Jump to content
The Dark Mod Forums

Aren't I just a wonderful source of bizarre questions? :)


CorwinWeber

Recommended Posts

Mmmmmkay. Finally got Hammer working in WINE. Wonderful! Great!

 

I hate it. Loathe. Despise. DO NOT WANT. It's clumsy as hell. Not just a question of being more familiar with Radiant type editors, but it's CLUMSY. Constantly having to click on new functions, everything's nested in tiny little windows, (I mean come on here, people.... I'm a computer tech. You know.... half blind from spending twenty someodd years staring at a computer screen? Throw me a freakin' bone here?) You can't detach windows and thereby make your viewports some usefully large size.... ick.

 

I've heard that you can at least partially do Source editing in GTKRadiant, is there a plugin or something for DarkRadiant that would let me do half life 2 mapping? Something to import Source's functions? I tried doing a basic map in DR and opening it in Hammer to do texturing and such, but it bombed out.

 

Is it possible to do this? Or have the two formats just diverged too much since the old Q3radiant days?

Link to comment
Share on other sites

I don't know of an existing solution but Dark Radiant's python implementation is more than adequate for the task if you want to write a plugin. That's probably not the answer you were hoping for but it does mean such a conversion is possible.

 

The bad news is that this would mean I'd have to learn Python.

 

....the good news is, that's a job skill.... hmmmmmmmm.....

 

** edit **

 

Oooooookaaaaayyyyy..... sooooooo.....

 

.....how much python? Is there a list of what would be required?

Edited by CorwinWeber
Link to comment
Share on other sites

If we're strictly speaking about python, the task is reduced to file handling and a bit of math.

 

The hard bit is understanding HL2's map format well enough to do the conversion in the first place. You might want to look into that first.

 

Ok, I'm looking through files. One thing I'm noticing is that VMF files have a huge amount of information that's specific to Hammer in them.... that MAP just doesn't use. Thing is, I suspect most of this could be faked. The compiler doesn't care (at least I don't think it cares) what version of Hammer you're using to edit the map....

 

VISGroups could be an issue, I'm not sure yet.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...