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DarkRadiant new brush creation issue...


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I've noticed in the last few releases that when working on my map, I will go to create a new brush/patch but instead of it being created on the same Z plane as the last selected object, it seem to be created like thousands of units either above or below the last selected object. This is really annoying as it looks correct in the top down view, but then I have to move it up or down.

The same thing happens when I create a new anything with the other views selected.

Has anyone else experienced this issue?

I always assumed I'd taste like boot leather.

 

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Somewhere along the line the object location creation mechanics busted. In particular when you make an entity anywhere, one of the planes will be on the 0 axis line. It's really frustrating and I don't ever remember this being an issue with the older ones. I read somewhere that it used to take the missing axis coordinate and use the location of the last selected entity but that doesn't happen anymore.

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Somewhere along the line the object location creation mechanics busted. In particular when you make an entity anywhere, one of the planes will be on the 0 axis line. It's really frustrating and I don't ever remember this being an issue with the older ones. I read somewhere that it used to take the missing axis coordinate and use the location of the last selected entity but that doesn't happen anymore.

 

I'll track it then.

 

EDIT: Okay it's tracked now on the bugtracker

I always assumed I'd taste like boot leather.

 

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