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Everything posted by Frost_Salamander
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Nameless objects... a missed opportunity
Frost_Salamander replied to snatcher's topic in The Dark Mod
I feel for you here, and sorry for only replying now. I remember seeing this when you first posted and thought it looked interesting. My 2 cents: I would welcome the feature for sure as it could indeed enhance things and create some possibilities, BUT: I'm not sure I would want all objects to be named by default. I don't see the need for it and maybe this change is what's putting others off. Ideally existing maps wouldn't change. No menu item to toggle the feature. No need to complicate it. As a mapper I would want just a single spawnarg to set if I want a name displayed. Preferably a new one like 'display_name'. Not sure about the i18N stuff. I would be tempted to say don't worry about it or let it get in the way as its future seems uncertain, but I'm in no position to confirm that. Maybe you can add a feature request in the bug tracker along with a patch (or whatever code is required) and we can try to get an internal conversation going about it? -
it's a bit confusing as there is the 'FM version' that I specify in the FM itself (which should be 1.4), and then there is the version in the TDM FM database which should be 4. It looks like the latest version isn't in the TDM database. I just downloaded it and only got 1.3 / 3. @nbohr1more confirmed upload of 1.4 here, but I wonder if something went wrong? The 'Coates spawn bug' was fixed in version 1.1, so none of this should really matter regarding your issue. You can see the releases and changelogs here: https://github.com/FrostSalamander/fsx/releases If you still don't see Coates where he's supposed to be according to that spoiler post, then maybe it's another bug? Can you provide a save file?
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I agree with @Daft Mugi that going by the screenshot comparisons alone, this really isn't an improvement. It's the opposite. Under what circumstances will this feature improve the player experience? Maybe an explainer is needed for dolts like myself that don't understand this thread (but can see the difference in the screenshot comparisons).
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So, what are you working on right now?
Frost_Salamander replied to Springheel's topic in TDM Editors Guild
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Fan Mission: In the North (by grayman) (2012/10/20)
Frost_Salamander replied to grayman's topic in Fan Missions
Yes try 'reloadsounds' console command -
Yeah I'm aware of the use cases - I mainly used it for particles and preventing models from showing up through walls. The point of the thread was to reveal why it was even created, as the thread I linked contains advice from @stgatilov to NOT use it at all: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/page/10/#findComment-490707 If that's the advice, an explanation is needed and the Wiki updated.
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Just checking - do you mean slow in 2.13, or 2.12. In 2.12 it should have been good with a half-way decent system. Mine is a 3 year old mid-range PC and it didn't go below about 95 FPS in that section. With shadow maps I was getting around 160 FPS. Also no beta testers mentioned anything, so I wouldn't say it was 'very slow', unless you mean in 2.13 which it was.
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I've released an update for this, details here: https://github.com/FrostSalamander/lt3/releases/tag/4.0 The main change is to the reflective water material, as it was causing a performance issue in 2.13. This new version includes a new material from @nbohr1more which looks the same but doesn't cause performance issues. The release also includes a couple of bug fixes and gameplay improvements. It should be in the mission database soon, but here are download links in case anyone wants them: Proton: https://drive.proton.me/urls/FTE3WRST48#yvnLUZBtBpDD Github: https://github.com/FrostSalamander/lt3/releases/download/4.0/faffairs.pk4
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I just tried and was able to login no problem.
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You can start here: https://forums.thedarkmod.com/index.php?/topic/12558-useful-important-editing-links/ Specifically, I recommend Springheel's new mapper's workshop: https://forums.thedarkmod.com/index.php?/topic/18945-tdm-new-mappers-workshop/
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Wishlist For Darkradiant
Frost_Salamander replied to sparhawk's topic in DarkRadiant Feedback and Development
I think that would be helpful regardless, because the rotation thing happens to everything and not just paintings. -
I've never actually played any of the Resident Evil games, ever. Is it worth getting them for the experience? What kind of game is it? What will the controls be like (i.e. will mouse/keyboard work I don't do controllers)? I tried watching the video on the GOG site but all I saw was that cheesy intro movie for RE1.