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Posted

I now play games in the mindset of a game designer and not a gamer. I think about how I would design the level, how i would write the story, how I would design the puzzles instead of just alowwing myself to be immersed

Me too. But I think it is very important to be able to enjoy games. Otherwise, how do you know whether what you create is actually fun or not?

  • 2 weeks later...
Posted

I'm not satisfyed with lack of any humor whatsoever in this game. And this parent child BioShock ref is annoying, music suks too big time. Got sick at this Victorian epoch style haunted house clishe. Factory is good, if there would be another storyline, it could be 5 star game.

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted (edited)

Take a look at outlast, despite another obvious asylum-patients clishe it is quite a gem both technicaly and design wise. I espesially loved voiceovers, great acting, not some amateur stuff from AMFP.

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

Posted

Very mixed reviews on this one. For me the first Amnesia pretty much rubbed on the face of every game developer how to make a horror game. The thing is, now we know! there's a bazillion of great horror games that grew from that seed, thus A Machine For Pigs won't have the advantage it had before.

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