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Everything posted by Bienie

  1. Somewhat hidden apartments and such is indeed a staple in this series, and how I like to map in general. I think it's fair to have a relatively high loot cap on expert, especially since in this case it's only 70% of the total loot. I feel like it should be pretty reasonable to hit without having to explore every nook and cranny to death. I tend to put only a small portion of the loot in areas that I think will be missed by most players. Well I'm glad you are enjoying the challenge!
  2. Congrats on releasing this mission! Will look forward to playing once I catch up!
  3. Hello, It was pure coincidence I went to check the forum and saw your post had just come in a few minutes before! Sorry I took longer this time.
  4. It's been a while since I played this mission so my memory is a little bit hazy but if I recall;
  5. That's weird... Hopefully it will work for you! Glad you are enjoying the mission.
  6. Sorry that you are experiencing problems loading the mission. I'm not sure what could be causing that, other than a problem with your installation. Can you try and load another mission with a manbeast? Maybe try Volta II: Cauldron of the Gods. If you get the same message I believe you may need to reinstall. You can always try and get more targeted help by making a new topic in the TDM Tech Support subforum. Hope you get it to work!
  7. Thanks for playing through the mission! Glad you found it to your liking. Unfortunately the chest bug is known to many players, even though I've never had it happen to me. I will fix this in an upcoming update!
  8. Great! I'm glad you enjoyed the mission! It seems there are a few bugs that some players are running into. I should probably fast-track an update for this mission.
  9. Great! Glad you enjoyed the series! I see your point about the secretary, but if I remember you can get in there without being spotted even without messing with any lights. We'll see if CoS4 will ever materialize. I kind of made the prequel to be done with the series but I can't rule it out. Been taking a bit of a break from mapping but hoping to get back into it soon, in that case I'll be starting something new or doing a stand alone thing.
  10. Glad you liked the mission! Some odd bugs you found there. I'm not sure what could be causing those. The black box one I've seen before in other missions, it's probably a conversation trigger. It's not supposed to show up but sometimes it does and it's usually temporary. The stuck nobleman would be a major issue though. If more people run into it I may have to change the lighting so it's possible to sneak out even if he is stuck.
  11. I'm glad you enjoyed your playthrough. I agree that having the ability to annotate the map would be most useful. I'm sure it's possible to do but not within my capabilities. I can think of a way to have the game do it for you but it would not work with multiple side missions seeing as you can't predict which mission the player will pick up first. Food for thought though.
  12. Thank you for the praise on the side and thanks for bringing this to my attention. I think it came about as I wrote the readable before I was completely done with the in-game map and naming of different rooms. I've made a note of this for an eventual update!
  13. Thanks for the detailed feedback and the thorough play through! Glad you found it on par with the rest of the series and enjoyed your playthrough.
  14. Played through this just now, great little creeper mission. Hardest difficulty and no equipment use and managed to get a stealth score of 1. But my oh my those static candles were giving me trouble throughout! The lighting is pretty punishing but not unfair. For a very small mission this still provided a lot of gameplay when played with some self-imposed restrictions. Thanks for making it!
  15. That is high praise, thanks! I'm glad you liked it. Your let's build series for the Bakery Job had no small part in giving me the courage to start mapping in the first place!
  16. Thanks for the detailed feedback! Sorry the ring eluded you for so long, I didn't provide much in the way of hints for it, but I figured most players would break in to the neighbor's place at some point and find it. There's definitely a lot of random breaking and entering that pays off in my CoS missions. This one is certainly no exception. As for the bugs/notes;
  17. Thanks! Glad you enjoyed! It was quite a gargantuan project to keep every square inch of the town polished and interesting. That's a funny coincidence with the bread! I do make my own bread fairly often as well, which is what lead to the inspiration ^^ Peter Spy's builder compound assets are indeed quite beautiful, and I have gotten several comments that they almost look a little too "current gen" graphically compared to other areas. I think it works to convey the opulence of the palace though, the one thing I might think of changing is the custom frob highlight on the doors, since it is markedly different from the standard one.
  18. I'm glad you are having fun with the series! I love to hear that my missions are providing a lot of quality playtime from TDM fans out there, so thanks for taking the time to give me your feedback. I think I will update the mission at some point, and moving the coin area is high on my list. It isn't really fair to place it where it is right now. I'll see what I can do about making it easier to frob as well! As for the rats, that is a pretty odd bug. You might be right that the one that was stuck didn't count for some particular reason. Hopefully it doesn't get stuck often for other players and it was just bad luck that it happened to you. I can take a look at the objective and see if it could be that it requires the player to be the cause of death for the rat, that shouldn't be the case if it could possibly die of "natural causes" during runtime. I think that the CoS series has run its course, with no current plans for continuing it at the moment. But I will still continue to make FMs and I will try to keep the same depth and level of detail.
  19. Great that you are having great fun with the mission! Supreme Ghost is great fun, I've tried it on this one myself and it is not super challenging and perfectly doable. Might be a little tedious to return all keys, but that's possible too ^^ As for your missing secret:
  20. Hehe, that is indeed a hidden little nugget, and surely something not many players will find. Good eyes!
  21. This mission was great fun! Quite impressive, and a first release no less! The city felt quite alive despite not allowing the player to enter any of the buildings, your use of conversations and custom voice lines made it work quite nicely. The story kept me interested the whole way through (especially toward the end!), and the mansion felt large but not lacking in detail. One problem I ran in to was Again great mission, and now you've got me wanting to know what happens next!
  22. Glad you enjoyed it! I don't think you missed much by not going in the sewer, it's only meant as an optional entry into the Watch station, no loot down there. You found some of the hidden readables there huh? There are a few of those strewn throughout the place ^^
  23. Thanks, I'm glad you liked it! I don't think there is a way to get up where the archer is, at least I hope not, because behind him is a dark, empty abyss there is, however, one place where you shouldn't be able to get up, but you can with some acrobatics. I've left a little something up there for those few players who will find it Have fun with the replay of the whole series, I think you will have fun, seeing as you took the time to explore everything and even found all the secretes! I do tend to add little tidbits that are too secret to be official secrets lol.
  24. I'm glad you enjoyed the mission, and that you found it highly polished! I feel like the quality is pretty similar throughout the CoS missions, the difference was that CoS 1 being my first mission took over 400 hours to build whereas CoS 0 only took just over 100 hours
  25. Glad you enjoyed it! If it provided you with 80 minutes of fun it was still a success I would say! I definitely know what you mean about the main objective being too short. It's kind of a feature of the CoS missions, but don't let that deter you! I will try to in future make more involved main missions while not compromising too much on side content. Spotting mechanics in TDM can be a bit fickle sometimes, but through all the testing it seemed to work well enough. I made sure the shadows were nice and deep in the manor where light didn't reach. But when an AI randomly spots you through items there's not much you can do... Luckily it was a one time event. If you liked this mission I think you'll find the others enjoyable too, especially 2 and 3 which definitely have a bit more meat on the bones of the main objectives.
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