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scripting locks


SteveL

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Is there an accepted way to enforce concurrency in TDM scripts? For example, the kind of situation where you want to share a single scripted procedure between many AI, but want only one of them to be executing the procedure at any given time.

 

Naive example:

float someoneDoingX = 0;

void doX(entity ent)
{
if (someoneDoingX == 0)
{
	someoneDoingX = 1;
	// make ent do something;
	someoneDoingX = 0;
}
}

 

Obviously this code can run into trouble if entity A starts to doX, but then entity B starts to doX too and changes the global flag in between entity A's flagcheck and entity A's first update of the flag.

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What you're doing is correct. If you expect to wait for the AI to finish what you've asked him to do, you'll need a sys.wait(N) (where N is the number of seconds) statement after the statement that makes him do it. That will hold the lock until the wait() expires.

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float someoneDoingX = 0;

void doX(entity ent)
{
       if (someoneDoingX == 0 && someoneDoingX = 1;)
       {
               // make ent do something;
               someoneDoingX = 0;
       }
}

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If you're worried about thread safety, create a dummy entity named "Lock" in your map, and do this:

 

void doX (entity ent)
{
 if ( !$Lock.getFloatKey("someoneDoingX") )
 {
	  $Lock.setKey("someoneDoingX",1);
	  // make ent do something
	  $Lock.setKey("someoneDoingX",0);
 }
}

void main()
{
    $Lock.setKey("someoneDoingX",0);
}	

 

And you don't even need to create a separate $Lock entity for this. You could put the key/value on any entity in your map, as long as it's one that's going to be around for the entire mission.

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