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In-Game Map Question


grayman

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I’m creating an in-game map for the player to pick up.

 

In the Startpack Mappers’ Guide Wiki, section 9.9 discusses how to create an in-game map.

 

Under “The In-game Map Material Def”, it says:

 

“Look in mymap\materials\custom.mtr to see the definition for the default blank in-game map image. This enables the transparent edge. If you change the path or name of the image file then you need to change it in this mtr file too.”

 

What I took this to mean was that I should copy this:

 


// game map in sheet form shop item icon with transparent background...
guis/assets/purchase_menu/map_of
{
   {
       blend modulate
       map guis/assets/purchase_menu/map_of
       alpha parm3
   }
}

 

to my *.mtr file, with the pathname and filename changed to match my map image.

 

However, when I brought up the map from my inventory, it was 50% transparent. Cool, but not very readable depending on what's behind it.

 

I didn’t recall other game maps being transparent, so I went back and checked Heart’s maps. They’re opaque.

 

I checked Heart’s custom.mtr file, and it doesn’t have a definition for the maps, like the Wiki instructions suggested.

 

So I deleted my map’s definition from my *.mtr file, and now my map comes up fine: ragged edges and opaque.

 

Should the Wiki *.mtr instruction step be updated to note that you should follow it if you want semi-transparent maps, or skip it if you want opaque maps?

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Should the Wiki *.mtr instruction step be updated to note that you should follow it if you want semi-transparent maps, or skip it if you want opaque maps?

 

Yes please.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Done.

 

Thanks, you just made TDM a bit better :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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