Jump to content
The Dark Mod Forums

How to run darkmod on doom3.gpl ?


Denjs
 Share

Recommended Posts

How to start Darkmod on engine compiled from doom3.gpl source (compiled from https://github.com/TTimo/doom3.gpl ) ?

 

I tryed to do it, but many errors like "can`t find _defaul_ material" and others were appeared.

I`m not strong in mod-developing, so I don`t see any salvation for these problems...

 

It is looks like, original doom3 game data is working well on doom3.gpl ... (at least, according to http://wiki.iodoom3....ing_under_Linux )

So, I`m sure, it is not so hard to adapt Darkmod to run on stand-alone-free-engine?

(as I understand, the problem is in some media resources and/or in some config/package files?)

 

Would you be so pleasent to adapt Darkmod to run on doom3.gpl engine, or write an "instruction how to run dark mod on doom3.gpl"?

 

It would be greate for spreading your mod )

 

Thanks!

(PS: sorry for my bad English, if you see some errors....)

Edited by Denjs
Link to comment
Share on other sites

And to add to this: While we have plans to make a stand-alone TDM (e.g. TDM without Doom data at all), this will need more time.

 

And also, we have compiled our own TheDarkMod.exe - and we will make sure it will work with the next release (either with doom data, or without doom data, depending on how far we get). But I don't see us supporting doom.gpl at all, because tehdarkmod.exe will have a few special things which the doom.gpl will not have and if it will work, it will miss a few things.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Well)

There is my story with some log files...

Darkmode starts and works on doom3.gpl well, but with some random crashes.

 

All you need for start darkmode - is (slill) original game data from doom3. (*.pk4 files in base directory)

 

Here are some steps I have passed. (it is crappy scenario it maybe, but it works)

 

1) I have cloned git-repository from https://github.com/TTimo/doom3.gpl to /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/ (this dir figures in logs - so it may be important)

2) After compilation (just compilation - I did not intalled it), I created the ./base directory in .../doom3.gpl/neo directory (there you have doom3.x86 file). After that I put there the original doom3 game data files ( all *.pk4 from original installation installation for example), and created simlink "/usr/local/games/doom3" targered to "/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/" (directorythere we have doom3.x86 file).

3) it may be you could also need to copy .../doom3.gpl/neo/gamex86-base.so to .../doom3.gpl/base/gamex86.so and create empty .../doom3.gpl/base/default.cfg file

4) so - after that I downloaded darkmod to ~/.doom3/darkmod directory and started tdmlauncher.linux (well, you know - as for me - it starts well and via mod-loading menu from original doom`s gui, but, it may be, I have somethink missed ? )

5) That`s all, as I remebbered... I was asked for cd-key also but you have it on your Doom3-disk ;)

 

There are some random craches - you can see log for some information.

for example this fault :

ASSERTION FAILED!
cm/CollisionModel_rotate.cpp(1295): 'tw.axis[0] * tw.axis[0] + tw.axis[1] * tw.axis[1] + tw.axis[2] * tw.axis[2] > 0.99f'
signal caught: Trace/breakpoint trap
si_code 128
Trying to exit gracefully..

I got in training mission when tryed to move up small boxes to clinb to opened window.

 

See full log below.

Path to tdmlauncher is /home/localuser/.doom3/darkmod/tdmlauncher.linux
Darkmod directory is /home/localuser/.doom3/darkmod/
Darkmod directory after normalisation is /home/localuser/.doom3/darkmod
Trying default value for engine executable: /home/localuser/.doom3/doom.x86
Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86
Found engine executable in /usr/local/games/doom3/doom.x86
Engine path after normalisation is /usr/local/games/doom3/doom.x86
Current FM is: training_mission
Searching the /proc/ folder for PID files
Using the following argument vector:
#0: /usr/local/games/doom3/doom.x86
#1: +set
#2: fs_game_base
#3: darkmod
#4: +set
#5: fs_game
#6: training_mission
Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game_base darkmod +set fs_game training_mission
DOOM 1.3.1.1304-debug linux-x86 Jan  7 2012 01:12:59
found interface lo - loopback
found interface eth0 - 10.1.0.10/255.255.255.0
------ Initializing File System ------
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game00.pk4 with checksum 0xf07eb555
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak000.pk4 with checksum 0x808f9e40
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak001.pk4 with checksum 0x20a36d36
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak002.pk4 with checksum 0x916b20c6
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak003.pk4 with checksum 0x9b62e180
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak004.pk4 with checksum 0x6a4f344
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak008.pk4 with checksum 0x23ae5993
Loaded pk4 /home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/RU.pk4 with checksum 0x85f062f
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90
Loaded pk4 /home/localuser/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66
Loaded pk4 /home/localuser/.doom3/training_mission/training_mission.pk4 with checksum 0x3d46da04
Current search path:
/home/localuser/.doom3/training_mission
/home/localuser/.doom3/training_mission/training_mission.pk4 (30 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/training_mission
/home/localuser/.doom3/darkmod
/home/localuser/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files)
/home/localuser/.doom3/darkmod/tdm_textures_window01.pk4 (226 files)
/home/localuser/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files)
/home/localuser/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files)
/home/localuser/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files)
/home/localuser/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files)
/home/localuser/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files)
/home/localuser/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files)
/home/localuser/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files)
/home/localuser/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files)
/home/localuser/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files)
/home/localuser/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files)
/home/localuser/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files)
/home/localuser/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files)
/home/localuser/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files)
/home/localuser/.doom3/darkmod/tdm_textures_door01.pk4 (155 files)
/home/localuser/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files)
/home/localuser/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files)
/home/localuser/.doom3/darkmod/tdm_textures_base01.pk4 (159 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files)
/home/localuser/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files)
/home/localuser/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files)
/home/localuser/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files)
/home/localuser/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
/home/localuser/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files)
/home/localuser/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files)
/home/localuser/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files)
/home/localuser/.doom3/darkmod/tdm_prefabs01.pk4 (440 files)
/home/localuser/.doom3/darkmod/tdm_player01.pk4 (123 files)
/home/localuser/.doom3/darkmod/tdm_models_decls01.pk4 (88 files)
/home/localuser/.doom3/darkmod/tdm_models02.pk4 (1770 files)
/home/localuser/.doom3/darkmod/tdm_models01.pk4 (1533 files)
/home/localuser/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files)
/home/localuser/.doom3/darkmod/tdm_gui01.pk4 (661 files)
/home/localuser/.doom3/darkmod/tdm_game03.pk4 (2 files)
/home/localuser/.doom3/darkmod/tdm_game02.pk4 (2 files)
/home/localuser/.doom3/darkmod/tdm_game01.pk4 (2 files)
/home/localuser/.doom3/darkmod/tdm_fonts01.pk4 (731 files)
/home/localuser/.doom3/darkmod/tdm_env01.pk4 (92 files)
/home/localuser/.doom3/darkmod/tdm_defs01.pk4 (147 files)
/home/localuser/.doom3/darkmod/tdm_base01.pk4 (125 files)
/home/localuser/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files)
/home/localuser/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files)
/home/localuser/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files)
/home/localuser/.doom3/darkmod/tdm_ai_base01.pk4 (8 files)
/home/localuser/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/darkmod
/home/localuser/.doom3/base
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/RU.pk4 (199 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak008.pk4 (3 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak007.pk4 (38 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak006.pk4 (48 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak005.pk4 (63 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak004.pk4 (5137 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak003.pk4 (4754 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak002.pk4 (6120 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak001.pk4 (8983 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/pak000.pk4 (2701 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game03.pk4 (2 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game02.pk4 (2 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game01.pk4 (2 files)
/home/_data/_setup/_incomings/id_tech_4_src/doom3.gpl/neo/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
1141 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
Unknown command '#'
execing DoomConfig.cfg
couldn't exec autoexec.cfg
1141 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: Quadro FX 1600M/PCI/SSE2
idCommon::VPrintf: truncated to 4094 characters
GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer G
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.24.1
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
  maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /home/localuser/.doom3/darkmod/tdm_game02.pk4/gamex86.so
copy gamex86.so to /home/localuser/.doom3/training_mission/gamex86.so
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using generic code for SIMD processing.
--------- Initializing Game ----------
The Dark Mod 1.07, code revision 5048
Build date: Nov 23 2011
WARNING: file particles/training_map.prt, line 30: particle 'lantern_glare_simple' previously defined at particles/tdm_light_glares.prt:265
Initializing event system
...780 event definitions
Initializing class hierarchy
...166 classes, 761280 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 800 MHz
Compiled 'rand_osc_light::GetOscOrigin': 420.6 ms
---------- Compile stats ----------
Memory usage:
 Strings: 42, 6672 bytes
 Statements: 18129, 362580 bytes
  Functions: 1128, 115356 bytes
  Variables: 82736 bytes
   Mem used: 1034592 bytes
Static data: 2277552 bytes
  Allocated: 2778072 bytes
Thread size: 7068 bytes
...5 aas types
game initialized.
--------------------------------------
Parsing material files
WARNING: Cannot find character remapping for language english.
1141 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
I18N: 'strings/fm/english.lang' not found, skipping it.
WARNING: Cannot find guis/mainmenu.gui
Current language: english
Found 0 new mission packages.
Found 2 mods in the FM folder.
Parsed 2 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: training_mission
-------- Initializing Session --------
session initialized
--------------------------------------
Opening IP socket: localhost:-1
WARNING: Non-portable: path contains uppercase characters: TypeInfo
WARNING: Non-portable: path contains uppercase characters: MayaImport
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: Cannot find character remapping for language english.
WARNING: Cannot find guis/mainmenu.gui
WARNING: file particles/training_map.prt, line 30: particle 'lantern_glare_simple' previously defined at particles/tdm_light_glares.prt:265
WARNING: Non-portable: path contains uppercase characters: MayaImport
WARNING: Non-portable: path contains uppercase characters: TypeInfo
5 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 2997
3920 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.27
512 MB Video Memory
Async thread started
Found 0 new mission packages.
Found 2 mods in the FM folder.
DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing
DisplayBriefingPage: xdata found.
DisplayBriefingPage: numPages is 1
DisplayBriefingPage: current page is 1
Objective 1: Parsing success and failure logic
Applied 0 objective conditions.--------- Game Map Shutdown ----------
ModelGenerator memory: No LOD entries.
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
Objective 1: Parsing success and failure logic
Applied 0 objective conditions.--------- Map Initialization ---------
Map: training_mission
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
  372 models
43479 vertices (1019 KB)
70510 edges (2478 KB)
27317 polygons (1914 KB)
 4567 brushes (623 KB)
22046 nodes (602 KB)
49151 polygon refs (383 KB)
18749 brush refs (146 KB)
26162 internal edges
  589 sharp edges
 0 contained polygons removed
 0 polygons merged
 7168 KB total memory used
835 msec to load collision data.
map bounds are (4928.0, 5216.0, 3445.0)
max clip sector is (308.0, 326.0, 215.3)
   3 KB passage memory used to build PVS
   4 msec to calculate PVS
  49 areas
 124 portals
   7 areas visible on average
 392 bytes PVS data
[Load AAS]
loading maps/training_mission.aas48
[Load AAS]
loading maps/training_mission.aas96
[Load AAS]
loading maps/training_mission.aas32
done.
[Load AAS]
loading maps/training_mission.aas100
[Load AAS]
loading maps/training_mission.aas_rat
ConversationManager: Found 0 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled '/home/localuser/.doom3/training_mission/maps/training_mission.script': 61.1 ms
---------- Compile stats ----------
Memory usage:
 Strings: 43, 6768 bytes
 Statements: 20121, 402420 bytes
  Functions: 1226, 124052 bytes
  Variables: 87664 bytes
   Mem used: 1108392 bytes
Static data: 2277552 bytes
  Allocated: 2812888 bytes
Thread size: 7068 bytes
loaded collision model models/darkmod/containers/crate02.lwo
loaded collision model models/darkmod/architecture/fencing/irongatesegment.ase
loaded collision model models/darkmod/nature/bush_small03.lwo
loaded collision model models/darkmod/nature/bush_large03.lwo
loaded collision model models/darkmod/lights/non-extinguishable/streetlamps/streetlamp1.lwo
loaded collision model models/darkmod/containers/barrell_large_closed.lwo
loaded collision model models/darkmod/containers/barrell_med_closed.lwo
loaded collision model models/darkmod/architecture/chimneys/chimney_right.lwo
loaded collision model models/darkmod/architecture/ladders/ladder_8steps.ase
loaded collision model models/darkmod/architecture/windows/windowframe_wood_80x36.ase
loaded collision model models/darkmod/architecture/doors/door104x56_2hinge.lwo
loaded collision model models/darkmod/architecture/doors/door104x56_3hinge.lwo
loaded collision model models/darkmod/architecture/doorframes/door_frame_wood_104x56.ase
loaded collision model models/darkmod/furniture/tables/wtable1.lwo
loaded collision model models/darkmod/lights/non-extinguishable/wallight_outdoor3.lwo
loaded collision model models/darkmod/nautical/boat2.lwo
loaded collision model models/darkmod/architecture/supports/beam_end01.lwo
loaded collision model models/darkmod/architecture/supports/beam_end02.lwo
loaded collision model models/darkmod/misc/rope_coil01.lwo
loaded collision model models/darkmod/lights/non-extinguishable/hooded_lantern.lwo
loaded collision model models/darkmod/lights/non-extinguishable/lantern_oil_hand.ase
loaded collision model models/darkmod/mechanical/switches/switch_rotate_backplate.ase
loaded collision model models/darkmod/mechanical/switches/switch_rotate_lever.ase
loaded collision model models/darkmod/architecture/pillars/pillar_rippled.ase
loaded collision model models/darkmod/lights/extinguishable/standing_torch01.lwo
loaded collision model models/darkmod/containers/crate01.lwo
removed 28 degenerate triangles
loaded collision model models/darkmod/mechanical/smokestack_tall_wall.ase
loaded collision model models/darkmod/architecture/cornerstones/cornerstone_rough3.ase
loaded collision model models/darkmod/architecture/cornerstones/cornerstone_rough1.ase
loaded collision model models/darkmod/architecture/cornerstones/cornerstone_rough2.ase
loaded collision model models/darkmod/architecture/windows/round_stone01_small.lwo
loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo
loaded collision model models/darkmod/architecture/doorframes/door_frame_curved_96x48.lwo
loaded collision model models/darkmod/hangers/signhanger_simple01.lwo
loaded collision model models/darkmod/decorative/signs/sign_square01.ase
loaded collision model models/darkmod/lights/non-extinguishable/streetlamps/roundstreetlamp.lwo
loaded collision model models/darkmod/nature/growth_small01.lwo
loaded collision model models/darkmod/nature/ivy_part01.lwo
loaded collision model models/darkmod/nature/ivy_part01b.lwo
removed 30 degenerate triangles
loaded collision model models/darkmod/nature/plant_bigleafy.ase
loaded collision model models/darkmod/architecture/awnings_roofs/awning_cloth_hanging01.lwo
removed 4 degenerate triangles
loaded collision model models/darkmod/decorative/statues/statue_gargoyle_small.ase
loaded collision model models/darkmod/dungeon/metal_ring.ase
loaded collision model models/darkmod/hangers/rack_wooden01.lwo
loaded collision model models/darkmod/hangers/signbar_broken_chains.lwo
loaded collision model models/darkmod/junk/cartwheel.lwo
loaded collision model models/darkmod/junk/horse_dung.lwo
loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo
loaded collision model models/darkmod/mechanical/windlass.lwo
loaded collision model models/darkmod/misc/cart_low.lwo
loaded collision model models/darkmod/misc/market_stall_small.lwo
loaded collision model models/darkmod/misc/strawbale_large01.lwo
loaded collision model models/darkmod/misc/sagging_rope_long01.lwo
loaded collision model models/darkmod/tools/household/wash_bin.ase
loaded collision model models/darkmod/tools/wheelbarrow01_empty.lwo
loaded collision model models/darkmod/wearables/laundry_hanging02_small.lwo
loaded collision model models/darkmod/tools/spade_square.lwo
loaded collision model models/darkmod/containers/package_medium.lwo
loaded collision model models/darkmod/nature/rocks/smallrock2.lwo
loaded collision model models/darkmod/nature/rocks/rubble_pieces_1.ase
loaded collision model models/darkmod/containers/bucket_wood.lwo
loaded collision model models/darkmod/furniture/shelves/shelf_standing_simple.lwo
loaded collision model models/darkmod/furniture/shelves/wall_shelf_ornate2.lwo
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
loaded collision model models/darkmod/player_equipment/health_potion.lwo
loaded collision model models/darkmod/containers/bag1_small.lwo
loaded collision model models/darkmod/containers/keg_tapped_small.lwo
loaded collision model models/darkmod/misc/clipmodels/basket_cm.lwo
loaded collision model models/darkmod/kitchen/bowl01.lwo
loaded collision model models/darkmod/kitchen/jar1.lwo
loaded collision model models/darkmod/tools/smithyhammer.lwo
loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend.lwo
loaded collision model models/darkmod/wearables/laundry_hanging02.lwo
loaded collision model models/darkmod/nature/mushroom_01.lwo
loaded collision model models/darkmod/decorative/wall/painting01_m.lwo
loaded collision model models/darkmod/misc/clipmodels/empty_flowerpot_cm.lwo
loaded collision model models/darkmod/furniture/tables/endtable_square01.lwo
loaded collision model models/darkmod/mechanical/generator_big.lwo
loaded collision model models/darkmod/mechanical/machine_01_axle.ase
loaded collision model models/darkmod/mechanical/pipes/tap1_large.lwo
loaded collision model models/darkmod/mechanical/pipes/valve2_xl.ase
loaded collision model models/darkmod/mechanical/gears/gear_small_hollow_5_spoke.lwo
loaded collision model models/darkmod/door_related/handle_curved_rotate.ase
loaded collision model models/darkmod/lights/non-extinguishable/lamp_shaded.lwo
loaded collision model models/darkmod/architecture/windows/round_stone01_tall.lwo
loaded collision model models/darkmod/furniture/seating/wchair1.lwo
loaded collision model models/darkmod/player_equipment/lockpick_snake.lwo
loaded collision model models/darkmod/player_equipment/lockpick_triangle.lwo
loaded collision model models/darkmod/door_related/key_simple_01.ase
loaded collision model models/darkmod/lights/extinguishable/candlestick2_empty.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_01.ase
loaded collision model models/darkmod/door_related/handle_curved_rotate_double.ase
loaded collision model models/darkmod/lights/extinguishable/torch_gothic_mounted.lwo
loaded collision model models/darkmod/decorative/statues/statue_lion_mini.ase
loaded collision model models/darkmod/loot/trophy01.ase
loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp_hanging.lwo
loaded collision model models/darkmod/kitchen/plate_s.lwo
loaded collision model models/darkmod/door_related/key_padlock.lwo
loaded collision model models/darkmod/door_related/key_fancy01.ase
loaded collision model models/darkmod/mechanical/gears/watermill_cogwheel_big.ase
loaded collision model models/darkmod/loot/statue_loot.ase
loaded collision model models/darkmod/loot/vase_g.lwo
loaded collision model models/darkmod/loot/purse_layingdown.lwo
loaded collision model models/darkmod/loot/plate_g.lwo
loaded collision model models/darkmod/loot/coins/coinsc.lwo
loaded collision model models/darkmod/loot/coins/gold_coin.lwo
loaded collision model models/darkmod/loot/goblet1.lwo
loaded collision model models/darkmod/containers/openable/chest_old_lid.lwo
loaded collision model models/darkmod/containers/openable/chest_old_body.lwo
loaded collision model models/darkmod/player_equipment/compass_open.lwo
loaded collision model models/darkmod/player_equipment/spyglass_closed.lwo
loaded collision model models/darkmod/misc/target.ase
loaded collision model models/darkmod/nature/plant_05_big.ase
loaded collision model models/darkmod/architecture/building_facades/tudor_inn.ase
loaded collision model models/darkmod/misc/bell01.ase
loaded collision model models/darkmod/lights/non-extinguishable/round_lantern_unattached.lwo
loaded collision model models/darkmod/dungeon/chain_highpoly_long.lwo
loaded collision model models/darkmod/architecture/chimneys/chimney_left.lwo
loaded collision model models/darkmod/nature/trees/tree_dm.lwo
loaded collision model models/darkmod/nature/trees/tree_dm02.lwo
loaded collision model models/darkmod/decorative/wall/banner2.lwo
loaded collision model models/darkmod/weapons/ropearrow.lwo
loaded collision model models/archery_ground.ase
loaded collision model models/stone_path.ase
loaded collision model models/darkmod/nature/plant_03.ase
loaded collision model models/darkmod/weapons/waterarrow.lwo
loaded collision model models/darkmod/furniture/shelves/weapon_rack01.lwo
loaded collision model models/darkmod/weapons/shortsword.lwo
loaded collision model models/darkmod/furniture/seating/bench_wooden01.lwo
loaded collision model models/darkmod/decorative/wall/banner1.lwo
removed 2 degenerate triangles
loaded collision model models/darkmod/kitchen/bottle02.lwo
glprogs/heatHazeWithMaskAndVertex.vfp
glprogs/heatHazeWithMaskAndVertex.vfp
loaded collision model models/darkmod/weapons/longswordlow.lwo
loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo
loaded collision model models/darkmod/weapons/hammer.lwo
loaded collision model models/darkmod/wearables/armour/bg_pauldron_r_wearable.lwo
loaded collision model models/darkmod/wearables/armour/bg_pauldron_l_wearable.lwo
loaded collision model models/darkmod/player_equipment/small_rock.lwo
loaded collision model models/darkmod/nature/rocks/smallrock1.lwo
loaded collision model models/darkmod/architecture/pillars/groovedpillar01_med.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_wide.lwo
loaded collision model models/darkmod/lights/extinguishable/standing_oil_lamp.lwo
loaded collision model models/darkmod/lights/extinguishable/sq_torch.lwo
loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp02.lwo
loaded collision model models/darkmod/containers/crate03.lwo
loaded collision model models/darkmod/lights/extinguishable/brazier.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_wide_tall.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_holder_empty.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_short.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_holder_round.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_default.lwo
loaded collision model models/darkmod/lights/extinguishable/candle_tall.lwo
loaded collision model models/darkmod/furniture/tables/dining_table_med_01.ase
loaded collision model models/darkmod/loot/jewellery/ring_ruby.lwo
removed 22 degenerate triangles
loaded collision model models/darkmod/loot/jewellery/ring_gem_skull.ase
loaded collision model models/darkmod/loot/bottle03.lwo
loaded collision model models/darkmod/loot/jewellery/bracelet_jewelled.lwo
loaded collision model models/darkmod/loot/coins/coinsa.lwo
loaded collision model models/darkmod/player_equipment/flashbomb.lwo
loaded collision model models/darkmod/misc/clipmodels/rusticchair_cm.lwo
loaded collision model models/darkmod/kitchen/utensils/fork_ornamental.lwo
loaded collision model models/darkmod/kitchen/utensils/knife_ornamental.lwo
loaded collision model models/darkmod/misc/clipmodels/cheapbeermug_cm.lwo
loaded collision model models/darkmod/kitchen/food/pear.lwo
loaded collision model models/darkmod/misc/clipmodels/bowl_soupbowl_cm.lwo
loaded collision model models/darkmod/kitchen/utensils/smspoon_ornamental.lwo
loaded collision model models/darkmod/misc/clipmodels/broadbrim_hat_cm.lwo
loaded collision model models/darkmod/weapons/shortbow.lwo
loaded collision model models/darkmod/lights/non-extinguishable/wallight1.lwo
loaded collision model models/darkmod/misc/wood_pallette.lwo
key_guard_1: Fixing inv_category from Keys to #str_02392.
key_guard_2: Fixing inv_category from Keys to #str_02392.
loaded collision model models/darkmod/furniture/shelves/shelf_standing_small.lwo
removed 12 degenerate triangles
loaded collision model models/darkmod/weapons/mossarrow.lwo
loaded collision model models/darkmod/misc/clipmodels/mug_wooden02_cm.lwo
loaded collision model models/darkmod/weapons/blackjack.lwo
loaded collision model models/darkmod/misc/clipmodels/stool_round_rough_cm.lwo
loaded collision model models/darkmod/tools/metal_hook.lwo
loaded collision model models/darkmod/kitchen/sugar_silver.ase
key_exit2: Fixing inv_category from Keys to #str_02392.
loaded collision model models/darkmod/furniture/desk1.lwo
removed 58 degenerate triangles
loaded collision model models/darkmod/readables/book_t1.lwo
loaded collision model models/darkmod/architecture/windows/warehouse_window_dark.lwo
loaded collision model models/darkmod/lights/non-extinguishable/hanging_lantern.lwo
loaded collision model models/darkmod/misc/clipmodels/bones_arm_right_cm.ase
loaded collision model models/darkmod/containers/barrell_large.lwo
loaded collision model models/darkmod/furniture/shelves/shelf_timber.ase
loaded collision model models/darkmod/misc/clipmodels/cauldron_small_cm.lwo
loaded collision model models/darkmod/misc/clipmodels/cookpot_cm.lwo
loaded collision model models/darkmod/tools/pickaxe.lwo
loaded collision model models/darkmod/tools/wheelbarrow02.lwo
loaded collision model models/darkmod/decorative/statues/hammer_stone_large.lwo
StoreRoomKey: Fixing inv_category from Keys to #str_02392.
loaded collision model models/darkmod/containers/package_cube.lwo
WARNING: aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
...1651 entities spawned, 0 inhibited
==== Processing events ====
Objective 1: Parsing success and failure logic
Applied 0 objective conditions.[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
WARNING: Unknown string id #str_02618
WARNING: Unknown string id #str_02619
WARNING: Unknown string id #str_02048
WARNING: Unknown string id #str_02497
WARNING: Unknown string id #str_04240
WARNING: Unknown string id #str_04240
--------------------------------------
SpawnPlayer: 0
removed 16 degenerate triangles
removed 16 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
   0 models purged from previous level,   742 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: -
WARNING: Couldn't load image: extinguishable/wallight2
WARNING: Couldn't load image: extinguishable/wallight_3_unnatached
WARNING: Couldn't load image: extinguishable/wallight_outdoor3
WARNING: Couldn't load image: extinguishable/lantern_oil_hand
WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp
WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02
WARNING: Couldn't load image: extinguishable/round_lantern_sitting
WARNING: Couldn't load image: extinguishable/round_lantern_unattached
WARNING: Couldn't load image: extinguishable/lantern_oil_hand02
WARNING: Couldn't load image: extinguishable/simple_square1_unattached
WARNING: Couldn't load image: extinguishable/simple_square1_hanging
WARNING: Couldn't load image: extinguishable/simple_square2_unattached
WARNING: Couldn't load image: extinguishable/lamp_shaded
WARNING: Couldn't load image: _bloomimage
WARNING: Couldn't load image: _cookedmath
   0 purged from previous
 179 kept from previous
 931 new loaded
all images loaded in  12.9 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
101326k referenced
6338k purged
----------------------------------------
sound: missing efxs/training_mission.efx
-----------------------------------
28676 msec to load training_mission
idRenderWorld::GenerateAllInteractions, msec = 0, staticAllocCount = 0.
interactionTable size: 61004 bytes
5 interaction take 560 bytes
------------- Warnings ---------------
during training_mission...
WARNING: aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING: Couldn't load image: -
WARNING: Couldn't load image: _bloomimage
WARNING: Couldn't load image: _cookedmath
WARNING: Couldn't load image: extinguishable/lamp_shaded
WARNING: Couldn't load image: extinguishable/lantern_oil_hand
WARNING: Couldn't load image: extinguishable/lantern_oil_hand02
WARNING: Couldn't load image: extinguishable/round_lantern_sitting
WARNING: Couldn't load image: extinguishable/round_lantern_unattached
WARNING: Couldn't load image: extinguishable/simple_square1_hanging
WARNING: Couldn't load image: extinguishable/simple_square1_unattached
WARNING: Couldn't load image: extinguishable/simple_square2_unattached
WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp
WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02
WARNING: Couldn't load image: extinguishable/wallight2
WARNING: Couldn't load image: extinguishable/wallight_3_unnatached
WARNING: Couldn't load image: extinguishable/wallight_outdoor3
WARNING: Unknown string id #str_02048
WARNING: Unknown string id #str_02497
WARNING: Unknown string id #str_02618
WARNING: Unknown string id #str_02619
WARNING: Unknown string id #str_04240
22 warnings
Bloom Kernel size is set to: Small
Using TDM's enhanced interaction
idRenderWorldLocal::ResizeInteractionTable: overflowed interactionTableWidth, dumping

ASSERTION FAILED!
cm/CollisionModel_rotate.cpp(1295): 'tw.axis[0] * tw.axis[0] + tw.axis[1] * tw.axis[1] + tw.axis[2] * tw.axis[2] > 0.99f'
signal caught: Trace/breakpoint trap
si_code 128
Trying to exit gracefully..
--------- Game Map Shutdown ----------
WARNING: Door atdm_mover_door_sliding_2 is not within a valid AAS area
WARNING: Door treasuredoor is not within a valid AAS area
WARNING: Door door_lockpick is not within a valid AAS area
WARNING: Door door_climb is not within a valid AAS area
WARNING: Door door_lockpick4 is not within a valid AAS area
WARNING: Door door_gamma is not within a valid AAS area
WARNING: Door door_combat is not within a valid AAS area
WARNING: Door door_stealth is not within a valid AAS area
WARNING: Door safe_door is not within a valid AAS area
WARNING: Door OldChestLid1 is not within a valid AAS area
WARNING: Door simpledoor is not within a valid AAS area
WARNING: Door mediumdoor is not within a valid AAS area
WARNING: Door harddoor is not within a valid AAS area
WARNING: Door machineroomdoor is not within a valid AAS area
WARNING: Door door_objects is not within a valid AAS area
WARNING: Door door_lockpick3 is not within a valid AAS area
WARNING: Door door_lockpick6 is not within a valid AAS area
WARNING: Door door_lockpick2 is not within a valid AAS area
WARNING: Door door_climb3 is not within a valid AAS area
WARNING: Door atdm_mover_door_12 is not within a valid AAS area
WARNING: Door StoreroomHatch is not within a valid AAS area
ModelGenerator memory: No LOD entries.
--------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
ModelGenerator memory: No LOD entries.
--------------------------------------
ModelGenerator memory: No LOD entries.
I18N: Current language: english
I18N: Move articles to back: Yes
Main idLangDict: 128 KB in 1141 entries.
Reverse dict   : 28 KB in 246 keys, 282 KB in 4484 values.
Articles dict  : 28 KB in 246 keys, 282 KB in 4484 values.
Remapped chars : 0
I18N: Shutdown.
Shutdown event system
--------------------------------------
shutdown terminal support

 

I hope this information will be usefull for anyone))

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • duzenko

      Please, can we finally group the missions by year in the game menu?
      · 3 replies
    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 8 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 9 replies
    • The Black Arrow  »  Araneidae

      A spidey! I love spideys 🕷️
      · 0 replies
×
×
  • Create New...