

Uncertain Title
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Everything posted by Uncertain Title
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Can't Create Working Water entity
Uncertain Title replied to Uncertain Title's topic in TDM Editors Guild
Thanks to @Wellingtoncrab we were able to find a solution: changing the nodraw_solid to nodraw_solid_liquid. It feels like a no-brainer, but no tutorials I have followed even mentioned that being needed. I'm fairly certain I must have done something wrong, or maybe the tutorials are out of date. Regardless, thanks to all who chimed in and helped! -
Can't Create Working Water entity
Uncertain Title replied to Uncertain Title's topic in TDM Editors Guild
Ooo, I haven't seen these tutorials before! Unfortunately, this also didn't seem to work. But thank you for the resources! Yeah I guess it would have been helpful if I had provided exactly how it doesn't work...sorry about that. The player moves through the water entity as if it was completely non-solid. There isn't any swimming animation, splash, or anything like that. It just behaves like a brush with no collision. -
I have been working on a waterway, but can't seem to get it to function like actual water. Here is a screen shot of the waterway, the central-horizontal area is where I attempted to convert to an entity: And here is a screenshot of the properties of my entity. I was attempting to follow this guide, but can't seem to get it to work. Does anyone know what could be the cause of this?
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'world' is not a collision or trace model
Uncertain Title replied to Uncertain Title's topic in TDM Tech Support
Aha! Somehow I gave worldspawn a model property. Deleted it and all is well now. Thank you so much!!! -
My fm recently started spamming the following message many times per second: It also was spamming a similar message for two different models, but those stopped once I replaced them. I tried selecting the 'world' entity via the entity list, and converting it back to worldspawn, but it accomplished nothing. What curse did I unknowingly unleash upon my poor world?
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Congrats everyone!!! All the new maps were very fun, and I loved the variety of settings and level design!
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I think it would be more fair for you to just go ahead and give the votes as is. Bikerdude has been helping us make some changes that I think would be unfair to try to submit for the competition specifically. But we appreciate you wanting to hold off for so long! Pinnacle is a city made of multiple layers that is always expanding upwards. Around every couple hundred years, the Builders construct a new layer, covering the old buildings and streets.
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Thank you! Originally we had plans for AI, but ran out of time to implement it (hence the random weapons stash) Those drawers are just super shy, actually! They hide from everyone though, so don't worry it's nothing personal (I fixed them in the latest update that will be uploaded later today) I'll have to do some flying around noclip to see if I can find this roof strip you're referring to. MY HERO!!! I kept thinking I had to make a new text file for every skin! That removes so much tedium! I went ahead and made a master skin file and got rid of the rest of them in an update that will hopefully be uploaded today ^ ^
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We didn't have enough time to add npcs like we had planned. There was so much more I wish I could have done, but that just gives me more material for new maps! Thank you! As a fellow jumping/mantling enthusiast, I wanted to make sure I had some vertical elements! Thank you for the kind words ^-^ So I have one skin file with multiple lines, each line referencing a different model and texture to replace? Am I understanding correctly?
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Edit: There seems to be an issue still with some of the assets used, so the map will need to be updated. 2.0 Various Fixes and changes, a poor, lonely guard added thanks to Bikerdude! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pinnacle "Every couple hundred of years, the Church undertakes a massive mission to layer the City. With a combination of ingenuity and magic, the faithful cover old buildings and streets with new roads and homes. Welcome to Pinnacle, the city that hides more than it shows." ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- An extremely quick and painless map that was lovingly rushedreleased for the 15th Anniversary Contest! I have had plans and ideas for this map haunting me for the last couple of years, but each time I've started to work on it, it ended in disaster. (I only just learned to make map backups the second time my map got corrupted, for instance.) Unfortunately around 85% of the planned map had to be left on the cutting-room floor to make it to the deadline. We had an absolute blast working on it, and can't wait to make more! With love, UncertainTitle and TwilitWitch. Thanks to Bikerdude, for beta-testing and contributing to make our map better! https://drive.google.com/file/d/1BYMYlI0iwFGP8JxPxEoRj6c2-Dxg7HCg/view?usp=sharing
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The Dark Mod 15th Anniversary Contest - Entry Thread
Uncertain Title replied to nbohr1more's topic in Fan Missions
Managed to get it packaged correctly, triple checked that the map still runs and then made backups...now to figure out how to release it. -
The Dark Mod 15th Anniversary Contest - Entry Thread
Uncertain Title replied to nbohr1more's topic in Fan Missions
I finished the map 5 minutes ago...and have been now fumbling about trying to prep it for release -
The Dark Mod 15th Anniversary Contest - Entry Thread
Uncertain Title replied to nbohr1more's topic in Fan Missions
I just have to take care of some visportal/location stuff now...am I understanding that I can spend some more time working on it tomorrow before submitting? (I won't need any betatesting, the map should be fine) -
WE FIGURED IT OUT I FORGOT TO HAVE THEM PERFORM THE GAME/PROJECT SETUP The models are appearing again. Oh, there's a mission template I could have used...well, guess I'll have something to use for a new map in the future lol! Thanks so much for the help @DeTeEff. Hopefully the wife and I can create something good together now!
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This is what the directory path looks like: That does make sense, and that's what caused me to restart the project before. My friend is able to play the map on their own computer with no issues, however. In-game the map looks exactly the same as mine. It's just this...annoying issue with the models not appearing in Dark Radiant specifically Don't worry about it! I appreciate any help I can get.
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Man, I sure hope not; I had to restart my project once already because of that exact issue. OH I should have included that playing the mission works perfectly fine. There's no issues with the models at all!
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Have a friend who is interested in Dark Radiant and wanted to look at my map. When they load it, all models that I've made appear as grey boxes. If they try to create a model, my models don't appear. I did include my models inside the fm, so I'm not sure how to get it to recognize it as a valid directory. Not even selecting 'Reload Models' gets it to recognize it. Anyone have any ideas of how to fix this?
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The Dark Mod 15th Anniversary Contest - Entry Thread
Uncertain Title replied to nbohr1more's topic in Fan Missions
IRL has been crazy for me this year as well, so I'll be cutting it close....REALLY close. -
Ah, that fixed it! Thank you so much!!!