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Everything posted by Capela

  1. Hello, can anyone point me to an example start mission so i can download. Thanks
  2. Or maybe a cyberpunk/post-apocalyptic environment that could be interesting indeed.
  3. The problem i see to make a stealth cyberpunk game its the tecnology. With infrared cameras you cant hide in the shadows anymore, unless you use a stealth suit or something like that but then its not about your skills and more a gear aproach...just my thoughts.
  4. But thats what i said that im willing to help..??? i follow TDM mod since the begining and believe me i know the huge work was made by the TDM team. Im just discussing ideias thats all. Regards
  5. I haven't been here in a long time, nice to see that people are still around. I think move to U4 could be a good solution to get the mod to a new level, i could even offer some assets to the cause just to start. In the past 3 years im working with Unity trying to make a RPG game, but im interested in put my hands on the Unreal engine editor. Theres an asset in the store called "Shadow Stealth" works with blueprints and i think im going to try it and let you know.
  6. @freyk The ideia its more like a RPG style game like the old Commandos games but using the TDM Thief style. Thanks for the link. @nbohr1more Can you point me the controls scripts as i hould like to have the mouse as input. regards
  7. Hi there, along time pass since my last post. I Would like to ask to the TDM Team if its possible to have a submod for a Top Down View of the game without change the core engine... I think the CAMERA should not be a problem..!!! The controls to get input from a mouse i dont this should be to hard to..!!! Making the maps and the light system could be the major problem but i dont know about the code to say more than this.. So in general do you think its possible do it??? Regards.
  8. What can one say.....you are really a true artist.
  9. Well, what should be a simple back door entrance to the castle. just results in this. And theres still alot to do in this zone.
  10. @Epifire, thats big than i tghout and its really a good work, i hope the TDM team just incorporate the 3 versions.
  11. Realy like it. But i cant see what is the dimention of the object...if is not ask to much can you put a picture with an AI figure.. Thanks
  12. well i hope to have some more open areas....but thi is just the start of the map......was funny when i get to light at bridge an that guards just came to attack me.....i was not expected that...
  13. Hi, nice to see alot of new pics. Im making a pause from my city map and start again my old project Castle Mordenstaind. Here my first WIP Pic.
  14. Later on i realy would like to use some water effects like that..
  15. Hi @Spooks Well i dont understand what you did in there. what are the green lines? And why you get 11FPS after all that work.?
  16. @Outlooker: Well thanks fo your feedback, in fact im from Portugal Lisbon, its an old city with 7 Hills and if you go youtube you can see how it looks, anythink but flat, and very White and its my major reference. I dont know where my "art style" comes from it, but its a fact evryone have his style, and thats mine. Never the less, im doing the map by zones so a more medieavel area will come. Buts has a said this is a wip pics and a more steampunk will arise. @Bikerdude: 'Auldale like' part of Bridgeport, well i need to read more about this universe. Well just another very wip pic.
  17. well TDM windows.... and i would to see more of them.
  18. Well i just want to say that is a good game for me me to get some ideias.
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