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Posts posted by JackFarmer
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I'll fly a star ship across the universe divide
And when I reach the other side
I'll find a place to rest my spirit if I can
Perhaps I may become a highwayman again
Or I may simply be a single drop of rain
But I will remain.RIP Kris
Now only one Highwayman left.
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2 hours ago, hightide said:
Thank you both for the help. I was trying to see numbers instead of counting. Not sure if I missed a more explicit clue, just saw
the note mentioning Jonas is enamored of Miss Maria, and his poem with the constellations. Several of them look like numbers, but not the number needed.
Did this not confuse beta testers? Maybe I'm extra special...
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Mission 5: I've picked up the copper fuse, but the doors out seem to both be broken. I don't see any switches or hatches that would give me an alternate exit...
There are switches/Buttons in this area. Maybe try your Luck on the lower floor.
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5 hours ago, hightide said:
Check Hugo‘s Post Anode. My mobile phone autocorrected the last word in my previous post the wrong way. Sorry.
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9 hours ago, hightide said:
okay, I had missed Jonas' office for two reasons:
I had gone through a ventilation hatch in the library, and mentally checked off that clue
I figured maybe he had the key on him in the basement
now I've found his combination clue document but I'm still having trouble interpreting it:
SpoilerJust Summer up the Fotos
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1 hour ago, hightide said:
apparently in British English it can be pronounced to rhyme with "kitchen" but they are wrong about a lot of things https://en.wikipedia.org/wiki/Lichen#Etymology_and_pronunciation
Of course I forgive you for the poem. Finding rhymes is hard, especially in another language. I don't remember the context of the lines in the poem, but I could try to rewrite them if you want.
I'm currently at the inventor's guild house, struggling with the combination to the elevator. I found a clue to look in
but I can't make heads or tails of it. Something in the
Exactly, it has to do with the charts. Check the offices of the other inventors for more information.
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On 9/22/2024 at 11:32 PM, hightide said:
Mission 2:
Without hints here on how to get past the waterworks, I probably would not have figured it out. That seems like a new/underused element that needs a little more introduction.
This seems like a very long mission. There were a couple confusing wordings, such as lichen being pronounced as "kitchen" instead of "liken" and the last lines of the poem (foe/stew) not rhyming.
Thing is, I had lots of beta testers and nobody had problems with that type of arrow. Thus I assumed it was used in other misions as well and that therefore everybody knows how to use it. Prolly will include a hint in the next update.
Btw, I did not even know that "lichen" is an English word: I thought I just made something up in my crazy Bavarian brain and obviously the voice actor (Amercian) did not know this word either.
I am (obviously) not an English native speaker and thus you should forgive me that I did not find something rhyming for "stew". Though, you are welcome to provide me with better suggestions. -
2 hours ago, datiswous said:
For the record: I did not even know this tune until someone pitched me (maybe you?) this trailer:
Spoiler
...and then I decided this would be a good tune for the mariner themed mission 1.- 1
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40 minutes ago, afthartos14 said:
Hello sorry but I need help with the elevator code.
Thank you
That's a bit vague and in a previous post it sounded as if you know what's going on as you asked something specific.
If you did not understand the puzzle in general:
Spoiler1. Gain access to the offices of Nathan and/or Wallace and read the readables you find there.
2. Then search for a way into Jonus's office and read what you find there.
3. Then find a way into the office of mistress Maria and check the constellations.
If you have problems with the
Spoilerconstellations,
then:
SpoilerJust sum up the dots.
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6 minutes ago, Jnon said:
Enjoying the campaign so far. Nice variety of locations, and the cutscene/voiceover work is very nice.
That said, I'm stuck on Mission 3 right now (the underground Builders)
A readable pointed me to the library with four paintings on the wall, where a key is supposedly hidden. There:s a conspicuous square on the back of a bookcase which I'm guessing is a secret panel of some sort... I scoured the library room, and the rest of the area for some kind of key or switch or trigger mechanism, but I can't find a thing. Are there any hints on what I'm missing?
SpoilerHave a closer look at the bookshelves in that room.
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1 hour ago, datiswous said:
Strange because I found that they worked.
I have put It the wrong way: they work, but you will not notice the changes.
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2 hours ago, hightide said:
Sorry if this has been asked, I can't find it by searching:
In mission one, where do I find the ship model Razor Crest?
Also, I had to use the show_keys command because a certain key fell through the floor. I might be playing the old version.
SpoilerSearch for it on the top floor in the room with the old guy sleeping on the chair.
I am afraid what happened to your key is a core game issue.
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Spoiler
There are actually five vine arrows. One in the "basin area" and four of them are in the separated dark rooms located in the corridors in the side walls. With three arrows it can be tricky, with four it is okay and with five it should be very easy...
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1 hour ago, CountMorillonite said:
I'm on mission #2.....Should I download ver 2 and will it eliminate my progress in the campaign ?
Go on with Version 1 because (no offense) you do not strike me as the kind of player trying nasty things.
Version 1 savegames do Not work with Version 2.
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Version 2 is now online. It just includes workarounds for the button/switches.
Now you can try whatever you want; inactive buttons/switches will not respond to brutish actions.
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45 minutes ago, CountMorillonite said:
This campaign is large enough such that each mission deserves it's own thread.
To be honest, I wanted to do that, but I didn't dare because it might have come across as a bit pretentious.
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7 minutes ago, Heuli said:
i am in mission 4 and looking for the code for the elevator
Unfortunately I can't find the code, I've been looking for 2 days, I need helpVague hint
SpoilerThis is a complex puzzle that needs exploration of several rooms in the main building. Look out for readables in all inventor's offices.
more precise hint
SpoilerIt has to do with the "Sternbilder" in the female scientist's room.
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8 minutes ago, Bergante said:
Well-OOOkay found the DARK-KEY
But to be honest - (there is no hint for him) the man who wears it , is not logical - and -
how he wears it is also a bit unfair ? almost impossible to see under his axe !?
(and the letter for the Bone(Strange-)Key that leads one to the spider pit ---
is telling that this Key will open the tunnel from Waterwork to Sanctuary (the SkullArea for my understanding)
(so it is not meant that it fits for the first gate that leads to the Waterworks)Don't mind - you want the player to use the vine arrows!
But if ( for whatever reason ) a player is forced or willing to go through the tunnel -- then ???
Okay – most of them will be blackjackers/fighters and may have found it before.
Was it in a beta that a guardian at the tunnel had an extra key? ( I've never tested this route)SpoilerCorrect, this is for brutes who wish to create chaos and disorder and thus should not be the preferred method for a passionated ghost player.
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28 minutes ago, Bergante said:
?? than i must have missed one --mmm but where ?
Shantalla´s Key is the MysteriousKey - to waterworks
Spider-Pit Key = Bone Key is the Strange Key - Waterworks to Sanctuary
at mission complete i saw 5 of 6 pickpocket - so i searched again but couldn´t find another
and neither the Pagan Guard nor the Monkey has a Key ---- So ???Both Keys do at the first Gate !!
in addition : Heule & Acolytesix had/have the same problem !
no real problem everybody seems to go the other waySpoilerThe two keys in question work at the first gate, because they were meant for that as stated in certain readables (it was actually a design mistake in the beta that made these keys applicable on the second gate. I fixed that during beta).
Well, my friend, there is a key for that...and apparently you never found it. (However, opening that gate with the key would not even really help you, after all, it is well guarded from both sides...)
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6 hours ago, datiswous said:
Btw. is it intended that when "The Builder's Bell" starts playing, the player can hear it throughout the whole map? I noticed at the start, when the first section starts playing in the basement, when you move up the stairs, the volume stays the same, even when closing doors behind you.
Yes, that is by design. Same was done in HHTA with the Jonus's recordings.
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1. You cannot move the crates through there by design.
2. You try the wrong keys with that one.
3. Please put your content in spoilers.
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19 hours ago, Thief Joe said:
To my pleasant surprise, it works for opening the gate and activating the elevator, BUT I am then FROZEN in place! All I can do is jump, stand, and squat, but I can't move anywhere! I've tried shooting the arrow from various locations around the room and every time it's the same. The gate opens, the elevator activates, but I am now frozen in place! A little help, please?
SpoilerI am afraid this is a game bug. You should not be able to do that by firing an arrow, thus the game breaks.
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1 minute ago, Drew said:
Hello everyone. I got stuck in the second part. I don't know how to get the fourth head. I already have three heads. What should I do next?
SpoilerThere is no fourth head; there are only three heads needed.
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2 hours ago, nbohr1more said:
Any plans to merge the other Hidden Hands missions into a larger campaign pack?
No, no plans for that. Surely, the first four missions include some story continuity, but they are not written for the "conclusion", which would be HHTA.
Plus, HHI looks quite differently from the other missions and also all briefing videos are made in different styles.Preparing the four missions and briefings accordingly would take a massive amount of time for me, and I don't feel like doing that.
Perhaps (PERHAPS) I will create a remake of HHI. Though, for some crazy reason, I get a PM or two every year from people thanking me for this mission (however, when I look at it today, I always think I must have been drunk the whole time I was creating it). So I'm not entirely sure if I should tackle the project...but I would definitely do 200% better now as I could do a lot of things now that I simply couldn't do back then.
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33 minutes ago, Johnnytheboy76 said:34 minutes ago, Johnnytheboy76 said:Spoiler
Apple = red hat
Turnip = hood
Carrot = mask
Pear = specs
Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
in Fan Missions
Posted · Edited by JackFarmer
In version 1 of the game It is actually both. However, version 2 or 3 fixes the problem, but does not help you with the puzzle, so go on with version 1.
If chakkman's post above does not help you to solve the puzzle, then try this post of mine here.