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Posts
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Posts posted by Gadavre
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50 minutes ago, nbohr1more said:
Pretty strange. Source code says it should save your value:
idCVar pm_bobup( "pm_bobup", "0.035", CVAR_GAME | CVAR_NETWORKSYNC | CVAR_ARCHIVE | CVAR_FLOAT, "" );
Where is your darkmod folder?
On a fresh start. open the console and invoke "condump cvar_issue.txt" and post the resulting text file to this thread.
on D:/darkmod
this file from menu
i can make file from Mission
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On 3/26/2021 at 10:56 PM, cabalistic said:
Um... com_fixedTic is available in the menu under Video -> Advanced -> Uncapped FPS. Furthermore, the default value is in fact 0. There is no need for a custom file to change this setting, and it's not going anywhere
sorry. I made a mistake. the game goes without stuttering, if i set the value like this:
com_fixedTic 1
value of 0 always gives a stuttering, frieze, regardless of the set fps limit. in my mashine
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If I open the console and invoke:
pm_bobup 0.0
then exit TDM and restart it
then open the console in Mission and invoke:
pm_bobup
It returns: pm_bobup 0.03
in Menu the setting is saved
It looks like this setting is not saved in the mission
can this be fixed somehow in the game? I am currently testing version 2.07
maybe, starting from version 2.07, there is a variable that can prevent us from resetting to the default variable values when loading a mission?
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Will it continue to work on translating the missions into Russian?
I'm from Russia. today was my first training mission. I really liked the translation
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nbohr1more
Тhank for your darkmod.cfg. I assume that this file will raise me a bit of fps without noticeably degrading the graphic??
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Just now, revelator said:
probably more added but as i remember doom3 did not even support com_fixedtic atleast it did nothing in the code before
you're wrong. this command has helped me and a lot of players a lot. it was enough to write to autoexec. cfg
seta com_fixedTic "1"
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HMart
thank you for explaining the features of your game engine
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We also can't collapse the game to the desktop panel. Let's say a player wants to see the temperature of the video card during the game. He presses alt+tab and nothing happens....
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nbohr1more
Of course, I thought everything out so that the game went without problems. The game was unpacked to ssd drive C:\ darkmod. I have full permissions .
If you enter a training mission, all these settings will be reset. in the menu, these settings work. and in mission, these settings are reset... this is very strange
Only a competent programmer can help.... I wouldn't want to say goodbye to the universe Thief
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I made all these settings
uncap fps on
maх fps 90
frontend acseleration on/off
Resolutuon 1920 Х1080
r_multisamples 0
fps 58
it's all useless. the game has friezes, stuttering, only the programmer of this game can help. I think something needs to be done with the com_fixedTic command.... it doesn't work as it does in Doom 3
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24 minutes ago, Gadavre said:
try front end acceleration on and off.
What is it? There is no such graphical setting in the settings
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5 minutes ago, AluminumHaste said:
Go to the Language option and click the first option (English)
I solved this problem by deleting the mission.... it's weird that the player can't switch the language if a mission is running...
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I switched the interface to Russian. I had to switch back to English. I'm doing a reboot of the game, but the language is still Russian. It turns out that the launched mission prevented you from switching the language. After deleting the mission, I was able to change the game language to English. please fix this bug
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13 minutes ago, AluminumHaste said:
So make sure AA is disabled (Massive performance hit), disable soft shadows.
Turn on Uncap FPS, try front end acceleration on and off.
I have to switch to the English interface first. I don't understand what you want from me. I should see the game settings in english. I can't see the AA setting
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AluminumHaste
I found a serious bug with your language switching. Now I have a Russian interface. I want to change it to English, I do a reboot of the game and again the interface is Russian )
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Just now, nbohr1more said:
Change the renderscale to 0.7 and change the sharpen value to 0.7
now I will try to do this and go to the training mission for the test
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Just now, nbohr1more said:
To begin, capped FPS ( com_fixedTic 0 ) seems to have gotten worse on modern drivers you should enable uncapped FPS in the advanced menu and set Max FPS to 90
my monitor supports 60 hz. OK, I will now unlock fps in the settings and set the fps limit = 90
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Just now, nbohr1more said:
What resolution are you playing at?
1920 х1080
the seta com fixedTic "1" command did not help me. however, this command is a great help in Doom 3
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2 minutes ago, Springheel said:
A tiny bit of research would have told you the game was released in 2009, so no, it's not a beta version, nor "very early" to be adding graphic effects to an engine from 2004.
Maybe then the coders of this game will finally be able to teach the game to read the configs correctly? In Doom 3 and Doom 3 bfg edition, everything was meticulous and perfect with it
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windows 7 64-bit
core i5 4430
8gb Ram
GT1030
the mod version 2.09 has very poor performance on this hardware. there are minimal friezes in the game . .Although with this configuration, i can perfectly play Doom 3 BFG edition. I hope that the mod developers will make version 2.10 with the same performance and stability as in the game Doom 3 BFG edition
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Hello dear developers!
Why do many variables not work in your darkmod.cfg?
I changed the following variables and set the value to " 0"
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
seta pm_runroll "0"
seta pm_runpitch "0"
seta pm_runbob "0"
seta pm_walkbob "0"
seta pm_crouchbob "0"I launch the mod. . I run training mission. And all settings are reset!!
The game also does not read variables from autoexec. cfg.
Many variables dont work in cfg files
in TDM Tech Support
Posted · Edited by Gadavre
I began to seriously study the influence of variables on the game. there is a goal to create a complete universal autocommand. cfg, which i will need to throw into the game for the initial construction and immediately i can play. this is very convenient. after all, if a player has not played for a long time, it will be difficult for him to set up the game again. after all, over time, a lot is forgotten
however, these head bob variables do not work in the config.... and this link is given at this time incorrect information....
https://wiki.thedarkmod.com/index.php?title=FAQ
"Stop Head-bob animations
You no longer need an autoexec.cfg
Some players get motion sickness or are otherwise uncomfortable with head bob.
Add these values to an autoexec.cfg
seta pm_bobroll "0" seta pm_bobpitch "0" seta pm_bobup "0"
to disable head-bob. "
I ask the developers of this wonderful mod to fix it. and also please make a fix for the latest stable version 2.07 for owners of x32 Os.