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pusianka

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Everything posted by pusianka

  1. I do realise that but don't take away from me the fun of animating guard
  2. Ok finished the mission however I couldnt find the valuable thing. I got out of the room by being a clever thief that "pulled builders leg". This should be more clear that you have to get the crown and it should be impossible to leave without it. I really liked the ending. Especially grave sayin thank you. I liked the boss fight however it was very, very easy. Shadowhide has very interesting way of lightinig and building if he had someone to beta test his missions and check the coding then he would be on the top. But now it was definetly less impressive because of all the issues. Hope to see more.
  3. Ehm Fid, I've never done that before but is it possible to open guard model in some other program and animated by myself?
  4. Gosh... Pushing can be aggro or can be stealthy. These things should be up to player to decide after all he makes his choice already when choosing the game difficulty. Dont kill anyone, don't knock out anyone, don't hurt civilians. I don't get why you people just keep treating things one way around.
  5. Still I think it does a lot because: 1. You don't have the infinitive number of gadgets. 2. You can make people fall off the edge which varies the gameplay. 3. It's very good when running away and encountering a guard in a narrow hallway or doors. 4. You can combine it like: you push a guy into the wardrobe or a room, flash him and (b)lock the doors.
  6. that's some pretty much fucked Example ideas... Comparing to this simple feature that significantly does a lot! For the gameplay. Now this feature is really not a bad idea because it's not like arrow or a blackjack. It does not hurt anyone inside the room but can be helpful when running away and I pretty much have sometimes such moments when I just need to get out real fast(don't you?). Ofc it can be deadly when pushing off the high edge but it's up to a person to decide if it makes sense.
  7. eh I knew it! You're tryin to have a revenge after my post in inventor scientists topic... I said sorry! And I really meant it! ok anyway, we are definetly far from the point when product does everything we desire. So we're still able to talk on the topic of features
  8. I am glad to see that I am not alone with this idea. The more people write here the better. I still don't quite get the problem that Sotha is telling I'd do it without any ragdoll. If the enemy is pushed then we need two anims. Pushing and being pushed. Then if he falls down then third anim of falling. And then the last basing on the height. So it's either death(no anim just ragdoll), falling to the ground anim(something like fallin to the ground then getting yourself up a little and maybe screaming for help?), or simple fall if it's small distance with a crouch when incountering ground. That's how I would do it. If I had any skill.
  9. I don't know if KOed AI left in bed is seen as sleeping but if so then I add it to this topic. Basicaly I wish to know if it's possible to make now or do we need a feature for such things like the KOed AI on the bed. Other situations I can think of is leaving an AI with bottle of beer or wine, after all alcohol tastes better at night ;D. I feel like thief needs more playing with npcs. So what you think?
  10. Ok I was thinking of it as hands move so when you're not equiped. Please Sotha this is really strange that you are here to post such things like having the AI not alerted. You can set the thing so that the player cannot be spotted or cannot be spotted more then [insert number]. I thought this could be used since its: 1. Pleasure 2. helpful in getting rid of a guard or just pushing him out of your way when running away. 3. It can develop new combat tactics(however I must admit I do see problems with it being balanced so this point shouldnt be taken seriosuly) 4. great if you wish to lock someone in a room or a closet. you just hide and wait and when someone crosses your way you push him in. and lock the door! But I must admit that its mainly a nice feature. Every stealth game have such nice feature move. Hitman - dressing in others clothes, Splinter Cell - grabbing to interrogate, Thief - arrows , seriously I dont know what to place in here... probably black jack move. We need such features!
  11. Spring, don't take it seriously but did your parents not allow you to dress the dolls by yourself? ;D I just keep looking at how you dress up in many clothes the characters that used to run after me shouting how they'll break my neck and spit on my dead corpse... It makes me laugh when you put them in clothes of an inteligent scientist xD. But this is an amateur mod and not everything is possible to be done at the certain amount of time. I'm taking my hat off since they look really nice and Please forgive me my first sentence I just couldnt help myself.
  12. Ok I caught myself like fourth time willing to push the guard off the edge in FM. It especially appears in my mind when someone stands next to the water tank or a pond. What do you think of that? Would you like to have it implemented, after all it shouldnt be too hard to make unlike many ideas that you can see lately in this section. I'd personally found a great pleasure in that.
  13. You gotta be kidding... Don't make us beg you! ;D
  14. SH I managed to play your mission! I didn't finish it but it was an interesting thing to watch. Here is my review of everything untill the moment of my overcompulsive knock out of a guy in prison that wanted a book(and after that an error when quiting the mission to load last save) : 1. I had perfect performance throughout the whole game. That's a plus. 2. I liked the fact that people actually were talkin to me and not running away screaming for help. Another plus. 3. I liked the fact that the scenery was changing. Plus. 4. The corridors and library looked very nice. Plus. 5. Forest seemed to me a little empty... Just trees and location, trees and location, trees and location. The places except the house you're starting from looked also a little empty. Minus. 6. Bugs - I got stuck on this pagan thing on the graveyard. That's another minus. 7. Story telling a little hard to understand at some points. Minus. 8. The Wind sound! God it was so annoying at the beginning! Minus. Now in my country when you take a big exam in humanities and at the end there is a composition to write, "the estimation key"(something for examiner to follow when checkin an exam) has something called "special values of the composition". It gives a few extra points when a composition show something special, special knowledge, interesting examples and so on. I am giving you now these extra points for originality. It was different then other FMs. I am willing to finish the mission and see more of your creations. You said earlier: "... Thanks for playin and sorry to waste your time." I didn't feel like wasting my time. That's all about that. From my personal experience I can tell you that you should always treat your first work with a lot of credit. I hope your imagination didn't stop workin after that one. Really hope to see more of you in the FM list. Good luck.
  15. I haven't played mission so far. I rather wait till 5 missions show up and then make a marathon but is it really this bad? I know SH wasn't very nice in the past but it seems that this mission is quite unenjoyable. I mean is it worse then first FMs by other authors? If so then in what way exactly?
  16. Is it just me or you guys also enter every part of this map and say "WOOOW". It's Beautiful, Congrats!
  17. I so love watching what you guys do. If I only could I would give you all a hug. xD
  18. I really envy people who can play saxophone... Can you? Btw did you like my jam?
  19. Something a little different... http://www.megaupload.com/?d=GZVLNS7O
  20. Its not the cold I have let's say a disease that I can't call any name... But it doesn't matter I gotta just take a deep breath and I speak well .
  21. If there is a list of Jesps's Fans, THEN SIGN ME IN! I just wish to have in your missions one more thing. CONVERSATIONS!
  22. We learn every day, don't we . Thanks mortem I'll work on it. Your pronouciation is really good that's something I missed in this line, because there are too many sounds that are not very familiar with my language. "rl" is esspecially the sound that is hard to spell right
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