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Uncertain Title

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Everything posted by Uncertain Title

  1. I had tried that before, but couldn't seem to get DR to recognize the skins. I may have just been missing something. Even as a programmer, I tend to forget a lot of stuff when I'm tired
  2. I'm sure it's possible! I couldn't get it working on my end (typical at this point lol). I'll have to try some other time; I've spent a LONG time trying to get this to work rather than actually building. AH THANK YOU!!! I was actually hoping to implement some X-Ray stuff into my map!
  3. I would like to recommend adding "Warning: Skin names cannot start with numbers, as it will cause models to appear black in-game."
  4. AHA, you're indeed correct! Changing the skin names so they start with "a1"' did the trick! This was actually a successful experiment I was trying out! The wiki goes into some detail about making "general skins" that can affect all models. My hope was that, if I made two models using the same skins, then I could just write a single skin file that would change all of them! For example, since "Straight Frame" and "V-Frame" models both use plaster_01 as their main background... ...all I have to do is make a general skin to change that specific plaster texture... ...and then any of the "V-Frame" and "Straight Frame" models can have different backgrounds! It's not a perfect system, as some skins just don't contrast well with the wooden beams, but I should still be able to get a LOT more out of my models now!
  5. Nothing regarding the skin, though I didn't have much time to look this morning. Sure! The map is "talents", and you should be able to find the proper models/skins from the post above. File size was too big, despite compression. Here's a file containing the models and skins. You should be able to find the related ones using the directories in previous posts. models and skins.7z
  6. Alright, new problem with making these skins (or should I make a new thread about this?) Why are my skinned models coming up black? Here is my updated code for a simple skin. And here is the model in the skin editor, changed to its creamy, plaster version. Yet for some reason, all of my skins are pure black. The wiki says this is caused by the editor not finding the skin definition, and that there are spelling errors somewhere. I am not sure what this means, though, since all of my directory paths are spelled right (otherwise, how would the skin editor display them perfectly fine?) Does the name of the file have to match the declared skin name?
  7. That's what I was afraid of. After making sure the file I had in the base skins directory was correct, I managed to find it in the sea of skins. Well at least now it shows up. Thanks for all the help everyone. Now to figure out how to put skins into folders...
  8. There are no console errors when I reload skins. I did double check and sure enough, one of the texture directories was incorrect. I went ahead and added it. Ah, of COURSE there would be a blank space somewhere...alright, I went ahead and fixed it. While both of your observations were correct, it unfortunately still doesn't load the new skin. I've attempted to reload it with no success. Yeah I suppose that would be important to explain lol. When I go into the model view, and click "Change Skin", it doesn't display a new skin. The console log confirms this, as before and after me making changes/reloading the skin, it only finds the same amount of skins.
  9. I have been attempting to create a skin for a model. No matter how closely I follow the wiki tutorial, I can't seem to get it to work. Here is a pic of the model directory, the skin directory, and the skin file I wrote. I even tried to make a standalone copy in the skins folder, in case DR doesn't like digging through folders when pulling up skins. Am I missing something? Am I running into problems because skins cannot be made for .ase files?
  10. I mean moving models around inside the models folder. If I try to restructure my models folder via internal folders, but have already placed models, it causes the placed models to break. Thankfully it looks like I was careful enough to save models into the map folder and not somewhere else.
  11. I mean that moving them from one internal models file to another causes it to break. Example, building with models before creating a folder inside the models folder, and then moving models in there, causes all placed versions of those models to become blue/black squares.
  12. I have been building my map using some models I've created. I noticed that moving the models around in the folders caused the models in-game to break. Are there any precautions I must take for when I want to upload the map for beta-testing/finalizing the upload?
  13. Awesome, thank you so much. That's saving me so much time!
  14. Actually yes! I am aware of the pointfile. But thank you for pointing it out. It's actually the pointfile specifically that has been giving me headaches. Interesting, I had no idea! Do you know where I might find it? Ha, and here I thought it would be better to use brushes for simple geometry rendering instead of complicated entities. Thank you for the warning. I bet the reason I'm having so many issues has to do with NoDraw textures...I'll take a look next time I get the chance. Thanks, to the three of you. It's good to know that I'm looking in the right places and have some new avenues to venture.
  15. I started working on my first exterior area, and have been losing my mind over leaks. What causes a brush to go from being considered 'sealing', to 'needs to be sealed?'
  16. That makes sense. I just don't get why it's happening now. This is my third batch of models and this hasn't happened before. I appreciate the input though. Maybe I can add/adjust it in some way to make it not do this anymore.
  17. I created two walls: both have a base brush that is 128 x 128, and 4 units thick. One of the brushes, however, has a little bit of decor that sticks out another 4 units. Later on when I was working on my map, I cloned a model, moved it 128 units, and then changed it's model. However, when changing it from the wall with decor to the wall with no decor, it proceeded to shift itself 2 units forward. I thought maybe it had to do with what grid size I had saved/exported the model as, but adjusting that did nothing. And the models are both aligned together. This is the only model I've had do this. What is causing this?
  18. ...Alright, so I guess I automatically assumed one crumpled page equals one page to read, since that had been happening throughout it. In other words, my stupid self forgot to check if there were more than just two pages to read. Objective is VERY clear, thank you for the help!
  19. Atmosphere and lighting were stellar! Loved the extra mile you went with the effects!
  20. I...I don't understand what happened but you're right. The whole map is just...gone now. I have a previous version saved on a different hard drive, so I don't have to start completely over. But...man, now I'm spooked. I really, REALLY hope this doesn't happen again.
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