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Posts
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Posts posted by datiswous
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On 4/2/2020 at 2:31 PM, Geep said:
Did you or someone else created this wiki page? I couldn't find it.
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On 2/8/2017 at 3:54 AM, HMart said:
Hey guys i was playing around with darkmod and made a small test map, there's not much there and i really mean it, there's no history, objectives or anything, it was just me playing around with TDM tools, engine scripting and assets, because of lack of time i stop working on it but would be a petty if it went to the trash and perhaps it could be useful for someone, i'm releasing this as is, with no guaranty, i don't even know if it will work on your PC, if it blows up don't complain to me.
Â
I tried to make it into a mission to be easy to try. (worked on my PC)
Â
https://drive.google.com/file/d/0B_xD8k_3dkNpandJLXEtX3BrYWc/view?usp=sharing
Â
Hope it is of some use.
I must say, I expected a much smaller map. The frob-animated boxes are cool.
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Hah, I've never seen this before
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I gues making the render scale lower on distance is maybe possible? Making it based on LOD?
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See also:
I think it could be useful for ingame cinamatics, or for intro's based on screenshots.
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8 minutes ago, chakkman said:It's not realistic either.
Indeed, I think it's implemented for it's cool looks, not for it's realism. Loads of stuff in TDM is unrealistic.
It's used in photograpy and film, so it gives you that look.
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On 10/31/2022 at 8:50 AM, JackFarmer said:
This is from my newest project
HH5?
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15 hours ago, Knockout Thief said:
Getting close to what I want, just need to finish implementing notes and rating, it will read the FMS folder and gather the info and will launch whatever FM is selected fine.Â
Is it multiplatform?
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Hi, ultra newbie question here:
If I make a visportal and I stick it in an opening in a wall, but the direct surroundings, which touch the visportal are an entity, does this work for sealing? Or does the visportal have to be set toward a brush to work?
And I guess for patches the same?
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18 hours ago, datiswous said:
This only happens with extra views and the undocked texture tool.
It also happens when you undock the textures tab or media tab (only image preview is affected) in Properties.
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12 minutes ago, greebo said:(Sorry if I'm seemingly asking all the time about your Linux configs, I just can't keep track who's using what combination)
I put my Linux distro under my user pic on the left
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Btw. Wreckers Reach does not load in 2.10+. But I got it working by removing entity 4045 and 4046 from wreckers.map using a text editor. I added this info to the wiki page. Nice map btw.
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10 hours ago, greebo said:
Which distro/window manager configuration is that?
Manjaro (Arch based) XFCE
Maybe I have to double check my installation..
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28 minutes ago, SeriousToni said:
Haha I guess you're British?
Yeah, I always do an extended search for tools from The Netherlands first. Everything local is always better. If not available I am forced to use garbage from other countries..
SpoilerP.S. I know you answer to Zerg Rush, but it's a joke anyway.
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Under Windows I used to use Faststone image viewer or Paint.net for this editing and under Linux nomacs or Pinta, but above options are much easier and faster.
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2 hours ago, Zerg Rush said:
I also tested Flameshot and it's great, but (afaics) it doesn't have the ability to edit existing images that are not created with the tool and therefore it's less useful for TDM users, because the screenshots are made inside TDM.
Thanks for the reminder about ShareX, I check it out as well.
Edit: ShareX has the same functionality and more (you can record your screen as well). Amazing. Because of the many features it does look more bloated and is therefore possibly a little more complicated, but it could be worth it.
2 hours ago, Zerg Rush said:but sadly only for Windows
Ah, that's why I didn't see it at first. Indeed a bummer.
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On 10/26/2022 at 3:13 AM, datiswous said:
A first draft of the wiki page:
I finished adding all the "works" that are free for adaption.
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I just found this awesome cross-platform software to make and edit screenshots:
https://github.com/ksnip/ksnip
I think it's very useful for people beta testing missions and other kind of feedback based on screenshots. You can load in existing images (for example TDM screenshots) and edit them.
Â
Edit: It also has upload capabilities:
Quote- Upload screenshots directly to imgur.com in anonymous or user mode.
- Upload screenshots via FTP in anonymous or user mode.
- Upload screenshots via custom user defined scripts.
Would be nice if you could also upload to Google drive folder for example (or Dropbox), or Postimage via custom script.
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1 hour ago, Xolvix said:
Somehow we managed
Can you do it? I'm writing about the advantage that more people are able to write the ui, and I think websites are for a great part ui's.
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Just installed 3.5 (Flatpak), it works really well. The only thing is that if I create a new xy or camera view it is only usable as a tab inside the properties window. Outside of it they won't appear correct and therefore are not usable.
Edit: Also the texture tool is affected. Place it outside the Properties window (undock) and it will not show correctly.
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You can probably see some related errors in the console
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16 hours ago, Baal said:
They still might just not like C#. Or rather use a language they know better.
Maybe use html5 via Electron. I have not worked with it, but having to work with html, css for the ui seems easier and something more people have knowledge of.
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21 minutes ago, FenPhoenix said:
including the need to display rtf
Why is that format chosen? For easy editing purposes?
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I was like cool a new version, untill I checked:
9 hours ago, greebo said:Feature: Customisable Layout (click to see the videos)
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Playing in-game Videos
in TDM Editors Guild
Posted · Edited by datiswous
Ah ok np, just asking. I do have to say that a lot of the cool stuff @STRUNKposted about is presented with video examples, that are gone and so it's very difficult to understand what's going on, which is a real shame I think. This is a downside of using Streamable I guess..