsteps doesn't sound "rhytmic" when you run...
  16. I saw this thread some time ago and then saw your BETA-test-request, and then saw the announcement-thread, but didn't really got that it was all about the same mission. I downloaded this mission a few days ago (haven't been able to play much due to the mapping cotenst )But i'm really impressed you finished this map so fast! This is (for me) unbelievable! Three thumbs up for you!
  17. Today I've been melting in the sun on the beach ner a small lake (?) and written some readables on the cell phone That is true nerdiness!
  18. Haha, the biggest issue I have now is the damn sun, litting up my livingroom and makes it almost impossible to build dark places Maybe I should be out bathing...
  19. Is it possible to make brush boards and turn them into the same movable entities that are the "junk boards"? To somehow give them all the properties and collision models the ready made boards have? In essence I would like to retexture the boards to fit my surroundings... Or do I have to make a new texture and add it to the model in Blender?
  20. How do I make a switch become unfrobable after I've frobbed it once?
  21. Okay, since Bikerdude and ungoliant have revealed some of their work, the anonymity is "broken" and therefore we should NOT have an anonymous voting.
  22. Aaaah, send the finished missions to Fidcal and he can throw them up on a server when the time is up, without name and then we play and vote. Afer voting is done the authors is revealed and the winner announced Any backdraws?
  23. That could be a good idea to remove any voting bias...Not that I think that someone should receive a lower score than deserved because someone "doesn't like" him or her... Fidcal?
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