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Mr Mike

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Everything posted by Mr Mike

  1. Hm, no I hadn't, wasn't aware f that. It's working fine now and I've just confirmed the invert selection doesn't work with func_statics.
  2. Greebo, the selection process with func_statics isn't with 'select touching' etc but when you 'invert' the selection - the func_statics remain selected, and any new ones become selected. Also, with the latest snapshot I get a crash upon starting DR. I'm redownloading to try again.
  3. I'll double check it when I get home greebo, I'm at work right now. From memory 'select inside' works as it should, 'select touching' selects func_statics that it shouldn't. I was going to report this but never looked into it properly.
  4. I've noticed recently that func_statics are selected like this as well.
  5. The track is in the darkmod sound directory and it'll list the author is you play it in WMP etc. I can't check right now as i'm at work.
  6. I can tell you that they're going to want to hear a bit about you, and see some work you've done before, preferably with doom 3, as a minimum. So it's a good idea to get working on that if you haven't already done so
  7. I want to say that's some cool stuff, new Horizon. I love blues and I'm a rock head (not too keen on the two combined) and you guys are sounding good. Have to say though, ask the lead guitarist to cut back his 'intro solos'... they really spoil it, for me... but what do i know??
  8. No point in automatic imho... RX7's are interesting. Cost a lot to maintain though, what with the frequent maintenance. Hope you enjoy it.
  9. What is that? Looks like a Mazda... RX 7? maybe a 626 of some description?
  10. Fixed, thanks greebo. Can someone close this for me please?
  11. Was working fine, reported the func_static bug and not touched it since. Downloaded a snapshot just now and it seems to be broken. I'll download it and try again.
  12. Greebo, after downloading the func_static fix you corrected the other day DR no longer seems to display lights in the F3 display. Mike
  13. Thanks greebo, I shall check tonight. I'll add 'closed' to the topic title, if it works, but how exactly do i do that?
  14. Ok, I've searched several times on this and I'm well aware I'm probably causing the fault but I've gotta report this now because it's becoming very frustrating. Basically, when things go seriously wrong with DR (not so frequent i must admit) when I go to reload a map, or an autosave, my func_entity's are always screwed. Their geomtry is all over the place and I basically have to rebuild them from scratch. Is this a known situation? I'd love to give you a more definite guide as to what is happening but I really don't know myself right now. If i can put my finger on anything I'll let you know. Mike
  15. Wow greebo, so fast! I'll be sure to check this out over the weekend and see if I can break it
  16. Nice to see a few tiny screenshots, I guess. You can quite clearly see the Doom3 tech in them. I think the big news is the apparent limitless texture size but this is what's going on with Quake wars so no big deal. Actually, I think some guys found parts of the code in Doom3 and actually got it working to a reasonable state. I'm slightly concerned about how "world" textures will impact the ability to make quality mods in the future.
  17. Fidcal, as stated you can right click and "apply to selection" in the media browser and there is also an option to flush unused textures at the top of the texture browser window.
  18. Wow, thanks Greebo, that sounds excellent! Not quite only 1 thread either- http://www.doom3world.org/phpbb2/viewtopic...highlight=nurbs That sounds cool. An object thta will follow a path, and cause damage if needed, which then goes on to use physics when it reaches the end.
  19. Well you're correct in what nurbs are but not in their use. The nurbs I refer to aren't used for geometry but to control movement of whatever you want; i.e. the smooth turning monorail is Doom3? It followed a path created with nurbs. http://www.doom3world.org/phpbb2/viewtopic...highlight=nurbs Some possibilities; smoothly moving particle effects glowing in a Pagan forrest (willow the whisp) or imagine the security cameras in Cragscleft, but aiming at a nodraw'd target and emitting a particle effect in that direction.
  20. Guys, I've started looking into Nurbs and what can be accmplished with them, and it's pretty good stuff. This was all from the Doomeditor as I couldn't see a way to edit them with DarkRadiant. Is this a feature that is on the to do list? (Apologies if it is in there, I did a forum search)
  21. I can't look at your links from work but are you possibly referring to Pictometry? I work for a mapping and aerial imagery company myself, though not in the pictomrtry division, and we're doing some of this stuff ourselves. Microsoft is one of our clients with their MSN virtual earth. http://en.wikipedia.org/wiki/Pictometry Check this - it's not our company though. 3D models can be built from the 2D referance photography.
  22. Very nice. Could be a little more movement in them, for my tastes. Like a very simple beat or something, though not necessarily a standard percussion sound. Also, the naming seems weird - Dungeons to my mind was a Pagan hideout/forest type scenerio, but that's all self interpretation. I say you guys should definitily take this guy on
  23. A similar problem is when i minimise all (window-m) the background image window stays displayed. Could be related i guess?
  24. I thought this was going to be about New Horizon using Quark Express to edit maps :'(
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