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Gadavre

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About Gadavre

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  • Birthday 01/11/1974

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    Male
  • Location
    Russia
  • Interests
    Doom 3, Thief, modding

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  1. @cabalistic I have no doubt, that version 2.09 is better, superior to version 2.07 in some way.... You've done a great job. Almost now there are no such free game projects in the world as this one. your contribution to the development of the game is very significant.... And the project continues to develop... But I'm asking you very much. Do not make new versions of this game available only for owners of powerful gaming computers. You can always leave ability of playing with the performance as in 2.07. For those who wish it P.S. But it's up to you, the developers, to
  2. TDM 2.07/64 #8079 ddaazzaa made a new version with compatibility for 2.07 https://drive.google.com/file/d/1i5XHI_CGqrVRLtT1LRLe4cjBaaLgkQ0u/view?usp=sharing
  3. tested the exterior territory of the castle Yes, I use " getviewpos" In version 2.07 59 - 60 fps in version 2.09, the lowest fps is 14-15
  4. New important information This information may be unpleasant for developers, but I can not remain silent.... I tested this mission in game versions 2.07 and 2.09 This mission version works with high good fps in the game version 2.07. ddaazzaa is a professional mapper and a very kind person. May God grant him health and long life! Now anyone can play his mission if he has weak hardware, but in version 2.07 In version 2.09, low fps in this mission. We, Players, would like to see this perfomance issue resolved in version 2.10 Developers, you are the be
  5. It helped. but the picture became very dark. playing is now very difficult due to poor visibility
  6. i dont use triple buffering. I don't use the video driver settings I can't turn off VSync. since there will be Screen Tearing
  7. @ddaazzaa Тhаnk! I've tested with the fog, the area between the sea and the castle fence is already fine.... But on the castle grounds itself there are places with low fps
  8. Тest: Thief's Den 3: Heart of Lone Salvation Settings: by default Version: 2.09 Bug description: While the player is moving, if he look at the floor, he can see a wave of light. This wave of light moves with the player, as if the player is the source of this light. Example. stand at the specified point, go forward till the next point and at the same time look at the area marked with a white line.
  9. Thank. Removing the fog particles in the mission removed the low FPS in the castle grounds. blackgrove_no_fog.pk4 works better a variable with this value improves visibility, but does not increase for me performance: seta r_skipFogLights "1" FPS drop is still there between the sea and the castle fence.
  10. duzenko Suggestion Is it possible to update the shadow rendering in the new version? For example, so that the player through the config can specify the distance from the player at which the shadows (all shadows) can be drawn.... This would greatly improve performance. This feature has long been used with success in Cry Engine Otherwise, only rich people will be able to play the new missions. You see, that many Mappers have good hardware and create only missions with high system requirementsс
  11. I understand you. I generally have a drop in performance in all new missions made since 2020. Of course, someone is to blame for this. Then I stay on version 2.07 and only play the old missions. they are better optimized...New missions can't be optimized by mappers, as they don't have the knowledge to do so. They don't know how to optimize the outside areas for the game version 2.09. you can teach them this, since you are the developers. note William Steele 4: The Warrens. Author: Grayman The big city is optimized perfectly. With shadows stencil fps normal (59-60). Тested in
  12. duzenko nbohr1more the Darkmod.cfg was deleted. all default settings if i walk across the bridge facing the castle - low fps If i walk across the bridge facing the sea - normal fps (60) etc...
  13. What does this mean (getviewpos ) ? And how to do it? I posted the video above. this is the beginning of the level. Everything is fine inside the castle Windows 7 (64-bit) Core i5 4430 Nvidia GT1030 2GB VRAM 16 GB RAM I noticed that this variable in this value adds about 10 fps, but this does not solve the problem seta r_usePersistentMapping "0"
  14. dear mission developer. Please change a part of your territory. where the fps drops. Please optimize your mission
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