Jump to content
The Dark Mod Forums


  • Content Count

  • Joined

  • Last visited

  • Days Won


Samson- last won the day on July 15 2018

Samson- had the most liked content!

Community Reputation

10 Neutral

About Samson-

  • Rank

Recent Profile Visitors

161 profile views
  1. Hey - If you're still having issues, post or send me the .blend and I will take a look at what's going on.
  2. The import/export script for 2.8 is a little picky about how the meshes/armature are grouped - you will need to add them to a collection. Take a look at the readme file for the script - it should help clear it up. Looks like I may need to add some better error checking to it. Hope this helps io_scene_md5_28-readme.pdf
  3. If I wanted to start poking at this, is https://github.com/fholger/thedarkmodvr/ the repo I should be working from? Thx!
  4. Hi guys - if there's anything I can do to help with the VR implementation let me know. ( I'm the D3BFG Fully Possessed VR mod dev ) I know you're working on engine optimizations now, and most of the work I've done is on the BFG engine so isn't directly compatible, but I'm happy to lend a hand if I can.
  5. Hey, another quick question - does anyone have a link to the current/appropriate .ase import/export script for blender/TDM/D3? Did a quick search but maybe I missed it. Thanks again!
  6. You know, when I first read this comment, I thought to myself 'man, what kind of idiot does this guy think I am? I checked the material def a bunch of times!'. Turns out you know exactly what kind of idiot I am - I was editing the wrong material def. Fixed it and problem resolved. So in blender is it as simple as switching +Y to -Y under bake/swizzle? ( does D3 also use -Y?) Thanks a ton for the help - saved me lots of frustration!
  7. Hi guys - I'm getting my feet wet with modeling, and was hoping maybe someone could help with a couple of questions. I was starting with some base models from D3 to experiment. I was originally using one of the default blender .lwo export scripts, which did not seem to ever set smoothing on export, so unless i edited the materials to use the renderbump command, the models were faceted in game. I switched to the script referenced earlier in this post, and smoothing is definitely now set in the exported .lwo ( Yeah! ), but now I'm having a different issue - I can't seem to set a hard edge.
  • Create New...