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Posts posted by datiswous
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13 hours ago, MirceaKitsune said:
An issue worth mentioning I'm sure others have observed: When reading a readable, subtitles of nearby AI can cover it and make it harder to read the text. Can be quite annoying, would definitely layer them behind readables and the inventory menu and so on.
Yeah tdm.subtitles.gui says:
Quote* stgatilov: This GUI is always displayed in-game as topmost overlay
But maybe this is not good?
Or maybe subtitles should be disabled during (some) gui overlays?
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On 1/28/2024 at 10:08 PM, snatcher said:
All good here.
Are you really sure? I deleted the fm folder and redownloaded it and upon starting, I got stuck again at the start. This is with 2.12 beta 5.
Could anyone else test this?
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5 hours ago, Daft Mugi said:
In beta212-05, does "screenshot_viewpos" now work properly when bound to KP_SLASH?
Yes it does. Thanks a lot!
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10 hours ago, datiswous said:
To find all the places where conversations take place, to review subtitles, you can use the following procedure:
This actually doesn't work if mappers don't place these entities close to the actual conversations.. Well, it was worth a try.
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3 hours ago, stgatilov said:
added it to this article.
You made a lot of changes to Console Useful Controls but some need explaining I think. For example:
listEntities GLOB lists all alive entities whose names match given glob/wildcard (e.g. use asterisks like *func_static* to search for substring). What are alive entities?
teleportArea N teleports the player into the area with number N What are numbered area's? How can you view the numbers?
g_timeModifier 2 Same as timescale 2 but somewhat different How is it different?
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I added the console commands teleport, getwiewpos and setviewpos to the Console Useful Controls page on the wiki.
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It's a bit off topic, but I post this here for now, maybe useful.
To find all the places where conversations take place, to review subtitles, you can use the following procedure:
- Use console command listEntities
- Then search for atdm:conversation_info entities, check their names
(actually, it's easier to just open the map file in a text editor and search for atdm_conversation_info and copy all the names of those entities)
- Then use command teleport [name of atdm:conversation_info entity]
- You might have to search the trigger that activates the conversation.
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13 hours ago, snatcher said:
All good here.
Hmm, that's very strange.. I think I actually even reinstalled the mission and it happened again.
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Here are subtitles. That I did not test for the whole mission, but the first sequence (drunk guy), at start mission, shows fine.
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For some reason when I load the mission in 2.12, I get stuck right at the start. So immediately I have to use noclip. After that it plays fine. This does not happen in 2.11 . I wonder what the cause is.
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The license.text (you can find it in the root of tdm install) says this:
QuoteUnless explicitly stated otherwise, all maps, textures, models, def files, audio
assets, and all other non-software components that are distributed with The Dark Mod
are licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0
Unported license, as specified at
http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
and described at http://creativecommons.org/licenses/by-nc-sa/3.0/Any missions downloaded through the ingame downloader, the TDM website or external
sources are the property of their respective authors, and different licensing may apply.
Without explicit permission from the mission authors, you may not redistribute, modify
or reuse (parts of) these missions or the assets contained within them.Anyway, I don't really understand what you want. I think enough has been said no? You posted about the stuff that you think needs fixing. Maybe someone picks it up and it gets fixed.
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Ah I didn't read this part (in bold):
QuoteSpawns blackjack in front of the player. Look up if entity gets spawned under the floor.
I think I'm going to change the text there. It's not very clear.
Edit: I changed it so it's more clear:
https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls#Spawning_entities
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Btw. the wiki says:
QuoteMany controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
Should this be:
QuoteMany controls can be included in the file Darkmod.cfg in the darkmod folder so they are automatically effective.
?
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Well I tried it on another computer and there it doesn't work either.beta212-0434 minutes ago, grodenglaive said:and working for me as well. beta212-04
So when you do that command, you get an extra gasarrow in your inventory?Never mind
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11 hours ago, revelator said:
This does not mean you cant have some nice app you need which was built against say gnome because you sit on a plasma desktop, you absolutely can but they are only avaliable as snap / flatpaks so each of them run in its own sandbox with all the dependencies only avaliable to said program and keept isolated from the system.
So you are saying that if you use for example the xfce edition, you can't install kde-specific software that is in the package manager of Solus? Snap and Flatpack don't count.
For my next install I'll might try a kde edition, because I use a lot of kde software. I don't like some of the default behavior of kde, so I would have to tweak it more. XFCE is almost perfect from the start in my experience.
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9 hours ago, revelator said:
manjaro was one of my earlier favorites in the linux world, sadly the last time i tried it, it would not play ball with my hardware and also had a bit of the same problem most other mainstream distros have where you could install stuff not native to the kernel and hence break everything
I think that's just a matter of selecting the right Kernel. You can install different kernels and then select the one that works for you.
The other issue is don't install AUR packages and you can revert your system back with Timeshift (or just a backup). You can boot up a Manjaro live usb stick and restore the local snapshot. Well anyway, I was always able to resolve issues up to now.
But I'll try Solus sometime. I see Solus is rolling, that's great. What do you think of Budgy WM?
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Thanks for the info, although I didn't read anything exciting over using Manjaro xfce. But nice to hear about another distro that is good.
I moved to Manjaro when Windows 7 got out of support. I find Windows 11 not that different from Windows 10 and worse in some (minor) places.
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Well if we add a category hearing impaired then a different set with these additions could be loaded. I thought the ai-barks are mostly made for understanding the speach for non native English players.
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I was testing some missions with all the ai barks on and the issue I see is that for a lot of the subs I see on screen I can't hear the sound. Maybe I should only hear the sounds in a specific radius? Also, I think ai barks shouldn't show when story subs are on screen?
Some subs have sugestive text, like what the tone of the voice is. Is that something that could be added as an option?
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I tested. This is a shadow leak:
(it's faily minor and hard to notice though)
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Could someone try to do the entity spawning via console? I can't get it working anymore. If I do the command, I get no error, but I don't get the item. For example:
spawn atdm:ammo_gasarrow
Does nothing
Tested in 2 missions
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Interesting. I didn't know about Doom 3 co-op (I don't know why).
Instead of all being in the same place inside the mission, missions could be designed around locations (in the same map). So you play each your own part, but objectives are shared. So you play different mission objectives around the same global objective. It means also that a player could find a clue when reading a book but another player has to do that objective.
So for example:
Shared mission objectives:
- Find the ring of Thruth (Church section) - Player A
- Find information about hidden loot (Thief hideout) - Player B
- Search for a clue about the hidden passage in the Church (library section) - Player C
So when Player C finds the info in the library section, Player A can find that hidden passage in the church section.
Wishlist For Darkradiant
in DarkRadiant Feedback and Development
Posted
Strictly speaking this is purely a TDM feature request. Not A DR one. Nobody working on DR is going to look at this.