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Deep

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Everything posted by Deep

  1. Ya, wire frame is basically what I was getting at because unless selected, the patch doesn't appear until you pass through it to the visible (textured) side. Also I wasn't talking about 2d at all... only discussing the 3D view. I remember seeing a transparent "representation" of the texture from the backside when selected, and visible wire frame visible when unselected (from the back side) Not that this is a "problem" or an "issue"... just a noted observation that may make editing more convenient if looked into having. - it did enhance the sense of spacial awareness in the 3D view for s
  2. Well, if anyone remembers seeing the red ghostly transparent texture through the backside of the patches during development raise your hands. Anyone? I am truly alone.
  3. Hey folks, was thinking about the old doom 3 mapping days and wanted to ask if anybody else also appreciated seeing the transparent backsides of patches in Camera 3D view. I thought it was very helpful just to have that additional visual in place. Any chance of working that option into DM? Thank you - DeeP
  4. Well everybody, how we doin' on accepting the crisis so far?

    new-world-order rockefeller.jpg

  5. You're the nicest func_mover I've ever met.

  6. ok I see, thanks again greebo! And thank you for addressing the free movement issue as well. It seems to be a nice stable version! 3 cheers for Greebo
  7. you're welcome, and thank YOU! a side note: I opened 2.9.0 and curiously it had the same settings as this new one. so they do share older versions share the settings folders?
  8. Well, it crashed and my system caught on fire..... Just kidding..... Greebo! you did it! it runs great! Very smooth and with the fixed movement I'm very excited. It saves everything I'm adjusting in the colors selector and No glitches that I can tell at all. I'm very thankful
  9. Hey that's cool! good job!... btw - I am simply developing maps or should I say using Darkmod to create the textured geometry which we can then add to with other programs such as Blender. There is no playing these maps in a game engine as of yet. (This may address some of the confusion on that) Kudos to DM for being my editor of choice for this project! I'm avid Radiant for sure. I do know that the base is Q4 instead of Doom3 because of added functionality, but is a 100% project overhaul. Maps and layout to be built in Radiant/s along with other 3D dev programs.
  10. ok, opened console and pasted the cmnds... it said this below: def/_autogenerated_by_darkradiant_.def do you want the console content as well? well here it is: DarkRadiant_console_script.txt
  11. The version before 2.9.0 worked like a charm as far as color customization. I'm no coder, but is it as easy as adding another color selector in the "colors" window that represents all unselected geometry in the 2D views? There is one for "selected group items" , "brushes". I'm afraid to ask dumb questions b'cuz of a lack of understanding, but I DO realize that stuff can be a spaghetti monster sometimes. The style of development we're doing is densely populated with geometry in most areas, and was already a challenge mapping without "H" to assist. seeing the blue just gave me a coronary cu
  12. Yes I can. It IS strange because when I draw out a brush, it is white in the 2D views, deselect and it turns blue. World_spawn shows nothing for values - see pic / The entities def is from the project / new settings files zip. * just by chance should I uninstall my other Radiants? (ie: net radiant / gtk etc) ? maybe they rewrite or conflict in some way? - ALSO.. (sorry) If upgrade to the newer DM Radiant will it overwrite the roaming/settings files? or leave the existing ones there to spread the joy into the new version? thank u entities.def DarkRadiant.zip
  13. well yes I have restarted since this began. I "installed" this. Here's the version:
  14. yes, and how would you go about changing that color is the issue. All of my unselected geometry is blue when it used to be grey-white. So where in here is the proper color to adjust for this? ( also "brushes" is shown as black)
  15. ok, this is what I got: resizing the "colors" window (grabbing one edge and shrinking it - then stretching it back left artifacts as you can see. Also the unselected brushes are still blue. hmmm.
  16. Really!? awesome! thank you SO much greebo! Let u know if it worked.
  17. ok, file is attached - and thank you DarkRadiant.zip
  18. I'd love to know some hard numbers on current game geometry as well. a program to extract these stats "live" would be awesome!
  19. I really can't map this way because the blue is overpowering no matter the background color... hope you guys can relate. - is this site dead?
  20. Hello, Updated to version 2.9.0 x64 and in the 2D views all of my geometry is blue. These lines use to be white, and were only blue when I would "group". The "colours" menu doesn't give me an option to change this back to white. what's missing, or what am I missing?
  21. Dark Radiant rocks.

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