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Shadow

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Posts posted by Shadow

  1. There was a T2 mod I remember playing about a month ago where you are in an attic, you step on a plate, and on the other side of the room a panel in the wall opens up and slowly starts to close as you race over to grab the contents inside. There was no timer per se, just a opening/closing sound. It wasn't terribly challenging, but it did make some chatter on the forum about the timed mechanics of it. So I guess it can be done reasonably for certain circumstances that may make sense to the mission story.

  2. Yeah IDK either. I mean it looks like it can be fun but I'm just not big on the Vampire slayer genre. Never say never tho... what if it's awesome and becomes GOTY. Then you gotta check it out.

  3. Well as long as a person supports all women's rights everywhere to be equal to men's, including in supposedly enlightened western countries where women make less than men, are objectified based on looks alone, and are getting their choices lawfully stripped away by men, Iranian women fall under the same general umbrella: Oppression.

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  4. Neverlooted Dungeon, New Gloomy Trailer - A dungeon crawler immersive sim

    Looks like a new alpha Dungeon Crawler is afoot. Dunno if there's any stealth (probably not) but some aspects of Thief/TDM in it, loot, chests, traps, health potions, castles, keys, secret switches, crypts, magic, weapons merchants, etc. There's on demo in the Steam page for something to play while we wait for more TDM missions to drop. LOL.

    https://store.steampowered.com/app/1171980/Neverlooted_Dungeon/

     

     

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  5. 1 hour ago, datiswous said:

    That makes no sense. If you are limited on time go for a smaller mission with a very structured plot and objectives. Iris is very loose, so let's say you play it a couple of hours spread during a week, you often might not know what you're doing or don't get sucked in enough because of lack of time.

     

    Yeah IRIS is a PHENOMENOL mission, but the Thief community offers much more variety and environments of missions. The best way to sample them all is to play them all. None of this "I have no time to play them" stuff. They aren't going anywhere. Play just an hour a month and maybe in 10 years you'll have played them all. There's no rush.

     

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  6. Years long in development it now has a release date next month. Its' genre is steampunk / alien underworld horror with puzzles to solve, so albeit not a direct Thief competitor, you could get some Shalebridge Cradle vibes from it (and maybe some Half-Life and Inside flashbacks).

    I'll be looking forward to it. If it gives me nightmare then it's worth it.

     

    https://scorn-game.com/

     

     

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  7. Classic missions are always great. I like the William Steele and/or Thomas Porter series as they cover a lot of city map area, and also like the old Bikerdude/Melan missions for their amazing vertical gameplay, but I'm also a sucker for the weirder sci-fi and fantasy environments, aka Swing, The Ravine, Marsh of Rahena, Illusionist's Tower, etc. These don't have a lot of backstory and don't lead you around with readables, but they will have environmental a-ha moments. And they keep the incessantly annoying ghouls and spiders to a minimum, which is always a plus.

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  8. Imagine the algorithms that generate whole worlds and creatures in No Man's Sky such that it includes more and more giant library assets to build your complete game. Clearly the vastness of an undertaking would require massive CPU and storage. You could start some new GTA or Far Cry or Assassins Creed game off with custom level parameters such as human diversity level (or choose orcs, dwarves, knights, droids, or the entire cast of characters from a movie), time period/era, weapon types, scenery settings, aka medieval, cyberpunk, neon, rustic, etc. It could really start customizing the game so that it's completely different depending on your starting parameters.

  9. MidJourney does some really mind-blowingly phenomenal creations, stuff that can be Escher-esque, Dali impressionistic, Thomas Kinkade landscapes, etc. However it's only free for making around 20 or so images and has a tiered payment system for more. The Discord channel does let subscribers post their own creations, and many of them are quite creative at getting the MidJourney engine to render some awesome stuff. Definitely worth the scrolling if you are like me and like to download high quality images for a revolving screen saver.

  10. I'm playing the early access right now and not complaining about it. The creator's vision is what we get and what we should respect. It's very sneaksie and thief-y and dark and gloomy and creepy so far. Few Thief-inspired games actually properly balance shadow hiding and light-gem meter strategy well, and this game does both very nicely. I'm not obsessed with 100% ghosting by any means, but I feel like this game is designed that you can do that.

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  11. This is definitely an interesting game. I'm glad I tried out the demo. It certainly doesn't feel clumsy nor does it behave like anything from 20-30 years ago. It's smooth and solid, has a good pace, great sounds, gorgeous terrain and landscapes, although I haven't quite figured out the inventory system yet. I feel like there should be more use of the mouse wheel where right now there isn't. I'd actually say it feels a bit to me like Thief 4 than anything else in the genre. I'm going to keep playing it and I do think it has a lot of potential.

  12. Indeed. Lifelong cat companion here. I think that's part of the appeal to this game for me. You're right, the young ones in kitten stage are crazy wild, but they do slow down and get methodical and routine, and even conniving and manipulative, aka territorial, and feral cats tend to be laser focused on survival techniques, and I think this game seems modeled on a feral cat, although it doesn't explicitly go into that cat's life or human interactions before his journey, though it does show him roaming above ground in a cluster of other cats. If I have any issue with the game, it's just that it's gritty, not terribly pretty, and somewhat uncolorful. I mean there is essentially no backdrop except for stars. It feels a little like No Man's Sky alien interactions without the lush gorgeous environment.

     

  13. On 7/21/2022 at 3:45 PM, chakkman said:

    Beautiful, but a primitive gameplay. Again, today's games in a nutshell.

    Meow. You are a cat. You're not going to be swinging swords and quoting Shakespeare and developing complex strategies to outwit enemies. In fact the only reason you have a task list and can decode e-doors and talk is due to your AI companion. Cats tend a lot more than humans to think in a linear fashion, so I think for the limited intellect of your MC, this game is pretty good. Think like a cat, albeit in a dystopian techo-punk-ish environment.

  14. And so far it seems to be doing pretty decent. 84% rating on Metacritic so far. And it's about controlling a cat. It's gonna have instant fans just for that. I mean Thief II The Metal Age rates at 87%. I think I'll have to check it out, at least for the exploration of a new video game world.

  15. 9 hours ago, chakkman said:

    I recently saw a video on Youtube where someone played an older mission on an older TDM version (think the video was from 2012 or so). I was quite surprised how much better TDM looks in 2022. You don't notice it, if you regularly play it, and update from version to version. Well, at least I didn't notice it.

    I wouldn't need any game to look better than TDM. IMO, people put WAY too much focus on the visuals today, while neglecting things which really make games fun to play. Most of nowadays' games are better grahpics demos for me. Impressive tech, but a gameplay which is thinner than a slice of crisp bread.

     

    The thing is that you don't get hardware just to match what you can play today. Hardware can cost so much that you want it to perform for you tomorrow, and well into the future. Get a CPU that will run Windows 11 and beyond, that means no pre 7th Gen Intel CPUs and nothing that is unable to render ray tracing. Tomorrows games are just going to get more and more demanding, including TDM, so you want something beefy now to cover your cakes for the next generation.

     

     

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