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  1. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  2. Our plan was to have one type of helmet that makes regular guards immune to blackjacking on regular settings. I'm personally wondering if we need that...after all, we are making all elite guards immune to blackjacking (not because of their helmets, but just because of their awesome reflexes and general alertness), and FM authors could just use them whenever they want a guard that can't be BJed. Still, I thought I would see if we can come up with a good concept for one anyway. Let's face it, in real life all helmets would make you immune to blackjacking (and players will be able select a setting that does just this if they want). For gameplay though, these helmets are somehow better than regular helmets. Problem is, how do you make them look "better" enough? I found a couple interesting designs that would be difficult to BJ (helmets covered in spikes, or a spanish conquistador helmet), but I didn't think they'd suit the Thief style very well. Anyway, thought I would open it up to the Art division, and see what you guys could come up with. Job: A Helmet that makes the wearer immune to blackjacking Requirements: Must be visually distinct from other helmets; must appear somehow to provide better protection than regular helmets. Post your results here.
  3. Okay, I've pulled an all-nighter here to finish this thing It's almost 8am here, and I should've gone to bed about 8 hours ago Sooo, I'm going to upload my mood art here in a minute and then go to bed. Merry Christmas! My DarkMod present to you all is coming very shortly... EDIT: Here it is. Sorry for the wait... <pics removed. See my 12/27 post for latest version.> Note: I tried getting a thief in the foreground, but it was just taking me toooo long to get him to look good. Sorry The image looks fine on my monitor, brightness-wise. If you need to adjust the brightness of it before posting it anywhere, feel free. Okay, I seriously need sleep now
  4. Springheel

    Mood Art

    Ok, here's the first in a series of concept art I plan on producing. The goal with these pictures is not to provide modelling information, but to show our characters in action, and to use in promoting the mod in public.
  5. Well, I've gotten a few requests from people asking for direction in terms of concept art. I think what I'll do is post a few things that we need to have done and see if there are people willing to do it, for the moment. Currently, I'm going to put god_is_my_goldfish in charge of designing the arrows (since he has already done most of them, as well as the mechanical player tools (mines, flashbombs, etc). He has also requested the Belchers. I am currently working on character designs, including a few new Builder sketches. From there I'll move onto city guards and the like. What I'd like some volunteers for is: Player weapons: the sword is done, but we need sketches for the blackjack and bow. Main Menu: rough sketches of what the main menu might look like Beasties: We will need some kind of craymen or kurshok-like creature. Should be basically humanoid...something that could live underground or in pagan environments. If you can think of something that would suit D3 models/animations, so much the better. Environments: Any type of environmental sketch is good as a way of inspiring our texture artists and future mappers. Other things will have to wait until we sort out our priorities in the other threads. I'll update these later. If you would like to volunteer for what's already up there, please let me know.
  6. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  7. I'd like some sketches of little stonework and tracery designs which could fit into textures in the Cathedral theme; try to build in some Builder-ish folklore or something; basically gothic, but go all crazy and stylish on me if you please. Then I'll model them for proper normalmaps.
  8. Thanks to some guy at the TTLG Dromed forum... http://www.christianartexhibit.com/stainedglass.html
  9. Updated the castle scene for fun. Many minor updates/enhancements made. This should be considerably easier to see than the previous version: EDIT 2/25/05: Here's the final version of the castle scene. Added smoke trail to guard's torch, made the window and torch light colors warmer... Click here for large version EDIT 8/28/05: Updated the image again by enhancing the starfield this time. Updated version is viewable by clicking the 'large version' link above. EDIT: 9/17/05: Added detail to tower bricks.
  10. I was at a local restaurant. They had a nice fountain, I decided to draw it. Here it is, in case we'd like to model it: The original sketches (left). Haha, I ran out of paper, so I had to draw it in pieces. I put it back together in PhotoShop and completed it (right): And then I decided to color it in PhotoShop: And here's a sketch of a fountain I created on my own on lunch break at work. I obviously drew inspiration from the restaurant one. I never finished it, but thought I'd post anyways: Let me know if you need higher resolution (larger) images on any of these. I've got them. My first attempt at modeling it - 1 My first attempt at modeling it - 2
  11. Since we have a new concept artist, he might be usefull in creating concepts of buildings interiors as well as some character variations. We can also use some concepts loot.
  12. Our Thief in action. Thanks to BT for technical advice.
  13. I figure some of us will just be messing around in Photoshop and come up with miscellaneous Thief-related artwork from time-to-time that may or may not be usable for DarkMod. Such an occurrence just happened for me. I was just messing around in Photoshop and made this flaming hammer, with Springheel's priest in the background. Nothing special; just did it for fun. This thread can be used by anyone who just happens to whip out some miscellaneous thief-related artwork and wants to post it for others to see. Since we all love Thief, I'm sure we can all appreciate thief-inspired artwork, no matter how great or small.
  14. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  15. Rather than posting lots of pictures, I'll just keep updating this one. edit: A new version. I made a totally new room, with wood trim. Woot! I'll have to come up with some more ceiling choices.
  16. So I was playing aorudn with the SDK this night and so far I had no success. But I think I figured out how to replace the original Doom 3 screen with our own, so if you guys could create a nice main menu screen, I would try to create a single player mod structure where we will put our mod in. Anybody up to the task?
  17. cool i knew brown barn spiders are worth something.
  18. Well, I finally got my scanner to work so I thought I'd upload some concept artwork I've been working on the past week or so! Woot! Mainly just rough sketches, but hopefully helpful...? PS: Any feedback on the above is appreciated. Also, there's going to be a lot more time spent in creating lamps, lights, candles, candleholders, chairs, tables, wall patterns, stained glass windows, etc., then what was barely touched on here. Just didn't want anybody worrying. Side Note: I look at 'concept artwork' as general guidelines to help create the game. The museum sculpture stand image above, for instance, has a big magnet over it (to slowly lift the glass box when activated). This may or may not be something we want to include in the game -- it was just an idea. For example, our thief could have a goal that says "Figure out how to steal the Bafford Scultpure" or something, and our thief would then have to find a secret switch that lifts the glass enclosure up, revealing the sculpture. We may or may not want to do something like this. As well, in the concept artwork, the magnet looks like hell. I envision more care and detail going into the actual magnet if it were implemented, perhaps even hiding the fact that it's a magnet by making it look like a beautiful, ornate hood above the sculpture that provides light to the sculpture or something. So, you see, please just take my concept artwork as brainstorming sessions and possible ideas rather than an edict saying "We need to do it THIS way" or "I feel this way is the best." So, as more and more drawings come, take what you will from them for use in DarkMod. I just want them to be helpful! Cool?? Cool. PPS: The 'miscellaneous room' one was done with colored pencils. I know it's not the best clarity. Just wanted to do a rough room. I need to get myself a "digital pen" for my PC! Drawing with a mouse is kind've challenging, otherwise I'd do stuff more often on the PC.
  19. Here is a low-detail concept sketch for our Builder guards. Their armour has more metal in it than any other group, which I think is appropriate. This is based heavily on the concept sketches for T1. I still need to come up with the symbol for the chest plate...I'm trying to combine a hammer with either an anvil or cog. If anyone has any ideas, I'm open to suggestion.
  20. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
  21. After some fund raising we were able to get a IPB perpetual license which makes us able to upgrade from an unsecure 1.3.x board to a fully updated 2.0.4 board. Feel free to poke around and look at the new features etc. The skin is reset to the default IPB one, because the old one won't work on this version. We'll get working on it ASAP. Happy posting!
  22. Jeez, I'm really loving the forum community for TDM. I mean, the replies I get for my topic is damn amazing. I jus post a topic asking about a release date, and I get 50 replies talking about wether or not we should add a bloody sword to the game(I personally think you should, as it came in handy when I got cornered). And im getting tired of people saying "If you get caught, or if you run out of flashbangs to use to run away with you dont even deserve to be playing the game" or something like that, I mean, not everybody spends so much time playing a damn stealth game so that they never ever get caught, plus a sword, and (my favourite weapon by far in any theif games) the bow, added more replayability, so you could always replay the game and just try to rampage through the level, or sneak, but be a bit more brutal, using the aggression to pick off your enemies in the dark with the sword, or bow, or (I almost forgot another useful tool) the blackjack. If theres one this that I dont like about the forums its that I cant figuire out how to reply in a topic... or maybe thats just my problem for being so stupid, but either way, can somebody please tell me before I have to start a new thread everytime I want to say something?!
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