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MKG

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Everything posted by MKG

  1. That's precisely what I need, Judith. Thanks a whole lot. Sleepless nights lie before me The lesson for me today - read the small print.
  2. Hello again. I've been a member here for some time but I haven't played TDM for a couple or three years now. There was a point when my newly updated Linux machine simply said no to TDM and I could find nothing which helped. Anyway, my system has become rather complex - I had three Linux machines (two of them laptops) all connected to the net until, a few days ago, my main machine decided it wasn't going to cooperate any longer - it still worked but the onboard (wouldn't you know it) net comms bits had gone to the junkyard in the sky. So, I bought a bargain machine from Amazon, and swapped the hard disks from that machine and the old machine and Bingo! I'm back in business, BUT, that new machine came with Windows 10, and I'm not about to go anywhere near the net with that. So I have a stand-alone Windows machine which is begging to have a go with TDM - if I can get TDM onto it. So - at last to the point of this. I know I can download the Windows version of TDM on my net-connected Linux machine and then simply transfer it to the new Windows machine. But what about missions? Can I do the same thing with them (ie download to my Linux machine and then transfer them to my Windows machine? I seem to remember an element of automatic installation for missions, which would render it impossible (or, at least, very difficult which, for me, amounts to the same thing). I really enjoyed TDM when I could get it to work, and I'd love to really enjoy it again. So - help, pretty please.
  3. MKG

    All gone dark

    Thanks for the reply, wwwarrick, but I was just about to post as I've fixed my problem, if not the cause. Something had changed my video driver (the driver was still there but had been changed to an alternative, and the alternative won't drive TDM. I've changed back, and all is now OK. So I'm reasonably happy. Now, though, I have to begin the hunt for the reason the driver got changed in teh first place, but that cannot have anything to do with TDM itself.
  4. TDM has been running perfectly well up until now (Linux 32-bit). Now, though, it loads and runs (I can hear the music and the keypresses) but the screen is blank. It may be the fact that I've just successfully loaded and run the latest version of Dark Radiant, and I may have inadvertently changed something I shouldn't have - but I simply don't know. Any help for my aching brain would be appreciated.
  5. It's there and working .... Thank you very much, Sir!!!!!!!!! We are not worthy.
  6. That would be a godsend, OrbWeaver. Thanks.
  7. Nope - no luck, I'm afraid. It installs and I can tell it where the data is, but then it decides that it's suffered a major hiccup. This is a totally fresh operating system install - I can't see that either the Linux or Windows version is going to work for me. Shame - the world is going to have to wait for my super-duper FM. Thanks for trying, though.
  8. Ah - that certainly hadn't occurred to me. Thanks, Freyk - I'll give that a go.
  9. Try as I might, I cannot set up my software sources (Linux Mint 17 aka Ubuntu 14.04) to successfully get hold of Dark Radiant. I've had DR before and run it with no problems under earlier Ubuntu versions. Synaptic Package Manager tells me that there are dependencies which cannot be satisfied (libcurl etc). Fine, but I haven't the faintest idea what I'm supposed to do about that. Is it me, or is it not possible at the moment for me to run Dark Radiant? (It does appear to be the case that the latest DR version was issued with Ubuntu 13.04 in mind). Any help out there?
  10. I'm two-thirds in, although I cannot for the life of me find the last 5 or so credits of loot on Day 2 (although I've just seen a comment above which may explain that). It's great fun and very different, but I'm a little disconcerted by finding two room occupants hanging horizontally in mid-air - one so high that I walked under him, thinking the room empty. He calmy righted himself, descended to the floor and then spotted me. I assumed one man was beating up the lady in his room, although they seem to have made it up by the time I got in there. It was worth being seen for that laugh! I'm looking forward to Day 3.
  11. I didn't like it - I loved every bit of it! Beautiful to look at, lots of nooks and crannies to get lost in, and I thought the relative 'ease' of the AI didn't matter in the slightest (in fact, it was more realistic that way - why would anyone expect to find guards coming out of the woodwork way up there?). The only thing I'd put on the wish-list is that the mission was bigger - I would happily have stayed in there for another hour or two. Immersion factor +10. Really well done, Grayman - stupendous work.
  12. Of course I can. It was a silly question after all. I'll blame it on being tired. Thanks, Obsttorte
  13. This may be a silly question - but is there a list anywhere of available resources (particularly models). I've looked all over the Wiki, but can't see anything. Is it a matter of searching through the pk4 files?
  14. Voted (with great pleasure) for TDM. Well done, guys. On top of that, my New Year's resolution will be to get off my backside and actually start making an FM. If I manage to stick to my resolution, you will be bombarded with questions.
  15. Ah - that will be it. The mission is Lord Dufford's, which isn't even officially listed. I've had a look through some others which are known to be updated for the latest version of TDM, and the problem doesn't occur in those. I should have known - the obvious particle emitters (torches) weren't showing the problem. Thanks.
  16. When I first started with TDM 1.8, particle emitters were emitting black cubes. It got fixed. Now I'm on TDM 2.0, I've got the black cubes again. I've searched the forum and cannot find what I did to fix it the first time (a post by OldJim, I believe). It was certainly something very simple, but my memory has failed me. Any suggestions? EDIT: Ah - I did find the old solution, which was to delete and reinstall Doom3. As Doom3 has now gone from my system, I don't think that's going to work this time.
  17. Problem solved - thanks, Greebo, it's now downloading with no problem. All the others stopped at 14k for some strange reason.
  18. I've done what you asked twice over, unfortunately with the same results. The second mirror picked was thegreatesttunnelhostontheinter.net. Doesn't look good for my end! And a third - this time dl1.worldofplayers.de:8080. Still no luck.
  19. Hi Greebo, I did as you asked and got exactly the same result. The mirror that was picked was waffles.za.net.
  20. I'm on Ubuntu 13.04. I've been using TDM for some time now, so I obviously have the full 1.08 installation already. Now I want to update to 2.00. I run the updater and I end up with a file in my darkmod directory called "_tdm_update_1.08_to_2.00.zip". All well and good. However, when I try to extract the zip file, I get the message "An error occurred while loading the archive". I've run the update routine several times now, and always end up with the same result. Out of desperation, I tried renaming the file to "tdm_update_1.08_to_2.00.zip" (by deleting the underscore at the start of the name) - but to no avail. I get the same error message. I'm sure it's me - I'm doing something wrong, but I cannot work out what it is. Help, please. Any ideas?
  21. Well, I finally got rid of the black boxes for particle emitters, and the lights now actually emit light - and TDM looks like it should look (and all of the missions will now load). That was done by putting the TDM executable into the Doom3 folder so it can find the Doom3 data files. Hallelujah! But the result of my experiments is several copies of the TDM files in various places (I'm on Ubuntu) and I'm not clear which set of data files is actually being used. An appeal, then. Would it not be a good idea, considering that TDM now has its very own engine, to publish the ideal installation? I would have thought that simply copying the relevant Doom3 data files into the folder where TDM resides should do it, but is that right? Imagine - a fully-working TDM all in one place. Nirvana! Can it be done?
  22. As a complete newbie, I was finding blackjacking difficult (sometimes, not always). So I switched on "notarget" to check if it was just me. Notarget, I assume, means that AI is never aware of my presence - and I found I could blackjack anything, with ease, 100% of the time. So it was just me. My conclusion, knowing nothing about the code, is that blackjacking is "hitty-missy" if for whatever reason I have done something to alert AI, and that seems realistic to me. I wasn't being stealthy enough - but as this is a stealth game, surely that's the point? Anyway, knowing what I assumed I knew, my blackjacking skills have improved no end - it's simply a matter of a bit more care. Raising the blackjack earlier, by the way, seems to help a lot. Just my two penn'orth.
  23. A very Noob question here. I'm about to start looking at DarkRadiant (last time I did anything like this, it was with DromEd). The documentation on TDM Forums about DR appears at first glance to be a bit sparse - but maybe I haven't looked hard enough yet. However, the question is simple - should I be looking at gtkRadiant first and then moving over to DR, or is gtkRadiant (and its documentation) now irrelevant?
  24. Hi again, all. At last - after what? a year? - TDM is working (where are those YAYY emoticons when you need 'em?). How it happened, I'll never know (unless it was the one time I stupidly tried to start TDM directly as a Doom3 mod). Whatever, downloading the latest version with its own version of the Doom3 engine seems to have done the trick. For what it's worth, every single file had been corrupted - including the updater, which obviously wasn't updating. And congratulations - it's everything I wanted to download TDM for in the first place. I have an Ubuntu 12.04 (Precise) system and was a bit miffed when I first started up TDM, as there was a 23 second delay in all audio. After looking around a lot (and nothing working), I had the bright idea of checking the Doom3 config files (Doom3 works with no sound delay). where I found that changing one line in the TDM config file ... ... from seta s-alsa-pcm "default" ... to seta s-alsa-pcm "plughw:0" did the trick perfectly. OK - the schedule now is a couple of sleepless nights working through fan missions, and then DarkRadiant here I come! I am, at last, a happy bunny.
  25. You have made my day - nay, my year!! Does this mean that I will, at last, be able to use Dark Radiant seriously and see my efforts in the real(ish) world? If so, you've made an ageing hippy extremely happy. Oh - but only if it's done soon ... any ideas as to when? (NOTE: Not being negative, but I've been staring at TDM for ages with my tongue hanging out). Ahhhhh! I've just thought - there WILL be nods in the direction of Linux, won't there?
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