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Winter

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  1. Thank you all for the replies! The lights are looking good now.
  2. How do you get switchable light entities to be turned off at the start of the map? i couldn't see anything relevant in the properties list. Thank you
  3. Shame about your bike. But your still in one piece and thats what counts!
  4. Thanks Biker. I don't really know what you can do though. It's really just a case of polishing it up really. But like I said earlier, I don't really have any time during weekdays. You can beta test it if you wouldn't mind? It should be ready for beta by weekend at latest. That would be V helpful!
  5. I'm going to bow out of the contest. my mission is about 90% complete. it's really just a case of putting the finishing touches to it and getting it beta tested, but thats easier said than done, seeing as I have no time to work on it during weekdays at the mo. But it shouldn't be more than a week or two before its released. I'd prefer to not enter the contest and eventually release something I'm satisfied with instead of rushing something just to enter the contest. if I was playing someone elses FM I'd prefer that they did the same. Hopefully it will be worth the wait. It's a small city mission. The first half is quite platformer ish with the second half more of your typical Thief like sneakiness. Hopefully the two different play styles will make it interesting. nborh1more please add me to the Upcoming Fan Missions list. Thank you.
  6. You're a legend Fidcal! Thank you V much!
  7. Thanks Greebo. It works now but I'm having trouble with the inv_icon. When I go into guis/assets/hud/invtory_icons my folder is empty which is strange as my inventory icons show up fine in game. So I have no idea what to set my inv_icon too. It just shows up as a blank square. It's supposed to be a scroll
  8. Like the tile says. How can I get a movable entity to go into the players inventory when it is frobbed. I had a look at the properties list and saw equipable listed. I aded that to the entity and set it to 1 but that didn't work. Maybe I have to add something else? Any advice pelase. Thank you
  9. It works perfectly now. Thank you melan
  10. Yeah I can dmap it and play it fine using the console. I just want to get it wrapped in a pk4 so I can get it sent out for beta testing hopefully at the weekend. It sounds like my method of putting the cm, proc, aas32 files in was incorrect. I'll try melans mehthod when I get home tonight.
  11. OK so I created a zip file and copied the folders over from dark mod eg maps, xdata, textures etc and on the wiki guide it says to include proc, cm, aas32 files in the map folders. As i couldn't see them anywhere i copied my map file and changed it to each of the required file types. So in my map folder I have downfall.map downfall.cm downfall.proc downfall.aas32 is this correct? I've also included the two required txt files in the zip. darkmod.txt and startingmap txt with just downfall written in starting.txt. I then changed my zip file into a pk4 and put in in darkmod fms. it appears in the dark mod menu and installs OK. But when I go to run the mission it starts loading and then it bounces me right back to the main menu? Any ideas on what I'm doing wrong? Thanks
  12. Ah yes I completely forgot about them. I don't see why that won't do the job. Thanks Nielsen.
  13. Thank you nielsen. I'm just wondering, for a really simple solution, would it be possible to turn a readable into a func_static entity? yes I know that the player wouldn't be able to read it anymore but the contents are actually irrelevent. I don't have access to DR at the mo so I can't try it myself. Sorry if thats a stupid question.
  14. Ah yes. I think I see what you mean now Fidcal. I was typing the objective_ent in the wrong way. I'll try that tonight. Hopefully that will resolve it. Thank you. Any ideas on how to get my readable to behave itself in the "place an object in a certain location" objective?
  15. How are you typing the obj_id value into DR? It looks like you are typing the objective number and the amount on two seperate lines which you can't do I don't think (I'm at work and don't have access to DR at the mo to try). I tried typing it in as "1 9" and "1/9". Also on another objective (last one I promise) I'm trying to place an object in a certain location. In this case place a readable (god damn I hate readables! lol) on a table. The object won't complete. I tried using an entity that wasn't a readable and success. So it is set up correctly. How do I get a readable to do the job? Sorry about this. I feel like I've been going on about readables forever. Thank you
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