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Multiplayer & old Thief games in the darkmod


Tach

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Hi,

 

I've got the following questions: Is there a way to make the D3 multiplayer function work in the darkmod so the missions can be played in coop?

Is there a technical limitation due to the new features like lock picking and so on?

 

 

Another question: Does anybody thought about a Thief 1 / Thief 2 remake for the darkmod? - (I know that there is a HL1 remake named Black Mesa in the source engine but what about Thief für the idtech 4 engine?) Maybe it's a copyright problem. :-(

 

 

Thanks in advance.

Edited by Tach
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Another question: Does anybody thought about a Thief 1 / Thief 2 remake for the darkmod? - (I know that there is a HL1 remake named Black Mesa in the source engine but what about Thief für the idtech 4 engine?) Maybe it's a copyright problem. :-(

 

eidos owns Thief,its impossible

 

 

Proceed with caution!

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Well for starters, the player model is only half-animated. This can be seen in a few FMs with mirrors. I don't know about the underpinnings of the game though and whether network play would work. Another conceivable problem would be the ragdoll physics. Let's say player 2 knocks out a guard. His system has to transmit the exact position of the limbs of the body to the other players and update accordingly. I think a lot of games that have ragdolls only render them on the client, like ut2004. It isn't like Quake 2, where there were strict character death animations. Player 2 could be dragging a guard through a hallway and have it get stuck on a door... etc

 

Coop play would really be awesome though. I think somebody was working on Coop at one point...

 

Nobody here is going to make Thief levels for The Dark Mod. I thought there was a fan-patch for T2 that has multiplayer though...

Edited by lost_soul

--- War does not decide who is right, war decides who is left.

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