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Ideal installation


MKG

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Well, I finally got rid of the black boxes for particle emitters, and the lights now actually emit light - and TDM looks like it should look (and all of the missions will now load). That was done by putting the TDM executable into the Doom3 folder so it can find the Doom3 data files. Hallelujah! But the result of my experiments is several copies of the TDM files in various places (I'm on Ubuntu) and I'm not clear which set of data files is actually being used.

 

An appeal, then. Would it not be a good idea, considering that TDM now has its very own engine, to publish the ideal installation? I would have thought that simply copying the relevant Doom3 data files into the folder where TDM resides should do it, but is that right?

 

Imagine - a fully-working TDM all in one place. Nirvana!

 

Can it be done?

Edited by MKG
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I also use Linux

 

I only had to install doom3, create a darkmod folder in it in which to copy the tdm_update.linux and then download the stuff

never had to move any files, and everything is pretty clean ;)

 

but as you have to copy some pk4's from the doom3 cd, you may have moved them in the wrong folder causing your problems!?

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