Jump to content
The Dark Mod Forums


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Bienie

  1. I would say that the Thief/Skyrim way of doing is more amenable to reading long documents as the game is actually paused and you are safe to read at your preferred pace. On the other hand one of the great things about TDM readables is that there is quite often some tension involved as a guard could come bursting in to the room at any moment catching you with your spectacles on. I do feel like keeping the readables relatively brief in TDM is a good thing though, especially static ones. That's not to say that a well written book couldn't be enjoyable to read in TDM, provided it goes in to the inventory and there is a nice, safe place to read it. In front of a roaring fireplace or on a bench in the night with the sounds of the city as atmosphere.
  2. These will come in very handy, covered furniture provides a lot of ambiance/atmosphere. Thanks for putting in the work!
  3. Agreed, that is a great idea. Probably lots of people will be in need of quality gaming material, and we might even be able to reach a new audience. We'll definitely need a theme and timeframe I would think though.
  4. Welcome to the forums! That would be a cool addition for those who like to do Ironman-type challenges. I once toyed with the idea of making one of the difficulties non-loadable from saves to force an ironman scenario, but decided against it. As far as how complicated this particular feature would be to implement, I have no idea, but if it's easy enough I say we should go for it!
  5. Yay! Had a blast beta testing this, I'm sure players will enjoy this one a lot as well!
  6. I would be glad to return the favor! If I'm not mistaken you have beta tested all of my missions!
  7. Yeah that glitch is annoying and seems to happen consistently when an AI is sleeping in a bed, and sometimes when they are sitting in a chair. It would probably be possible to work around as a mapper, but would only make sense to add if you're supposed to knock the person out. I guess I'm guilty of the Developer's Foresight trope haha. Though I think that's more a sign of an eye for detail than anything!
  8. Glad you enjoyed the mission! I have to say I was fully expecting nobody to ever discover that little detail. Nice catch? You monster!! ^^ 2/3 good deeds and one very bad deed! That's my girlfriend doing the voice line.
  9. Bienie

    1917 movie

    I wanted to go see this, but my gf dragged me in to Birds of Prey instead. >.< I feel like I would have enjoyed 1917 a lot more. They don't make movies like they used to I guess. Thankfully there are still a few games made every now and then that appeal to more mature/hardcore gamers. Kingdom Come: Deliverance and Escape from Tarkov come to mind, though there are plenty more in recent years. Just have to look hard enough! And then there is TDM of course ^^
  10. I could definitely help out with a beta test, this mission has been teased for years now, exciting to see it nearing release!
  11. Thank you for the high praise! CoS 3 is coming along well, and will hopefully be able to live up to this mission while tying up the loose ends.
  12. I love adding easter eggs to my missions, and always add multiple ones. I usually make them quite hard to find though, so that the player feels a sense of accomplishment / reward for discovering them. I don't think that I will be adding any gothic horror / low fantasy type easter eggs though, since I'm not very into it. I also miss the days when almost all games had many easter eggs littered about the place.
  13. This is a really cool feature, thanks for making it and releasing it Dragofer! I do think that it should be used sparingly, but in some cases such as with ships and smaller interiors it makes sense. I never really felt like the immersion was too badly affected in Skyrim due to their door system, as a caveat TDM is a very different game though. It does make the job a whole lot easier for mappers for those special cases.
  14. Congrats on your first release! Glad to see it has received some extra polish!
  15. I don't think there is an option, though that would be great. It would be good to at least see it in the console feed or something. What I've done when I've done supreme ghost runs is I've modified the mission to add an objective to not alert an AI to level 1, that way the objective fails every time you get a first alert giving me the feedback. Let me know if you need more information on how to add this if you decide to go with that method. It's possible that there is another way that someone more tech savvy knows about.
  16. It sounds like we're basically on the same page, except that you don't believe humans are the cause of climate change. To be fair there may be other factors, but humans are definitely a huge one. Natural cycles have never been this fast. The only times things have changed this fast before are where there have been extreme events like supervolcanoes or asteroid impacts. There certainly are some batshit crazy climate activists, as well as people who do it only for the virtue signaling. But for every one of them there are 10 boomers who drunk the conservative kool-aid. Unchecked capitalism is the cause of much of our societal problems today.
  17. There's your answer. Smashing a window of a mega corporation which is literally destroying the planet and killing innocent civilians are just about polar opposites. Hence why it is such a dumb comparison. Corporations don't feel pain, only what affects the bottom line. In many cases it's the only stimulus they respond to. It's not the ideal solution, hence why I don't condone it, but even calling it "eco-terrorism" is going to far. To be clear I am not an ideologue either, I would say I am a pragmatist with strong values. However, when faced with a nearly existential crisis the pragmatic thing to do is to put up a fight. As long as we can avoid catastrophe I can accept many solutions.
  18. I'm no fan of Greta Thunberg, I think she is obnoxious and at least partially misguided. That being said, conflating environmentalism with islam is the dumbest thing I've ever heard (and I used to live in Florida!!). Now I don't condone "eco-terrorism" or whatever you would call it, but a lot of times it's not unjustified and it's not done out of selfishness like most religious terror. If anything it's in self defense. Besides that, environmentalism is secular, based in science, common sense and basic observation (everyone with two eyes over the age of 25 has noticed a large shift in climate no matter where they live, though some have been brainwashed to deny it). Islam is a fundamentalist religion based on oppression, denial and conservatism. Very much the opposite of environmentalism. Now, as with anything there are those who take on a cult-like fanaticism about anything in life, but a quick comparison with "communities" like gun rights activists, religion, "pro-life" people etc shows that environmentalism isn't so bad, even if there are a few rotten eggs. Back on the topic that we were originally discussing, I would say that the "few rotten egg" theory is hard to apply to Islam, but that is not to say that there are not muslims who are in fact good people. As a whole though, I would say that the religion is a significant detriment to the world. Even a few steps beyond Catholicism, though perhaps not if the entire history of both religions are considered. I think all organized religion is a detriment to our species, and if you haven't guessed it yet, I am firmly in the atheist camp myself.
  19. I just redownloaded it from in game and it seems to be giving me the correct version. Do you have the old one in your downloads? If so you need to delete it from in the game for it to show up in the downloads list again. If you don't see it in your downloaded missions or in your list of missions to download you should look in your fms folder for "cos2_precpos" and delete that folder, that should make it show up again for download.
  20. Thanks! Glad you didn't have any problems. The voice lines in question were those that I myself recorded, so no need to worry the pissing thug is still awful as ever! ^^
  21. An update has been released and is available in the in-game downloader! Changelog:
  22. Thanks for your feedback. Yes I will look into the chest mechanisms as well as they are a bit unstable.
  23. Thank you for your kind words. I'm glad you enjoyed the mission and found the challenge level enjoyable. Ghosting CoS1 is indeed tough, though it is possible to supreme ghost it (no first alerts, no extinguishing lights). I hope you will get even more enjoyment out of replaying and going for side missions and challenges! Expert level is mostly meant for replayability or those who like punishing difficulty, as are the optional challenges. It does seem like quite a few people have run into that pesky lever bug now, even though my testers or I have never been able to reproduce it. I suspect it's not easily fixed, but I think I might just remake the mechanism to remove that bug. There are a couple more "quality of life" fixes I've been meaning to add anyway. I guess I will take a break from mapping CoS 3 to take care of it, should only be a few days work.
  24. Nice! Slowly but surely we're working our way back up to the glory days. I'm going to be releasing probably at least two missions this year.
  • Create New...