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AluminumHaste

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Everything posted by AluminumHaste

  1. Okay I know this probably isn't for you, but I have an Inspiron 9400 from Dell. It's a $3000 laptop that I got for 1700 with coupon codes and sales stuff and free shipping and a free carying case. It's got a core 2 duo, ddr2 ram, NVidia GeForce Go 7900 Gs (highest I think for the 9400) and quality components, and a gorgeous 1920x1200 17" screen. It's way fast enough for Doom3 and I run the mode at 1920x1200 with 8xAF and everything maxxed out quality wise and it runs at 40-60 fps most of the time. It's a nice laptop.
  2. Just some info; Only the control panel is written in .NET You can install just the drivers and then use a third party tool for the control panel (such as ATITool) to manage your 3d settings. You can safely remove the login account, it won't hurt anything.
  3. book 6 was the last good one for me I think. The first 3 were pretty amazing IMHO. BTW the last book I read was the HP Total Care Training Handbook
  4. Try HijackThis, you might have a browser hijacker, which is a form of malware. They are annoying but I've only ever had it happen to me once (with IE). On another note, I've just got the dark mod reinstalled and I think everything is working so I'll hopefully be able to get started on redoing things.
  5. Dude you are freakin' fast at modelling, you should be a boon to this project!!!
  6. Don't you mean "aspire" ??? lol, the models look much more realistic with the textures aligned in the correct direction. Nice work.
  7. My computer started going bonkers, like svhost crashing and taking out my soundcard after about 5 minutes of loading into windows. I did everything I could to find the problem but I wasn't able to. So I decided it was time for a format anyways, so I backed up everything I needed (or thought I did) then formatted. Big mistake, I backed up my textures that I made (500+ megs) and everything else, but I totally forgot to look in my doom3 folder and also the mod files in C:\ So yeah I formatted and actually did a full format (not quick), which I think zero's the drive. So I reinstall windows and I'm installing stuff and I'm looking on my backup cd's and I can't find my mod files anywhere AAARRRRRRRRRRRRRRR, so now I have to restart this damn flashbomb again!!! I was so close to finishing it last time. Oh well I had to restart it anyways, as I was getting the game crash bug again. I just wanted to let you guys know that I'm still here but I've been busy fixing these bugs and loading stuff on my computer. I'm still working on this thing so don't get to mad at me please. Besides, I had to restart the mod anyways to get it to work with the darkmod. So maybe this wasn't such a bad thing, but it sure as hell annoys me!!!
  8. Yes happy birthday!!! Hope you enjoyed it.
  9. Yeah you're probably going to want to get doom3 to work on a mod for doom3. Nice models btw, you work fast.
  10. That's what most people think yes. They might not think it's a big deal or that great of a difference, but to me it makes a huge difference.
  11. Here are two pictures of the same room. The setup is a point light going through a window and projected onto the wall. In the first picture we just have the default doom3 setup with just the standard engine capabilities: Now it makes it hard to see anything without using your flashlight. The next picture demonstrates how this would look in more real terms, using reflection concepts; It's alot more realistic to use radiosity and I plan on using it whenever I can in maps, but it does add at least 1 more light entity to a given setup, at least. I know that I have been going on and on about this but I just hate looking at beautifully made maps, and they don't look realistic especially churches with light streaming into the windows which only light up a spot on the ground and that's it. And yes, I should be working on the flash grenade but I still can't get rid of the error that crashes the map. I am still working on it but I do like to take breaks to play the games too. Anyways, this is just my opinion and it's up to the individual to use it.
  12. There's been some, I posted it in the "Help with Def files" thread. I got it to work as a separate weapon, and it flashes and stuff. I'm not sure about doing more as it sounds alot like there's so many changes that have been done to the code base on your part, that my stuff will have to be completely changed to work. I haven't had a lot of time to work on anything this last week, I've been having domestic issues with my girlfriend, which were resolved (for now) last night. I'm hoping that this week I can get back to work. I want to try and do the overlay thing so that your screen goes white and stuff. I'll post an update later.
  13. Why not, fry the proc so he has an excuse to get a new one. Go for a Core 2 Duo @ 1.8 or 2 Ghz. You'll get 10x the performance. http://www.pricegrabber.com/p__Intel_Core_...ssor,__22879558 Not bad, 213$ Or course you will need a mobo, and some new ram
  14. As far as I know, ALL images on wikipedia are free to use and distribute.
  15. If a picture has no watermark and doesn't warn the user that the use of said pictures is illegal, then go for it. If you don't want to then fine, I'll use them in my maps, if I ever get my hands on the real tools you guys are using.
  16. Uh guys nobody owns the copyright of the mona lisa and stuff like that, it's in the public domain as most of that stuff is.
  17. I think the copyright or trademark has run out on stuff that's over 100 years old
  18. Heh, are you serious?? Remove all ambient light from the real world, and you'll see why radiosity is so nice. It's the only reason that Quake3 visuals are better in certain situations, also it's the reason HL2 is so nice to look at. It's charming. Imagine when light comes through a window in a dark room. Sure the floor is lit up where the sun falls, but also the walls are partly lit too; This is called radiosity. Also imagine that you wanted to see some detail next to you but you don't have a light. So you take a sheet of white paper, stick it in the sunlight and it will reflect the light onto the surface. Here's a pic to demonstrate why it's important: If there is no radiosity, the wall that's lit up in real life, is completely black. This sucks ass for the most part. We can fake it with some low intensity spot lights, but this is where pre-calculated lightmaps show there strength.
  19. That is the way this works as far as I can tell. You render the lighting to a texture, which is then applied to the whole level via a decal. This is bad as this adds an extra rendering pass per frame rendered so this isn't such a good idea. The best way would be to add real-time radiosity lighting (which isn't possible with today's tech, too slow), that way we could have our cake and eat it too.
  20. Because you can simulate radiosity this way, which isn't possible in doom3's engine.
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