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Posts posted by JackFarmer

  1. Oh, heard last week, that he's back, and that he already recorded this track back in 2017 with The Smith's J. Marr.


    ...and at the end of the month there will be the release of a live album. I am really looking forward to this.

  2. On 9/25/2021 at 5:48 AM, MirceaKitsune said:

    Of course it's not all rainbows and sunshine. As you probably expected, this approach has the fatal flaw of lights shining through walls as the area lamp casts no shadows. This looks horrid from other angles where you see walls being lit out of nowhere by sources on the other side.




    Not sure whether I fully understand the problem.

    However, Dragofer provided me with the following property/values for the lights when I had a similar same problem with electric lamps in HHTLC:

    "areaLock" "origin" -> ties the entity's visibility to the visleaf in which the origin lies

    "areaLock" "center" -> ties the entity's visibility to the visleaf in which the center of its dimensions lies

    Might be worth a try.


    • Like 2
  3. 10 hours ago, Acolytesix said:

    So I decided to give this another try. I got a lot further than last time while Beta testing. After the update to 2.09 everything got a lot brighter. It was so dark before I couldn't find anything.

    I found a Mysterious key. Where does that go?


    Uhm, where did you find the mysterious key? I do not know which key you mean.

    10 hours ago, Acolytesix said:

     Also, got into the court side, but where is the key to the Quarters side?

    The quarters key can be found in the chapel. You can take get that key once you have solved all four puzzles in the ritual room with the large columns.

    10 hours ago, Acolytesix said:

    Gotta go back to the underwater station. The hammer crucifix for the

      Reveal hidden contents


    . Forgot that, but I don't remember if it was frobable back there now that I think about it.


    This is optional, if you do not wish to complete this optional objective, you do not have to return to the station now.


    10 hours ago, Acolytesix said:

    The hall with all the paintings and stuff. How does that puzzle work? Found a readable about it, but don't get it.

    Got the puzzle with Wilbur's

      Reveal hidden contents


    after a while.

    Go into the library and examine every room closely for more information, then you will understand, what to do in the room with the paintings and in the library, you will also find additonal hints how to solve the painting puzzles.

    All other rooms (excluding the chapel and the quarters) include hints in form of readables and other things how to solve the "paintings puzzle" once you understand its function from a certain readable in the library.


    In general, the key to success in this mission is: explore, explore explore.

    • Like 1
  4. On 9/13/2021 at 1:00 PM, Anderson said:

    This band is like Jim Morrison, The Doors, Velvet Underground, Jefferson Airplane and Hendrix. Really underrated:


    Absolutely cool, I fully agree with you, but I would add Led Zeppelin to your list! :)

    Thank you for sharing, I will try to get all their CDs! I am asshamed that I missed this band till now. I even knew a song from them that has been used in the first season of True Detective, but I did not investigate the band name. Clicking on the first track you have posted, I immediately recognized the voice and then was able to verify my assumption:



    • Like 1
  5. 20 hours ago, kingsal said:

    Yeah if the lighting is too bright or too dark, some of the cues can get lost. Also the AI's patrols and the encounters slow the gameplay down and force the player to familiarize themselves with the area (in theory).

    Although I still think I went a little too big and too complicated given the objective and intentions of this mission.

    Some players dig these giant open underground missions and others don't. It was hard for me to find that balance, tbh. Looking back at it, I probably should have done more testing and got feedback earlier in the design process.. Lessons learned I guess :)


    My three cents:

    1. Volta 2 is a masterpiece for me.

    2. I love the complexity, the atmosphere is fantastic and thus the mission deserves the attribute "TLE" (=Thief-Like-Experience)

    3. I hope that your next missions will be similar in size, complexity and atmosphere!

    • Like 4
  6. 4 hours ago, HMart said:

    Not saying this is the main cause for you to get lost, but good lever designers, use light cues to indicate the player where he should go, by calling for his attention and by playing with forced bright ambient, perhaps you could be missing that important light cues.

    I also wondered why he was doing this and consequently I am not surprised if he has problems to understand the entire level design. After all, the placement of AI and lights fulfills the essential purpose of the game. Hm...

  7. 6 hours ago, Dragofer said:

    Judging by the text it sounds like it should mostly just delete savegames that accumulated while playing, but in fact it deletes almost all files that are outside of .pk4's. This thing is a landmine for a mapper, and now someone has stepped into it without making a backup.


    Reproduction is easy:
    1) Go to your darkmod/fms/stlucia folder and extract the .pk4 (so you get darkmod/fms/stlucia/maps etc.).
    2) Open TDM, go to the missions list, click on Mission 2: St. Lucia and click on "Cleanup" and then "Delete".
    3) Go to your darkmod/fms/stlucia folder again, now almost all the extracted files outside of the .pk4 have been deleted.

    The whole time I was wondering what this button is supposed to be good for (never pressed it, thank god). I totally agree with you: With this accompanying text, the thing is really like a landmine.

  8. Nothing from them that is really bad. Just thinking about that certain @ # *! bands from 1994 for inferior scrap on the island and here on the continent were celebrated!

    This tune is from 1989, the album name is "Waking Hours":



    • Like 1
  9. 25 minutes ago, Abusimplea said:

    You don't and shouldn't need special knowledge to install a game. The game's installer or your repo's package manager installs the game adhering to the OS-specific standard where things go - and then the game just works™.

    That's not what I mean by that. Rather, I wanted to say that I had the impression that everything has just gotten much easier and that the appreciation for games has declined in general. However, we have had this topic here several times in the past.

    30 minutes ago, Abusimplea said:

    Yes, they will rant and some will also troll - as they always do. It happens for all games in all genres on steam and everywhere else. Not a big deal if you don't need the game to be a financial success.

    The people here work on the mod for free in their spare time, and as far as I can tell, everyone is passionate about it. So I find it even worse when the work is mindlessly put down by whoever.

  10. On 8/26/2021 at 9:49 AM, OrbWeaver said:
    • i downloded this game it only has 3 misions wtf lol u guys are stoopid!!!!!
    • DoEsN'T WoRK On WInDOW XP
    • The player is far too weak and the weapons don't do any damage. I can't even win a 1-v-1 with a single enemy. Uninstalling this junk.
    • no proper campaign all the missions are completely different you people need to improve your quality control
    • The graphics look the same as the original Thief game. when are the graphics going to be improved? [someone actually posted that on our forum]
    • You should have warned me this mission was crap so I wouldn't waste my time playing it [someone posted that too]

    Extremely apt examples. 😆

    One would wish for the old home computer or PC times back when the players still had to show a certain standard knowledge in order to be able to install and play games at all.


    • Like 1
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