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refl3ks

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Everything posted by refl3ks

  1. They are fixed, just showing the dirt path to get some input.
  2. Thank you! I agree, I believe a hybrid between the original and Thief 4 might be more fitting? I'm more or less trying to mimic the atmosphere to be more like Thief 4.
  3. I agree, the straightness of the pathway is bothering me quite a bit! Thanks! The little Thief was an afterthought It seemed fitting After all the feedback, I realized I will just have to rework the whole groundwork to fit the organic feel of the map. If I start half a**ing right now, the map won't fall together as it should and optimization will be a nightmare.. The straightness of the path did bug me, but I wanted to hear all opinions before I scraped it!
  4. Finally integrated the road, thanks to @Amadeus, I copied the settings from Good Neighbor. Added a few effects and made myself a wallpaper to keep myself motivated while I continue this project, what do you guys think?
  5. This is great! Even a simple clever loop would work wonders for immersion. @HMart @STRUNK Would an animated .gif be possible?
  6. I would imagine this would be very useful for animated silhouette's visible in windows (people, animals). That being said, would using silhouette's and decreasing the video bitrate help with fps? Regardless, using a videoscreen in key area's would immensely help in selling the mission as a living breathing world. I'm super excited to eventually implement this.
  7. Thanks! My goal is to have every part of the map have a personal touch. I believe it will give a very organic feel to the environment. Cheers! Yes, I am using patches. Thanks for the links, I will look into it Thanks for that, I'll download his mission and see if I can learn some things! I'll post updated images once I get it tackled, blending the road is my priority right now considering I will be using the method well into the missions final area.
  8. I'm back trying to finish what I started a year ago. I haven't had the pleasure of finishing or releasing any FM's just yet, but hopefully that will change soon! This mission is called Vertigo, I'll follow up with more screenshots as I progress. This project is a labor of love for the original thief games. Map is divided into smaller shape segments to help with optimization, it also gives me more flexibility with visual fidelity. I'm (mostly) using Springheel's modules. Visual inspiration: Thief 2014 Let me know what you guys think! Side note: I'm in the process of blending the road in better with grass, any suggestions would be appreciated.
  9. Looks great, thanks! I had too much free time at work today, so I decided to entertain myself I don't mind adding colors if that's what the majority wants.
  10. Here is the link to the .tga, let me know if you come across any issues. File resolution is 1500x1225 @ 300ppi Edit: The download is a zip with the following formats: .jpeg .png .eps .tga https://mega.nz/#!W9UxDYYa!0sK5Y2nOxubGkzqN-rxwU9Eov9njUFnVzu58ipIIZPQ
  11. Great! I can share this file with different formats to anyone that would like to utilize it.
  12. Open to criticism. I can also share the illustrator file if someone else wants to take a jab at it.
  13. That's a good suggestion, I left the file at my office at work, so it will be Monday until I get around to make the changes.
  14. I made the lightning to be more hand drawn, and the circle to be more of a brush stroke. I'm trying to escape the hammer, but its hard to find a suitable replacement that takes up a good portion of the space.
  15. I threw these together pretty fast and roughly when on my break at work. They can be refined and touched up until satisfied, I agree on changing out the light bulb. That makes sense, I see how it can be confusing once zooming out the screen.
  16. I know what you mean with the Builders having cogwheels represented everywhere, but do you think it should be excluded everywhere even though it can mean multiple things?
  17. Here is something I threw together in Illustrator, let me know what you guys think.
  18. Yes I've seen these. It may not seem like it, but the instructions are very vague going into modeling for the first time for radiant. After the direction given in this thread, it's quite a lot easier to follow. Or it could be that I'm trying to model and mess around with Blender/Radiant in between my breaks during work and my head is fried haha.
  19. Thanks for the breakdown, I'm starting to figure out the process. It would be great if there was a tutorial for all this in the wiki that wasn't so vague (that or I'm completely missing it). Corrected, started using .tga.
  20. I'm assuming I'm typing this out right? Texture is still missing. edit: Ok I seem to have solved it, all I did was add .jpg and it miraculously appeared What a simple issue that give me a migraine for two days...
  21. That's the exact .lwo plugin that I have found and tried using, I will find the thread and download the modified version. I have been using your blender addon, its a great addition, thank you! maybe these images might help narrow everything down:
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