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Wellingtoncrab

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Posts posted by Wellingtoncrab

  1. I am fine deferring to the other authors if they have no concerns, but if there is any concern at all about fairness in Iris being submitted, which is the impression I got from that original post, allowing it to participate in the contest mechanically, but not be eligible to win seems like a good middle ground to me as far helping out the community vs keeping the contest fair.

    Again I am not invested in the outcome of the contest, but am invested in the Dark Mod and am just happy we are getting so many great missions to play and that I could finally get mine out!

    • Like 4
  2. @nbohr1moreI did see your prior deleted post saying I did not belong in the contest and I admit it did sting a bit, as while perhaps not the intention it read like I had misrepresented what I had been doing. I would say from my perspective I have been quite consistent in that I do not care about the contest aspect at all, but that I wanted to use the deadline as motivation to finally finish my WIP mission, which as far as I knew at the time was kosher with the rules. What wasn’t is that I certainly missed the deadline.

    I also spent the time incorporating the new 2.10 features, releasing assets for the contest participants and adding connection elements into the story as broadly these seemed good for the mod, just like encouraging participation and participating in the contest was.

    That is it from my perspective. I certainly did not intend to conceal anything or wish to cause any issues, nor did I think my chances were particularly good I would make the contest deadline or even win such a thing.

    Thus I am happy to participate in voting, to have the mission rolled up in promotional stuff related to the contest, etc if that is also helpful, but I would respectfully ask to not be considered for any placement as so far I find even discussing it has been quite deflating.

  3. 28 minutes ago, madtaffer said:

    Did anyone get Error: file script/observer.script, line 84: Unknown value "getEntityFlag" when using b6?

    The observer script is specific to Iris - do you want to post in the Iris Beta thread or message me the details of when you are seeing the error

  4. It seems like that particular organ is still available to be attached to ai - however the left hand must also be free to spawn/destroy it which is coincidentally also were the bottle for drunk ai is attached. This makes designing "pissing while pissed drunk" style immersive gameplay very difficult to design without lighting up the console like Christmas tree. 

    • Haha 1
  5. I want to have some customized messages appear for certain objectives and was curious if there was a way to prevent the hard coded gui messages for objective complete or new objective from appearing. I was able to suppress the objective complete message by inserting a frame delay between the objective being completed and making it visible, but of course this results in the "new objective" message popping up even if the objective had been visible before.

    I didn't see anything, but anyone aware of a method to "silently" make an objective visible so custom gui messages and sound effects could appear?

    • Like 1
  6. What an incredible mission! The design of this thing is so clean and the package so complete I have no idea how it was pulled off, especially within the contest.

    Incredible setting and atmosphere with some truly awe inspiring scenes. I should be finishing my mission right now, but how the hell can I with content as good as we are getting from this contest!

    2.10 looks like it's going to have a hell of a head start. 

    • Like 1
  7. On my end I was not “in it to win it” so to speak - I just liked the idea of participating as it gave me a firm deadline to actually try and finish the thing and I liked the concept trying to incorporate some kind of continuity with the whole mod into the mission. I was also looking forward to getting the voters scoring results. On the first point the contest absolutely paid out for me in spades - as who knows where the thing would be without it.

    I have a long list of polish bugs to squash, readables to proof read and some mechanics added in the late stage like the X-ray glasses could use some fleshing out so at the end of the day I am still happy if I don’t make the contest deadline and don’t qualify. I am very confident I won’t be far behind and I am looking forward to playing everyone else's missions!

    • Like 1
  8. 15 minutes ago, Acolytesix said:

    Oh, reading along there. Do I need the 2.10 version for this one as well?

    Yes it requires the 2.10 beta and is going to be a 2.10 release - let me know if you're still interested when you return and I will send you a link!

  9. I wouldn't focus the lidless eye on our comrades over in the thief community for really no reason - Xorax should do this if he wants to derive and distribute textures from the site. If you like the images you see in the pack I would just get them straight from the source where they are available for free at twice the resolution. The owner of site took most of the images himself, so you may even want to consider paying for some. If you like the color grading and grunge filters that have been added it's not difficult to replicate - but the higher resolution image will in my experience at a minimum be a help when making the derived normal and specular maps.

    I would still ask his permission directly when it comes to using them in a tdm mission given the core mod is open source and images are freely accessible from the .pk4 - this is also iffy with his license agreement. He remembers us and has been ok with his textures being used in people's missions, but he will often simultaneously reiterate things which are in his license agreement which gave me the overall impression it was not worth the risk going forward. He asked me to include this information in my readme "One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."

    At a minimum you could perhaps include that if you want to use Xorax's modified textures, but I can only speak personally it's very hard for me to know or even suspect someone does not want something done with their creative work and then consciously continue doing it or benefiting from it, so everyone has to make their own call there. You should look at the license agreements from the other sites that he mentions in the thread as most "free" sites have these clauses.

    • Like 1
  10. Well I am no big city lawyer. If you’d argue after reading the clause “Competing products are for example textures, texture packs …” that literally distributing a given image as a texture within a texture pack is not a competing product you’d certainly be running circles around me.

    Have actually corresponded with the gentleman it was kind of borderline enough to get him to expressly ok his images being bundled in a TDM mission in .pk4 - perhaps it’s my timid nature but it was iffy enough that I certainly stopped using his images for my materials from that point. I honestly don’t think he’d go for a pitch to download large portions of his library and redistribute them, but I am not the one doing that so I am not about to ask.

    I do know when I pointed out some his assets were available on other free websites when I was asking him if he was the original license holder he DMCA’d them.

    I am not here trying to tell anyone what they should do - I just know I made some of the same assumptions I see in the thread about “free” textures when I started out and making all those normal and specular maps ain’t easy, so better to know what you’re working with and decide to accept the risk than advertise it as risk free and then sweat it later in my opinion. 

  11. Lots of good stuff in here - but I would caution there are clearly quite a few images in here which are licensed from "www.textures.com" - I recognize them as I have used them to make my own TDM materials.

    This is acknowledged in the forum thread - where it stated that since it was from a free site there must not be a license associated with it - not quite!

    While he has given written permission for his textures to be used in TDM missions in the past (including to me when I asked him) and there is free licensing available, the license strictly prohibits distributing his work, modified or not, as a texture pack which I think this probably qualifies.

    https://www.textures.com/support/faq-license

    While you could rationalize that using derivative images that are almost half the resolution of the free ones in a small community is pretty low risk, and the nature of licensing agreements change over time so the terms of use could have been different at the time the images were sourced, I would probably not assume what the creator is comfortable with outside of their own licensing agreement or at least attempt to correctly attribute the creators work.

    • Thanks 1
  12. 14 minutes ago, stgatilov said:

    I don't like to discuss frob-highlight in generic beta testing thread, since I know it can generate a lot of text 😥

    Sorry!

    15 minutes ago, stgatilov said:

    Players did the right thing and when they voted that outline does not belong to this game, don't blame them.

    I hope that’s not what came across in my post. I don’t blame anyone for having a subjective opinion on the appearance of the frob highlight. 

    • Like 1
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