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STiFU

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Posts posted by STiFU

  1. I've had a brief look at the code. It indeed looks like unbindPad only unbinds the pad buttons. However, I just discovered a workaround: try setting in_padDeadZone to 2.0 . This increases the deadzone to values the sticks can never reach, effectively disabling the sticks. 🙂

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  2. 14 hours ago, chakkman said:

    I almost forgot that it is released this month.

    Already pre-ordered it.

    Oh thanks for reminding me. Time to catch up on a supposed masterpiece. 🙂

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  3. Deathloop actually did quite well financially. It's also been out 4 years, so it's no surprising at all that it's free on Epic by now.

    I absolutely adored Deathloop for its unique style of multiplayer. If you don't enjoy multiplayer, then this game is not for you.

  4. 1 hour ago, wesp5 said:

    I wonder how this will work out with Witcher 4 where again you will not play as the guy after which the series is named.

    The whole story of The Witcher has always been all about Ciri and anyone who does not see that is not a true Witcher fan. Even people who just played the games should know that the story of Geralt ended in the Blood and Whine DLC. Also, Ciri is actually considered a witcher, so the series naming still fits.

    That being said, I do hope they do something interesting with the combat system. Playing as Ciri in W3 was always soo boring.

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  5. On 5/16/2025 at 7:05 AM, peter_spy said:

    I'm sorry that you have such problems :(, I can only guess that it's the matter of unlucky hardware and drivers combination. The only problem I encountered early on was resolution not switching in Fullscreen mode. Otherwise it was a flawless experience from start to finish...

    I actually fixed it now. 🙂 My 3060 Ti OC used to overheat. I RMA'd it, but Gigabyte was having none of it. So, I had to undervolt it to prevent it from overheating, and it turns out, that undervolt is simply not stable in some modern games, most notably UE5 games. I had tested many games and benchmarks with that undervolt and never had problems. Then two years later, problems suddenly arise. I ruled out that the undervolt could be responsible for the crashes because I saw the game crashing even with "MSI Afterburner" (the undervolt / overclock tool) closed. However, this conclusion was simply incorrect, because closing MSI Afterburner does not revert the GPU to stock state, the undervolt will stick. I am now running a super conservative undervolt with a slight underclocking of my GPU and the game is absolutely stable and I can now even raise many settings to high or epic, which used to produce the crash much sooner. ❤️ 

    I finished the game by now and I too am blown away. Here's my review, if you care for it. I omitted all my technical issues with the game, because those were simply on my stupidity.

    Spoiler

    Much like the plot of this JRPG, you don't want to leave this beautiful virtual world after finishing the game featuring a very emotional and mature story about grief with many unexpected turns in a France-inspired fantasy world. Thankfully, you don't have to leave as there is a lot of more content to do afterwards. The graphics, acting and direction are absolutely gorgeous and it is one of the few Unreal Engine 5 titles that actually perform well. The dodges, parries and counters freshen up the traditional JRPG-Formula really well to make it more engaging, but other than that, it is as old-school as it gets. The first time I entered the overworld, I instantly thought "Yes, this is basically the original Final Fantasy VII" and I loved it. I really only have on thing to critisize: The enemy level is not shown so that, in mid- to late-game, you frequently load into battle against an enemy that is way out of your league. I get the design decision, they wanted to increase immersion while exploring, but a small skull symbol or something would have made this a bit less annoying. Still a 9/10.

     

     

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  6. On 5/7/2025 at 11:04 AM, peter_spy said:

    In terms of game mechanics, it uses a mix of ideas from JRPGs like Lost Odyssey, but I guess it's more like Nier: Automata in terms of world building and other things. Apart from that, the style and imagination that went into making the whole thing stands out as a class of its own.

    Yesterday, I beat a minor boss on a beautiful island, and that alone made me sad for the rest of the day, for no explicable reason. If that's not art, I don't know what is.

    Man, these crashes are getting out of hand, I am in the finale of act 2 and it keeps crashing on me... :( It's so annoying that I am thinking about quitting, although I really enjoy the game and I am so close to the finish-line. It's a huge bummer!

    Some people reported that switching to DX11 renderer would help with the constant crashes, but it didn't work for me. I tried various ini tweaks etc. Just now I even tried disabling DLSS and setting everything to low. Still crashes eventually. It seems to dependent on the area, as I had sections of the game without any crashes for a whole evening. Then again, there were sessions were I had 10 crashes. I eventually created a "kill and restart" batch so that I at least could quickly get back into the game.

    By the way, it turns out that those LOD issues were due to me using the DX11 renderer.

  7. Avowed looked like a 9/10 for me at first, because exploration, visuals and combat were great. However, after some time, I found the pay-off of the exploration was not very high, as the loot is mostly meaningless (yaaaay, a tree branch). Then there's the problem with the lacking enemy variety and, as a result, also lacking combat variety. The few basic enemy types are also grouped up in the wildest combinations, which kind of eats away from immersion. The soundtrack also gets old rather qickly, which led me to put on the "Epic Fantasy Music"-Playlist on Spotify in the background... Eventually, I stopped playing for these reasons, but would still rate it 7/10. For Anti-woke-warriors, this game will probably be more of a 4/10 or something like that... 😉  

  8. I like Clair Obscur quite a bit, but it crashes fairly often for me. 😞 Also, in Act 2, some of the models look really broken, as if an LOD-model was loaded in rather than the high-poly model. It is weird, because I know that the game uses Nanite. Did they actually intentionally include such low-poly models or is this bugged?

  9. Sifu is free on Epic right now, but the offer ends in 50 minutes, so be quick. It is an awesome game. It adapts the combat system of Sekiro and extends it in interesting ways.

  10. I was always put off by the visuals of vampires survivors. Eventually, I tried it on my cell phone and it was a lot of fun. I think the phone is also a very suitable platform for this game, because the controls are extremely simple and you don't mind the bad visuals as much as on PC or console.

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  11. I was just about to post here that Death's Door is free on prime, when I saw its thumbnail on Twitch.

    image.png.14d70d5ae961064ae141a668c660a547.png

    However, apparently it is actually not on prime gaming right now. Hopefully, it will be in the future, it is fantastic:
    "A darker and more difficult adaption of the Zelda-Principle. It is a lot of fun, has a great soundtrack and an atmosphere that compares to the also brilliant Hollow Knight. The only criticizm I have for this game is that it ended too soon after 11 hours of playing."

    EDIT: I just realized that half the Screenshot is German, but I guess you get the gist.

  12. 9 hours ago, peter_spy said:

    IMO switching to PBR doesn't help here; if anything, it only emphasizes how dated the modelling and texturing is.

    If we were able to convert our existing materials to "good enough" PBR materials, we could make the switch to a PBR renderer. This would allow us to successively improve our materials and new contributions could be made directly with PBR. 

    If we had to first fix ALL materials manually up for PBR before making the switch, I don't think this small project would ever take off. That's the motivation for the investigation if the materials can be converted in a sensible way.

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  13. 7 hours ago, Taquito said:

    Fallout Classic Collection is Free on Epic.

    I played Fallout 2 back then and it was a great game. I vastly prefer the oldschool c-rpg Fallouts. Sadly, due to 16 bit color depth and low resolution, these games did not age too well. Here's to wishing for a Remaster.

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  14. Yeah, I was not very optimistic about my idea to begin with. So, we'd have to painfully go through all materials (and custom FM materials) and convert them manually.

    Makes me wonder if it would be feasible to support both PBR and traditional materials in a somewhat efficient way in our renderer, so we could still have a functioning game while not all assets have been converted. @stgatilov? 🙂

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  15. PBR sure would be a major upgrade for our game. Problem is, all our assets would have to be converted and that includes custom assets from FMs.

    I do wonder, whether there is any research on automatically converting traditional materials to "good-enough" PBR-materials, or if we should experiment ourselves with such a process. I imagine a heightmap could be "approximated" from Normalmap (I know this is not accurate, but would maybe be good-enough for starting), metalness could be derived from thresholded specular map (or material name), glossiness could be derived from normalmap roughness and maybe specular map and as albedo we could simply use the existing diffusemap (maybe try to get rid of any brightnessvariations on that map).

    @stgatilov care to comment?

  16. I finished all Splinter Cell Games multiple times, except for Conviction of course, which I only finished once because it's horrible. It did have excellent coop, 'though.

    If someone were to ask me if Splinter Cell or Thief/TDM are my favorite games, I'd have a hard time answering. Considering there is a shipload of content available for Thief/TDM, the longing for new Splinter Cell content is definitely a lot stronger!

    Maybe I should seek another hobby game dev community called PooBeeSoft for developing a game called "Separated Agent Group" featuring Cam Wisher... ;) 

     

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