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  1. I've got your ceiling in the game, but I can't seem to get it to fit in with the rest of the room. That style of ceiling is great for rooms with only a little emblishment along the walls, otherwise the tiles conflict with the positions of the posts and it starts looking funky (I'm pretty anal when it comes to mapping...in case you can't tell ). I'm gonna try and do it with different layers of tiles, smaller ones along the edge and bigger ones towards the center so it'll line up properly. Edit: ere we go The normalmap needs a bit more depth to flesh it out, but it looks alright. The ceiling looks too flat in comparison to the rest of the room, though. I'll have to fix that up.
  2. great work man I hope I get D3 tomorrow in the computer store, where I buy my new computer components. If everything works fine I'll be able to play D3 on highest-details in 2 days BTW: as soon as you've got your ceiling we should post this screen in the ttlg-forums, I think people will be really impressed.
  3. Yup, Dom, Blackthief needs to get the game so he can have as much fun with it as I am. Yet another quick update, this time with BT's blue windows in tow. I really need to learn how to make light materials, once I do I could get the shadows being cast on the floor to mimic the window perfectly and get a nice crosshatch shadow setup going on.. Whoop But as it is it looks pretty alright. Needs furniture and light fixtures...and a ceiling still...and maybe some more tweaks on the lighting...but anway, there it is.
  4. Well, I did back it up onto my spare HD, but I backed up the wrong folder. Entirely human error. =P From now on I'm gonna do a big backup onto a DVD
  5. There's nothing wrong with the window, looks perfectly thiefy to me. A moon? Never! No time to modify. Springwheel's stuff's perfect anyway. (Runs away with the artwork to the Imperium forums.)
  6. Guest

    I Want To Help

    Arg. Sorry forgot to include contact info. God_is_my_goldfish@yahoo.com Or PM me in ttlg or ionstorm forums.
  7. It looks good. Much more professional then the other one. Actually I thought the other one is just a draft release to give an impression. I wouldn't take it as our banner because it doesn't looks good enough for that. While this one looks much better, from the quality point of view, I don't really like it as our Thief banner. It reminds me more of a kind of Prince Of Persia game and doesn't invoke Thief for me. Regarding this the other banner fits better. Maybe if you give it more black/blue tinge instead of read/yellow? Edit: Just noticed somebody commented saying it looks Alladdin Thief which is quite similar to whay I meant.
  8. I would like to be a tester for this mod, I have a good deal of experience when it comes to Thief games, I've completed the Thief series, and I'm also dedicated to playing Thievery Ut a Multiplayer game. So Thanks for hearing me out, hope I could be of assistance.
  9. Which means that pakmannen should probably be credited/register here and join the fun. Unless he disagrees, in which case I'll copy his work & have done with that.
  10. WOOHOO! I CAN POST AGAIN! lol, anyway...I have a few wallpaper textures of my own to contribute. None of them are quite as Thiefy as Blackthief's, but I'm sure they'll have their place in the game somewhere. This one turned out great ingame, but alas...it's sort of a funky hell of an ugly wallpaper. Could fit for bathrooms, though. This one is more intheme, but it looks more like a carpet than a wallpaper. They're not bad, but I like the ones posted above a helluva lot better. So far I have about 27 textures from various sources ingame with about 5 or 6 of them refusing to show up properly. Originally I thought tweaking the color levels confused the editor, but after some tweaked textures showed up I'm starting to believe it has more to do with either the directory structure or just plain randomness . Since some of the default Id textures refused to show up even before I started modding it's hard to say. Edit: Once again I have to bring up how much better it is to do normalmaps by hand... In the end it makes it far cleaner and looks a good deal better. It's not that hard to do either, I've never done any texturework before I started this project so I'm sure some of you photoshop pros won't have any problems at all.
  11. All mods that are made are under the GPL, General Public License. I feel that all of you need to download the Quake 3 Game Source and read the agreements and install it to check out the code. This will give you a better idea of what to expect since from the beginning I could tell that none of you have actually modded for any games besides Thief before. This would be a really good idea. You don't get to choose a license, ID Software chooses it for you. If you make a mod for an ID Software game you HAVE TO release it for free, no questions asked. If you want to sell your mod then you need to buy a license to the engine and produce it all yourself and find your own distributor. I really think before you all get too involved that you need to take a few steps back and take a look at the agreements for ID's other game source that they have released. Quake 3 Arena/Team Arena 1.32 Game Source
  12. I realise now that, sorry, I'm not a 24-hr admin, I tried my best to make team-members team members, but you and Renz slipped the net (too late registering of course ). Anyway, I agree with the design document thread, but hadn't considered game design. Alright, I'll remove the lightgem board too. Art boards will remain, I like the classifications. ~Programming ~AI ~Sound programming and a new board for SFX. I'll make the design document section read-only, and I'll make a 'team issues/general' board. I'm wondering about the special fx board - this is a mixture of art and programming, mostly involving the .mtr files, which the texture artists should learn to deal with anyway. But if you are really stuck on this, then I'll make one of course. Sound good?
  13. Somehow my posting was posted with the wrong button. Whatever "Reporting" means on this board. Yes. Otherwise it tends to get everything into the general board and clobber it with discussions only a few are interested in. This just makes it harder to read. We should create a board for every major aspect of the game. I think I listed all of them, but if somebody identifies another one, we shold mention it as well.
  14. A cool tutorial from the D3W forums about creating new creature models. http://www.doom3world.org/phpbb2/viewtopic.php?t=5133
  15. I've made you an administrator now, Fingernail. Set up the forums how you want it.
  16. Since when was Object making not under Art? Yes, more art forums: Objects Concept Art Characters Textures and another forum for levels/test screenshots.
  17. I won't be avalible this weekend, just so you know. We can make the arrangements to the forums next week, before we open it to the public.
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