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Posted

When I'm trying to build the current version of the game, the linker tells me the following:

 

1>------ Skipped Build: Project: MayaImport, Configuration: Debug Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: Engine, Configuration: Debug Win32 ------
2>Build started 15.05.2014 14:01:45.
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash.  This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
2>InitializeBuildStatus:
2>  Touching "K:\darkmod_src\\build\Win32\Debug\intermediate\Engine\Engine.unsuccessfulbuild".
2>ClCompile:
2>  All outputs are up-to-date.
2>  All outputs are up-to-date.
2>  All outputs are up-to-date.
2>  win_snd.cpp
2>LINK : fatal error LNK1104: Datei "dxguid.lib" kann nicht geöffnet werden.
2>
2>Build FAILED.
2>
2>Time Elapsed 00:00:08.00
========== Build: 0 succeeded, 1 failed, 3 up-to-date, 1 skipped ==========

 

What does that mean and how can I solve it.

 

I have the Direct X SDK installed and the include path added in the project properties.

 

I'm running on Win7 64bit.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

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Posted

Hmm that's the engine that's failing to build. If it's just the game you want, use the DebugWithoutMFC build configuration which is set up not to try to rebuild the engine.

 

I've not seen that linker error, but I build the engine using vs2013 libraries (I coudn't find a 2010 pro trial download any more) so I've got it set up a bit differently.

 

EDIT: crossed, this was a reply to post #1

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