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  1. I've worked on the ill fated Vamp Noir mod and have done various maps for other games in the past...nothing quite this big before, though. I know that Alexius is working on the Hammerite Imperium campaign, and we have a couple of guys from Thief 2D onboard as well. But even if the Thief 3 SDK were to get released we'd still push on with the mod. There might be certain things that are more desirable about using Doom 3 over ISA's tweaked Ued. I think that if the Thief 3 editor were to get released that we should change the focus of the mod more towards a co-op multiplayer experience...but as of right now no plans are concrete and we're gonna continue as-is.
  2. After investigating, I discovered that among other things, you got slightly shunned on D3W. Aside from that, looking through the largely undocumented shader syntax, there are four lines that spring out: wood metal stone liquid EDIT: flesh as well as glass are there too. plastic also I'm guessing these define the sounds made when walked upon and/or shot at. However, not only do we need more types of surface, we need the sounds to go with them. Where is carpet, for instance? Doom with no carpets? Sacrilege!
  3. Doom 3 can be curvy using patches. It just doesn't suit that style. It will be very useful for Mechanist-style pipes and machinery.
  4. I posted the license agreement to the quake 3 SDK a little while ago and I believe that everyone had read it. Sorry to tell you but you are a little late. The Doom 3 SDK will be released most likely with the same limited license agreement that the quake 3 SDK was...
  5. Ok, I'm not a team member but I had a looky and noticed that the thread was closed - which is a shame because some further clarification might be needed. I havn't read the terms and conditions yet, but as far as I know Doom 3 and Id's Doom3 SDK are not released under the GPL. Id only release their code as open source (quite a different thing from letting people play with the source code) several years after release and the shelf life of the product has expired. Neither is GPL a 'non commercial' or 'free' license, it just happens that a lot of free software uses GPL. Meeting the (fairly hefty) requirements of the GPL will almost certainly infringe Id's own copyright as you will be granting the right for anyone to distribute the code commercially (doh). And, just in case you havn't got the gist of this post yet, the GPL has been designed exclusively for the distrubtion of software code. It is next to useless for licensing creative content such as audio, textures, level designs and so on. The deeds offered by Creative Commons are much better suited for that kind of thing. In short. GPL is wholesome and good, but unless you specifically know otherwise, steer well clear. Id will probably mention terms and conditions for distributing Mods in one of their readme files.
  6. Ahhh, no problem. Just thought since I was working on it that the information would be usefull for both Thief 3 and Doom textures. That new pic looks great.
  7. This is less important than figuring out Doom 3 textures. And I can't really help, haven't tried any of this with T3.
  8. Oooh, guess all hope isn't lost for having a System Shock-alike done with Doom 3 in the near future. We could talk to em and see about passing a sound propagation system back and forth between the mods.
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