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NURB question


grayman

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I've read the tutorials for adding a func_cameraview to a map (http://www.doom3world.org/phpbb2/viewtopic.php?t=6176), and for creating a NURB spline for it to follow (http://www.doom3world.org/phpbb2/viewtopic.php?t=5123).

 

Everything works fine, except:

 

 

When I create a spline func_static, the control points are stored as offsets from the origin. The editor shows the blue spline curve in the correct place, beginning at the spline's origin. At runtime, however, the game appears to treat those numbers as absolute numbers, rather than offsets. The camera always starts its journey at (0,0,0) rather than at the spline origin.

 

If I save the map and open it again, the numbers haven't changed in the spline, but the curve is painted as if its origin starts at (0,0,0), which is the first control point number of its spline. The origin of the spline is correctly shown at its original location.

 

I looked at NHAT mission 1, and its camera 1 spline func_static shows the control points as absolute coordinates, not offsets. Its blue line displays properly in the editor.

 

What step am I missing to convert the control point coordinates from offsets to absolutes, so the spline will work correctly?

 

Also, if I create a spline and it displays correctly, dragging it causes DR to treat the control points as offsets. So, if you open NHAT mission 1 and select the first camera spline and drag it, DR treats the absolute coordinates in the spline as offsets, and the blue line shifts WAY off the map.

 

Methinks there's a NURB bug in DR? Or am I missing something in the way you handle these things?

 

Thanks.

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