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DarkRadiant Features List


SneaksieDave

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With the release of TDM 1.0, we have many newcomers arriving and wondering what DarkRadiant can do. Additionally, even everyday users might not be aware of some features. Let's get a running list of features going, growing as new functionality is added, and as new tricks are discovered. We could use this thread as a starter for a wiki article, which could then have individual links to pages describing features in detail. Feel free to ask about/discuss these features here as well, but if extended discussion is needed, please start a separate thread (and desired features belong in a wishlist thread).

 

So, contribute whatever DarkRadiant features you'd like to mention! Below is a start to the list, updated and modified (items expanded?) as we go.

 

[A nice companion article to this thread is Fidcal's A-Z Beginner's Guide.]

--------------------------------------

 

DarkRadiant Features

 

Active development, Bug Tracker

Add Properties dialog with descriptions

Adjustable Autosave

Adjustable Clip Plane

Adjustable Undo Queue

Anchored (symmetric) drag-resize

Background image

Brush parenting

Brush primitives

Clipper tool

Community: Wiki, Forum

Console with commands and tab completion

Conversation editor

CSG subtract, merge

Curve editing

Customizable Filters

Customizable interface color schemes

Customizable interface layouts

Customizable shortcuts

Decal creator

Difficulty editor

Entity Class Tree

Entity List

Entity placement via context menu

Export as CM

Export as OBJ

Group selection cycle

Hide/Show

Hotkey to compile and launch in game

Import/Export Prefabs

Layers/Grouping

Layer editing via context menu

Light inspector (type, texture, color)

Make Hollow, Make Room

Make Visportal via context menu

Map Info (entity, shader, model counts)

Mirror selection

Model viewer

Monsterclip of selected model via context menu

Mouselook

Mouse controlled view panning and zooming

Multiple monitor support

Multiple selection modes and hotkeys (including priority for entities, click select, stacked select, complete tall, inside, rubberband, face select, etc.)

Objectives editor

Open source editor for open source game (flexibility, compatibility, capability)

Patch editing

Patch thicken

Play sound effects

Plugin support

Prefab viewer

Python script support

Regions

Render modes including wireframe, texture, and lit

Save Copy As

Search/Replace textures

Shader definition viewer

Show Inherited properties

Show light, speaker volumes

Skin browser

Stim/Response editor

Stored camera positions

Texture lock/unlock

Texture Tool (UV mapper)

Toggle show names

Translate, Rotate, Resize modes

Type to Seek down folder trees

Versatile texture adjustment tools (inspectors, hotkeys, unroll, wrap, stitch, etc)

Vertex manipulation

Windows, Linux, OpenGL native

 

 

(Didn't really settle on a sort order or categorization method at this time; for now just sorted the statements alphabetically)

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