Jump to content
The Dark Mod Forums

datiswous

Member
  • Posts

    2410
  • Joined

  • Last visited

  • Days Won

    32

Posts posted by datiswous

  1. 13 hours ago, MirceaKitsune said:

    An issue worth mentioning I'm sure others have observed: When reading a readable, subtitles of nearby AI can cover it and make it harder to read the text. Can be quite annoying, would definitely layer them behind readables and the inventory menu and so on.

    Yeah tdm.subtitles.gui says:

    Quote

     * stgatilov: This GUI is always displayed in-game as topmost overlay

    But maybe this is not good?

    Or maybe subtitles should be disabled during (some) gui overlays?

  2. 3 hours ago, stgatilov said:

    added it to this article.

    You made a lot of changes to Console Useful Controls but some need explaining I think. For example:

    listEntities GLOB lists all alive entities whose names match given glob/wildcard (e.g. use asterisks like *func_static* to search for substring).

    What are alive entities?

    teleportArea N teleports the player into the area with number N

    What are numbered area's? How can you view the numbers?

    g_timeModifier 2 Same as timescale 2 but somewhat different

    How is it different?

  3. It's a bit off topic, but I post this here for now, maybe useful.

    To find all the places where conversations take place, to review subtitles, you can use the following procedure:

    1. Use console command listEntities
    2. Then search for atdm:conversation_info entities, check their names

    (actually, it's easier to just open the map file in a text editor and search for atdm_conversation_info and copy all the names of those entities)

    1. Then use command teleport [name of atdm:conversation_info entity]
    2. You might have to search the trigger that activates the conversation.

     

    • Like 1
  4. Lxqt is more comparable to xfce since they're both de's. I find only openbox (wm) a little too limited.

    I once combined xfce with openbox as wm. But nowadays it doesn't give you enough extra speed I think.

  5. The license.text (you can find it in the root of tdm install) says this:

    Quote

    Unless explicitly stated otherwise, all maps, textures, models, def files, audio
    assets, and all other non-software components that are distributed with The Dark Mod
    are licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0
    Unported license, as specified at
    http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
    and described at http://creativecommons.org/licenses/by-nc-sa/3.0/

    Any missions downloaded through the ingame downloader, the TDM website or external
    sources are the property of their respective authors, and different licensing may apply.
    Without explicit permission from the mission authors, you may not redistribute, modify
    or reuse (parts of) these missions or the assets contained within them.

    Anyway, I don't really understand what you want. I think enough has been said no? You posted about the stuff that you think needs fixing. Maybe someone picks it up and it gets fixed.

  6. Btw. the wiki says:

    Quote

    Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.

    Should this be:

    Quote

    Many controls can be included in the file Darkmod.cfg in the darkmod folder so they are automatically effective.

    ?

  7. Well I tried it on another computer and there it doesn't work either.

    beta212-04

     

    34 minutes ago, grodenglaive said:

    and working for me as well. beta212-04

    So when you do that command, you get an extra gasarrow in your inventory?

    Never mind 😐

  8. 11 hours ago, revelator said:

    This does not mean you cant have some nice app you need which was built against say gnome because you sit on a plasma desktop, you absolutely can but they are only avaliable as snap / flatpaks so each of them run in its own sandbox with all the dependencies only avaliable to said program and keept isolated from the system.

    So you are saying that if you use for example the xfce edition, you can't install kde-specific software that is in the package manager of Solus? Snap and Flatpack don't count.

    For my next install I'll might try a kde edition, because I use a lot of kde software. I don't like some of the default behavior of kde, so I would have to tweak it more. XFCE is almost perfect from the start in my experience.

  9. 9 hours ago, revelator said:

    manjaro was one of my earlier favorites in the linux world, sadly the last time i tried it, it would not play ball with my hardware and also had a bit of the same problem most other mainstream distros have where you could install stuff not native to the kernel and hence break everything

    I think that's just a matter of selecting the right Kernel. You can install different kernels and then select the one that works for you.

    The other issue is don't install AUR packages and you can revert your system back with Timeshift (or just a backup). You can boot up a Manjaro live usb stick and restore the local snapshot. Well anyway, I was always able to resolve issues up to now.

    But I'll try Solus sometime. I see Solus is rolling, that's great. What do you think of Budgy WM?

  10. Thanks for the info, although I didn't read anything exciting over using Manjaro xfce. But nice to hear about another distro that is good.

    I moved to Manjaro when Windows 7 got out of support. I find Windows 11 not that different from Windows 10 and worse in some (minor) places.

    • Like 1
  11. I was testing some missions with all the ai barks on and the issue I see is that for a lot of the subs I see on screen I can't hear the sound. Maybe I should only hear the sounds in a specific radius? Also, I think ai barks shouldn't show when story subs are on screen?

    Some subs have sugestive text, like what the tone of the voice is. Is that something that could be added as an option?

  12. Could someone try to do the entity spawning via console? I can't get it working anymore. If I do the command, I get no error, but I don't get the item. For example:

    spawn atdm:ammo_gasarrow

    Does nothing

     

    Tested in 2 missions

  13. Interesting. I didn't know about Doom 3 co-op (I don't know why).

    Instead of all being in the same place inside the mission, missions could be designed around locations (in the same map). So you play each your own part, but objectives are shared. So you play different mission objectives around the same global objective. It means also that a player could find a clue when reading a book but another player has to do that objective.

     

    So for example:

    Shared mission objectives:

     

    • Find the ring of Thruth (Church section)  - Player A
    • Find information about hidden loot (Thief hideout)  - Player B
    • Search for a clue about the hidden passage in the Church (library section)  - Player C

     

    So when Player C finds the info in the library section, Player A can find that hidden passage in the church section.

×
×
  • Create New...