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Gadavre

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Posts posted by Gadavre

  1. I began to seriously study the influence of variables on the game. there is a goal to create a complete  universal autocommand. cfg, which i will need to throw into the game for the initial construction and immediately i can play. this is very convenient. after all, if a player has not played for a long time, it will be difficult for him to set up the game again. after all, over time, a lot is forgotten

    however, these head bob variables do not work in the config.... and this link is given at this time incorrect information....

    https://wiki.thedarkmod.com/index.php?title=FAQ

    "Stop Head-bob animations

    • Obsolete info. In 2.07 these values are saved when entered in the console.
      You no longer need an autoexec.cfg

    Some players get motion sickness or are otherwise uncomfortable with head bob.

    Add these values to an autoexec.cfg

    seta pm_bobroll "0"
    seta pm_bobpitch "0"
    seta pm_bobup "0"
    
    

    to disable head-bob. "

    I ask the developers of this wonderful mod to fix it. and also please make a fix for the latest stable version 2.07 for owners of x32 Os.

  2. 50 minutes ago, nbohr1more said:

    Pretty strange. Source code says it should save your value:

    
    
    idCVar pm_bobup( "pm_bobup", "0.035", CVAR_GAME | CVAR_NETWORKSYNC | CVAR_ARCHIVE | CVAR_FLOAT, "" );

    Where is your darkmod folder?

    On a fresh start. open the console and invoke "condump cvar_issue.txt" and post the resulting text file to this thread.

    on D:/darkmod

    this file from menu

    i can make file from Mission

    cvar_issue.txt

  3. On 3/26/2021 at 10:56 PM, cabalistic said:

    Um... com_fixedTic is available in the menu under Video -> Advanced -> Uncapped FPS. Furthermore, the default value is in fact 0. There is no need for a custom file to change this setting, and it's not going anywhere :)

    sorry. I made a mistake. the game goes without stuttering, if i set the value like this:

    com_fixedTic 1

     

     value of 0 always gives a stuttering, frieze, regardless of the set fps limit. in my mashine

     

  4. If I open the console and invoke:

    pm_bobup 0.0

    then exit TDM and restart it

    then open the console in Mission and invoke:

    pm_bobup

    It returns: pm_bobup 0.03

    in Menu the setting is saved

    It looks like this setting is not saved in the mission

     

    can this be fixed somehow in the game? I am currently testing version 2.07

     

    maybe, starting from version 2.07, there is a variable that can prevent us from resetting  to the default variable values when loading a mission?

  5. nbohr1more

    Of course, I thought everything out so that the game went without problems. The game was unpacked to ssd drive C:\ darkmod. I have full permissions .

    If you enter a training mission, all these settings will be reset. in the menu, these settings work. and in mission, these settings are reset... this is very strange

    Only a competent programmer can help.... I wouldn't want to say goodbye to the universe Thief

  6. I made all these settings

    uncap fps on

    maх fps  90

    frontend  acseleration  on/off

    Resolutuon 1920 Х1080

    r_multisamples  0

    fps  58

    it's all useless. the game has friezes, stuttering, only the programmer of this game can help. I think something needs to be done with the com_fixedTic command.... it doesn't work as it does in Doom 3

  7. I switched the interface to Russian. I had to switch back to English. I'm doing a reboot of the game, but the language is still Russian. It turns out that the launched mission prevented you from switching the language. After deleting the mission, I was able to change the game language to English.  please fix this bug

  8. 13 minutes ago, AluminumHaste said:

    So make sure AA is disabled (Massive performance hit), disable soft shadows.

    Turn on Uncap FPS, try front end acceleration on and off.

    I have to switch to the English interface first. I don't understand what you want from me. I should see the game settings in english. I can't see the AA setting

  9. 2 minutes ago, Springheel said:

    A tiny bit of research would have told you the game was released in 2009, so no, it's not a beta version, nor "very early" to be adding graphic effects to an engine from 2004.

    Maybe then the coders of this game will finally be able to teach the game to read the configs correctly? In Doom 3 and Doom 3 bfg edition, everything was meticulous and perfect with it

  10. windows 7 64-bit

    core i5 4430

    8gb Ram

    GT1030

    the mod version 2.09 has very poor performance on this hardware. there are minimal friezes in the game . .Although with this configuration, i can perfectly play Doom 3 BFG edition. I hope that the mod developers will make version 2.10 with the same performance and stability as in the game Doom 3 BFG edition

  11. Hello dear developers!

    Why do many variables not work in your darkmod.cfg?

    I changed the following variables  and set the value to " 0"

    seta pm_bobroll "0"
    seta pm_bobpitch "0"
    seta pm_bobup "0"
    seta pm_runroll "0"
    seta pm_runpitch "0"
    seta pm_runbob "0"
    seta pm_walkbob "0"
    seta pm_crouchbob "0"

     

    I launch the mod. . I run  training mission. And all settings are reset!!

    The game also does not read variables from autoexec. cfg.

     

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